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View Full Version : How to make spirit rideable?



marcus903
November 17th, 2011, 09:25 PM
I cannot get my elites to spawn in their designated spirit, even if I make the spirit rideable. I want to do the same thing with the marines and spartans.

How do I make the spirit ridable for my elites, grunts, marines and spartans?

Amit
November 18th, 2011, 10:36 AM
Marines and Spartans? Also, is it not possible to check how the Marines are spawned in the pelican and then do that for the Covenant?

marcus903
November 18th, 2011, 05:35 PM
I'm trying to do that. But I don't know how to do it.

Kirby_422
November 18th, 2011, 10:08 PM
Marines and Spartans? Also, is it not possible to check how the Marines are spawned in the pelican and then do that for the Covenant?
If he was doing HCE, he could easily do it. They enter the seats via scripts. If he wants to do it for HPC, he still needs to compile a HCE map with his altered script, and inject the scenario from it into his map (and at that point, why isn't he doing everything in HCE, etc)

Anyways, the script puts the named units in the seats, using their name and the seat label; you need to use those seat labels, named units, and add those seat animations to the units that will be sitting in them, etc.

Masterz1337
November 18th, 2011, 10:09 PM
Didn't you just close a thread about this, post it in your own thread about your project, and now you're posting this? I'm all for helping people learn, but you're really starting to take this to a ridiculous level.

Amit
November 18th, 2011, 11:54 PM
Yeah. I'm cool with one thread for the mod and one other for general issues, but making a new thread for every new thing is very tedious.