View Full Version : [MAP] Lumoria: Episode 1 UPDATED
Higuy
May 19th, 2011, 08:47 PM
Hey guys, TM Mapping Team has released a fixed version of Lumoria: Episode 1.
The update includes all the cut-scene's updated (no more buggyness..!)
Music edits/additions
Notable glitches fixed
Download it at Halomaps:
http://hce.halomaps.org/index.cfm?fid=5909
or at Lumoriace.com:
http://lumoriace.com/media/ep_1.html
Enjoy!
MattDratt (our cinematic lead) created an updated trailer which showcases some of his updated cutscene work.
MEZ6XPpqrZI
- TM Mapping Team
BobtheGreatII
May 19th, 2011, 09:57 PM
You had me until the running animation at the end. Ha ha ha.
But seriously, looks like it's come a long way. Looking pretty good.
DarkHalo003
May 19th, 2011, 10:57 PM
You will HATE me for saying this, but VOICE ACTING HURRRRRRRRRRRRRRRRR.
I'm good now. Looks interesting, I'll download and play soon. And I agree with Bob. The music also gives me that "all the hype that money can buy" sort of feeling, but that's what sells a game now-a-days anyways right?
n00b1n8R
May 19th, 2011, 11:25 PM
You had me until the running animation at the end. Ha ha ha.
That and the voicework but yeah, might get around to downloading this time :P (and installing CE again)
TVTyrant
May 19th, 2011, 11:31 PM
When is the second episode coming out D: I can't wait.
paladin
May 19th, 2011, 11:33 PM
You had me until the running animation at the end. Ha ha ha
:eng101:
ani101: stride width vs timing of animation
Amit
May 20th, 2011, 12:56 AM
When is the second episode coming out D: I can't wait.
This is just an update for episode one. The project is dead, otherwise.
TVTyrant
May 20th, 2011, 01:04 AM
:( I really liked the first one. The big encounter at the end was really well done. I'm sad to hear the project died.
Amit
May 20th, 2011, 02:47 AM
Yeah I didn't know until I read the blog on the "new" website yesterday :smith:
Warsaw
May 20th, 2011, 04:17 AM
Whyyyyyy!?
That said, I always have to do a double take whenever that ME2 track is used because the opening part sounds like something from a Transformers movie.
Higuy
May 20th, 2011, 06:01 AM
Yeah I didn't know until I read the blog on the "new" website yesterday :smith:
Hey, somethings do lie you know.
Rainbow Dash
May 20th, 2011, 06:09 AM
This is just an update for episode one. The project is dead, otherwise.
:) :) :)
Amit
May 20th, 2011, 08:23 AM
Hey, somethings do lie you know.
And I'm guessing that blog isn't one of them? It is pretty old, though. Who knows what arts your hands have been dabbling in since that post.
Kornman00
May 20th, 2011, 06:43 PM
Have you guys ever thought about applying sound filters over the dialogue? Eg, for the ODSTs and Spartans, using a radio filter. As-is, they just don't seem...
to blend (http://www.youtube.com/watch?v=lAl28d6tbko).
Kelno
May 22nd, 2011, 07:01 PM
I just totally love the map model design
paladin
May 22nd, 2011, 09:21 PM
I just finished playing this and I have to say I was very impressed. Its stuff like this that shows how far this community (halo's, sorry shidacity) has come.
Rainbow Dash
May 22nd, 2011, 09:26 PM
Yeah, they don't just copy levels out of h3 anymore and make them into bad looking maps.
Mass
May 22nd, 2011, 09:27 PM
I just totally love the map model design
Heh, thanks.
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