View Full Version : HCE Halo GUNGAME
Cortexian
May 17th, 2014, 05:18 AM
Hey guys, I've setup a CS style GUNGAME server:
http://www.halo-ce.com/forum/viewtopic.php?f=5&t=17
Let me know what you think!
Amit
May 17th, 2014, 10:46 AM
Sounds cool. Has nobody done this before? And is there a list of the sequence of weapons?
Cortexian
May 17th, 2014, 12:35 PM
Weapon Progession:
Plasma Pistol
Plasma Rifle
Needler
Assault Rifle
Shotgun
Pistol
Sniper Rifle
Plasma Nade
Frag Nade
Flamer
Fuel Rod Gun
Rocket Launcher
Oddball
I'm open to suggestions on this, obviously I want it to go from shitty -> good.
Rentafence
May 17th, 2014, 04:51 PM
How is this even possible? lol
E: Just treid it out. Works as intended, I can't pick up anything on the map. Though there was noone on the server so I coudln't actually play :(
How does this work? Is it all scripted with one of the server apps? I've been out of the loop for a while.
Cortexian
May 17th, 2014, 06:35 PM
Yeah it's all scripted using SAPP, and the weapons and power-ups on the map are intentionally disabled. Wouldn't be a very good gungame if you could just pickup whatever you wanted off the map haha.
I'm asking sehe to add a event_wdrop, similar to event_wpickup, once I have that I'll be able to force oddballs on you as quickly as you drop them. I'm not sure if this is a great solution though... Right now if you drop the oddball you're screwed because you can't pick anything up (including the oddball you just dropped). That means you're useless until you respawn again.
If I had event_wdel I could just give you another oddball if you were to drop the one you're given. However this would be an infinite thing so you could just constantly click to "fire", thus dropping the ball, and then be given a new ball.
I can imaging the thousands of skulls flying around the server already.
Best solution would be a command that prevents you from dropping the ball somehow.
Amit
May 17th, 2014, 06:42 PM
Probably a script that SAPP runs since that's what the server app is. And the weapon sequence looks alright, but having a rocket launcher to get to the oddball is a bit easy, isn't it? Maybe switch the positions of the Frag Grenade and RL? I'm assuming unlimited grenades, so that means spam is possible, so it's not to hard to get kills. I assume melee kills levels us up as well? And what happens if you TK/suicide? Do you drop a level?
Rentafence
May 17th, 2014, 06:53 PM
Could you also do it like the old css gg servers where you have to work backwards down the list once you got the kill with the final weapon? 13 weapons seems like it would go quick, especially in Halo.
Zeph
May 17th, 2014, 07:42 PM
Start with power weapons and work your way up to weaker ones as you gain levels. It lets people who join late or get screwed by spawns have a chance.
Cortexian
May 17th, 2014, 07:56 PM
Could you also do it like the old css gg servers where you have to work backwards down the list once you got the kill with the final weapon? 13 weapons seems like it would go quick, especially in Halo.
Yeah the lack of weapons in Halo does make it really fast. I would like to do this.
Start with power weapons and work your way up to weaker ones as you gain levels. It lets people who join late or get screwed by spawns have a chance.
Zeph, if we make it so you work your way up, then back down again, do you think it's OK the way it is? Or should we switch it still?
Rentafence
May 17th, 2014, 08:04 PM
How about this for a modified order? Then work backwards of course. Also does SAPP have a way of detecting what weapon a player was killed with? Would be cool for melees to set someone back. Also suicides.
Plasma Pistol
Plasma Rifle
Assault Rifle
Shotgun
Needler
Sniper Rifle
Pistol
Flamer
Fuel Rod Gun
Rocket Launcher
Frag Nade
Oddball
arbiter901
May 17th, 2014, 08:06 PM
Yeah the lack of weapons in Halo does make it really fast. I would like to do this.
Zeph, if we make it so you work your way up, then back down again, do you think it's OK the way it is? Or should we switch it still?Should do that and tell us when we can test it. And do you know if flag poles can be used?
Cortexian
May 17th, 2014, 08:18 PM
Yeah flag poles can be used, I'm thinking that I'll make oddball the first melee weapon you need to get a kill with (mid way through the weapon cycle), then I'll make the flag the final one.
Zeph
May 17th, 2014, 09:56 PM
Plasma Pistol >>>> Rocket Launcher
Plasma Rifle >>>> Fuel Rod Gun
Needler >>>> Flame Thrower
Assault Rifle >>>> Plasma Grenade
Shotgun >>>> Frag Grenade
Pistol >>>> Sniper Rifle
Sniper Rifle >>>> Pistol
Plasma Nade >>>> Shotgun
Frag Nade >>>> Assault Rifle
Flamer >>>> Needler
Fuel Rod Gun >>>> Plasma Rifle
Rocket Launcher >>>> Plasma Pistol
Oddball >>>> Oddball
With that, you move from primarily area of effect weapons to longer ranged weapons leveling up to close range. If you want to extend game length, require two kills with each weapon before you die. Oddball would only require one kill since it is melee. I suggest the while you're still alive aspect because I somehow triple leveled while dead one round going from needler to pistol. I can only guess that people with nades killed themselves after taking damage from my needles.
