stunt_man
April 22nd, 2012, 12:29 AM
Hey folks,
So I've been an almost daily lurker since the very beginning of this scene at the gearbox forums, and just like every last one of you suckers I've been trying in vain to relive the nostalgic glory days of CE when maps grew on trees.
Those days are long gone and there's nothing we can do to bring them back.
But that's okay, we do what we can.
So recently I've decided to give a shot at map making. A little late, I know, and I've given it a couple attempts in the past but this is the first time I've actually stuck to it and am comfortable enough with my skills to show something here.
Anyone remember the game Marathon? It's the shooter Bungie developed before Halo, and it had a pretty sweet multiplayer component. Here's a few pics of a map from Marathon: Infinity called Duality.
http://i3.photobucket.com/albums/y76/stunt_man/duality/AlephOne2012-04-2123-43-24-48.jpg
http://i3.photobucket.com/albums/y76/stunt_man/duality/AlephOne2012-04-2123-42-36-66-1.jpg
http://i3.photobucket.com/albums/y76/stunt_man/duality/AlephOne2012-04-2123-42-57-95.jpg
Familiar to anyone? Probably not. Actually, I'm not the first to remake this map:
http://i3.photobucket.com/albums/y76/stunt_man/duality/halo22012-04-2200-05-40-92.jpg
http://i3.photobucket.com/albums/y76/stunt_man/duality/halo22012-04-2200-04-57-92.jpg
http://i3.photobucket.com/albums/y76/stunt_man/duality/halo22012-04-2200-04-53-96.jpg
That's Gemini from Halo 2. It sucked.
I really enjoyed the Marathon map, from the way it flowed to the way it looked. So I took it upon myself to do a more faithful remake. Here's my version of Duality, for Halo CE:
ALPHA PICS:
http://i3.photobucket.com/albums/y76/stunt_man/duality/0screenshot00.jpg
http://i3.photobucket.com/albums/y76/stunt_man/duality/7screenshot00.jpg
http://i3.photobucket.com/albums/y76/stunt_man/duality/2screenshot00.jpg
http://i3.photobucket.com/albums/y76/stunt_man/duality/1screenshot00.jpg
It took me a couple days, but I got the layout down. There are differences from the Marathon version, of course, but I did what I could to keep the flow intact while making it Halo-friendly. One thing I had to add was verticality - there essentially isn't any in Marathon.
Here's a top-view comparison:
Marathon:
http://i3.photobucket.com/albums/y76/stunt_man/duality/AlephOne2012-04-2123-44-19-94-1.jpg
Halo:
http://i3.photobucket.com/albums/y76/stunt_man/duality/0screenshot00-1.jpg
Now, before anyone starts saying "it looks bland" or "I don't like it" or "I don't like you," keep in mind that's it's still relatively early to do an art-pass. I haven't tested it yet and am still toying with weapon spawns and such, so before I spend time doing a little art-pass I want to make sure it plays well and that I won't have to make any major changes to the core geometry of the map.
Which brings me to my next point: I'm renting a dedicated server and am down to playtest if there's enough interest.
So, thoughts?
So I've been an almost daily lurker since the very beginning of this scene at the gearbox forums, and just like every last one of you suckers I've been trying in vain to relive the nostalgic glory days of CE when maps grew on trees.
Those days are long gone and there's nothing we can do to bring them back.
But that's okay, we do what we can.
So recently I've decided to give a shot at map making. A little late, I know, and I've given it a couple attempts in the past but this is the first time I've actually stuck to it and am comfortable enough with my skills to show something here.
Anyone remember the game Marathon? It's the shooter Bungie developed before Halo, and it had a pretty sweet multiplayer component. Here's a few pics of a map from Marathon: Infinity called Duality.
http://i3.photobucket.com/albums/y76/stunt_man/duality/AlephOne2012-04-2123-43-24-48.jpg
http://i3.photobucket.com/albums/y76/stunt_man/duality/AlephOne2012-04-2123-42-36-66-1.jpg
http://i3.photobucket.com/albums/y76/stunt_man/duality/AlephOne2012-04-2123-42-57-95.jpg
Familiar to anyone? Probably not. Actually, I'm not the first to remake this map:
http://i3.photobucket.com/albums/y76/stunt_man/duality/halo22012-04-2200-05-40-92.jpg
http://i3.photobucket.com/albums/y76/stunt_man/duality/halo22012-04-2200-04-57-92.jpg
http://i3.photobucket.com/albums/y76/stunt_man/duality/halo22012-04-2200-04-53-96.jpg
That's Gemini from Halo 2. It sucked.
I really enjoyed the Marathon map, from the way it flowed to the way it looked. So I took it upon myself to do a more faithful remake. Here's my version of Duality, for Halo CE:
ALPHA PICS:
http://i3.photobucket.com/albums/y76/stunt_man/duality/0screenshot00.jpg
http://i3.photobucket.com/albums/y76/stunt_man/duality/7screenshot00.jpg
http://i3.photobucket.com/albums/y76/stunt_man/duality/2screenshot00.jpg
http://i3.photobucket.com/albums/y76/stunt_man/duality/1screenshot00.jpg
It took me a couple days, but I got the layout down. There are differences from the Marathon version, of course, but I did what I could to keep the flow intact while making it Halo-friendly. One thing I had to add was verticality - there essentially isn't any in Marathon.
Here's a top-view comparison:
Marathon:
http://i3.photobucket.com/albums/y76/stunt_man/duality/AlephOne2012-04-2123-44-19-94-1.jpg
Halo:
http://i3.photobucket.com/albums/y76/stunt_man/duality/0screenshot00-1.jpg
Now, before anyone starts saying "it looks bland" or "I don't like it" or "I don't like you," keep in mind that's it's still relatively early to do an art-pass. I haven't tested it yet and am still toying with weapon spawns and such, so before I spend time doing a little art-pass I want to make sure it plays well and that I won't have to make any major changes to the core geometry of the map.
Which brings me to my next point: I'm renting a dedicated server and am down to playtest if there's enough interest.
So, thoughts?