With this order, people who enter the game late or spawn on the opposite end of the map have a chance to work their way up due to longer range and hitscan weaponry. Part of the hardest aspect of the plasma weapons is that you have to lead on a no-lead server. With skill, LOL MLG PRO!, you can keep your lead and this disparity of being behind actually meaning you are in the lead is generally considered good design from a psychological perspective. That feeling of being underpowered and wondering if you're going to be able to pull through and win is the hook/tension that makes people keep playing.
Zeph
May 17th, 2014, 09:58 PM
Yeah flag poles can be used, I'm thinking that I'll make oddball the first melee weapon you need to get a kill with (mid way through the weapon cycle), then I'll make the flag the final one.
How do you still have like a negative million rep? Didn't we change it so many green bar people giving rep gave like a billion?
Cortexian
May 17th, 2014, 11:53 PM
I may or may not have admin edited my rep to some insanely low number.
Cortexian
May 18th, 2014, 12:48 AM
Also, I made some changes to the weapons order (very similar to what Zeph suggested).
At the time of this post the 1.10 master server is offline, you can direct ip connect to the server using:
game.halo-ce.com:2310
Rentafence
May 18th, 2014, 09:38 PM
Grenades are jsut bad. Take out grenades and just make the order reverse after getting to the top.
n00b1n8R
May 20th, 2014, 10:54 PM
I think generally (it depends on the local terrain) the needler is much harder to get a kill with than the plasma rifle.
Amit
May 21st, 2014, 03:32 AM
Really? It's basically easy mode for me no matter which map.
Cortexian
May 21st, 2014, 12:48 PM
Yeah you just need to get close enough to the person to use it effectively.
Zeph
May 21st, 2014, 08:50 PM
Played the updated version. Nades just seem to be in a weird spot. Move them to after PP?
Rentafence
May 21st, 2014, 09:04 PM
Grenades are terrible. Remove them completely.
Cortexian
May 21st, 2014, 10:29 PM
gameservers.com (http://www.gameservers.com/?ref=1620893) opened up some slots in Chicago, so I've bought a server there for 12 months (donations welcome to keep it running there). The name of the server is the same if you're connecting via server list (BUNGIE GUNGAME).
If you use Direct IP you can now use:
gungame.halo-ce.com
If you feel like donating to keep the server running, please click the following link!
https://www.gameservers.com/images/clanpay/clanpaybutton.png (http://www.gameservers.com/clanpay/?clanid=90bcaa2b87e473e2779dc59f373ce965)
Or if you're planning on buying your own server (I highly recommend gameservers.com for Halo CE/PC servers), use my referral link before ordering (click this before ordering):
http://www.gameservers.com/?ref=1620893
n00b1n8R
May 21st, 2014, 10:57 PM
strafe beats needler
Cortexian
May 22nd, 2014, 12:26 AM
I pushed an update to the gametype that removes 'nades and implements the reverse-order. It now takes 22 kills to win.
Btcc22
May 22nd, 2014, 12:30 AM
It now takes 22 kills to win.
I'm honoured.
Cortexian
May 22nd, 2014, 01:23 AM
Well you seemed to win most every time anyway so you know... ;)
Rentafence
May 22nd, 2014, 02:02 AM
And then he left and I started winning most of the time.
Cortexian
May 22nd, 2014, 02:36 AM
Yeah but I can't make it so you need fences to win
Cortexian
May 22nd, 2014, 03:22 AM
Also, has anyone rented any VPS's before that would run more than one CE server for less than $25/month before? Someone I know mentioned PhotonVPS.com (http://www.photonvps.com/windows.html) but they haven't personally used them before. I tried them out once when Just Cause 2 MP came out and they seemed half-decent but the server I had on there didn't take off so I cancelled the service.
Not sure if their $16/month 1 GB RAM, 1 Core, 20 GB storage space VPS would cut it for two Halo CE servers. The default maps only take up 501~ MB and the rest of the server files are like 50MB if that. Storage isn't a concern really (and I can configure the servers to share a single maps folder easy enough).
The reason I ask is because there's some other gametypes I'd like to try out, and I wouldn't mind hosting a normal server either. I feel that just buying additional gameservers.com servers would be more expensive than a single half-decent VPS.
Rentafence
May 22nd, 2014, 08:18 AM
I can set up a windows xp box in my basement and charge you $20/month to ssh to it.
Cortexian
May 22nd, 2014, 11:46 AM
I have a 42U server rack in my basement with servers in it already, no need for that haha.
The biggest factor is Internet connection consistency.
Rentafence
May 22nd, 2014, 06:20 PM
Here's a game we played last night on Wizard. At one point we had about 9 randoms on the server along with me Freelancer and Zeph. It's tons of fun with lots of people.
JqcKi5EdqI0
Donut
May 22nd, 2014, 08:00 PM
I like that popping text you've got. Kinda looks Halo 3 style. Is that something OS adds or is that an individual client mod you're running?
Rentafence
May 22nd, 2014, 08:01 PM
I like that popping text you've got. Kinda looks Halo 3 style. Is that something OS adds or is that an individual client mod you're running?
That's Btcc's HAC2.
t3h m00kz
May 22nd, 2014, 08:13 PM
The text is.. alright. I'm using it too. It could be boldened a little bit, and the animation could be quicker. I'm hoping it's more configurable via like, lua scripts or whatever later on
n00b1n8R
May 22nd, 2014, 09:06 PM
what time do you guys play i want in (if the server is nolead)
Rentafence
May 22nd, 2014, 09:29 PM
How about right now?
n00b1n8R
May 22nd, 2014, 09:44 PM
ok
n00b1n8R
May 22nd, 2014, 10:07 PM
so does chat just not work anymore?
Cortexian
May 22nd, 2014, 10:54 PM
so does chat just not work anymore?
It works fine...
Also, I rented a VPS in Los Angeles for a month to see how it is. It gives me the resources to run (I think) about 2-3 servers for about the same price as the gameservers.com server I rented. Please try this server by joining either of the following two servers:
http://cache.www.gametracker.com/server_info/23.238.186.3:2302/b_160_400_1_ffffff_c5c5c5_ffffff_000000_1_1_0.png (http://www.gametracker.com/server_info/23.238.186.3:2302/) http://cache.www.gametracker.com/server_info/23.238.186.3:2305/b_160_400_1_ffffff_c5c5c5_ffffff_000000_1_1_0.png (http://www.gametracker.com/server_info/23.238.186.3:2305/)
You can also use the following addresses to connect the server (a little easier to remember if you're not running HAC2 and have no server bookmarking):
vpstest.halo-ce.com:2302
vpstest.halo-ce.com:2305
GUNGAME2 is running the exact same setup as the GUNGAME you have been loving. Please play on both and let me know if you think GUNGAME2 runs the same/better/worse.
Zeph
May 22nd, 2014, 11:29 PM
so does chat just not work anymore?
There's a thing on the disc that needs to be moved to the CE folder. Google Halo PC text chat not appearing and such.
Cortexian
May 22nd, 2014, 11:30 PM
I thought you just had to go into the redist folder and install msxmlenu.msi
n00b1n8R
May 23rd, 2014, 12:01 AM
Howcome I've never had to do that before? (for the record this is a fresh halo install on a fresh PC with no changes but the 1.10 patch)
Cortexian
May 23rd, 2014, 12:19 AM
No idea, I always have to do it.
t3h m00kz
May 23rd, 2014, 03:35 PM
Here's a game we played last night on Wizard. At one point we had about 9 randoms on the server along with me Freelancer and Zeph. It's tons of fun with lots of people.
JqcKi5EdqI0
i just noticed that nerdy little COD hitmarker you've edited into that video when you snipe lmao
i'd love to add that shit into the game. I've got a few ideas I'd like to script up if and when HAC2 implements detecting hits
Rentafence
May 23rd, 2014, 03:45 PM
i just noticed that nerdy little COD hitmarker you've edited into that video when you snipe lmao
Honestly that was pretty much the only reason I even made the video.
Cortexian
May 23rd, 2014, 06:08 PM
Guys please try the new servers this weekend! I may password the gameservers.com one so you guys play on the others. I think the general concensus was that it was alright when we played a bit on 1.10 the other day.
I need to know if I can go forward with the VPS solution. It's cheaper overall, and easier to manage and setup additional administrators in the future.
Let me know if you guys want to do a custom map gamenight on there or something this weekend. I can make that happen, or appoint another administrator to make it happen (if you want to do it let me know).
Tnnaas
May 23rd, 2014, 06:10 PM
Honestly that was pretty much the only reason I even made the video.
do you use wmm for your video editing? if not what program kthnx <3
Rentafence
May 23rd, 2014, 06:15 PM
Guys please try the new servers this weekend! I may password the gameservers.com one so you guys play on the others. I think the general concensus was that it was alright when we played a bit on 1.10 the other day.
I need to know if I can go forward with the VPS solution. It's cheaper overall, and easier to manage and setup additional administrators in the future.
Let me know if you guys want to do a custom map gamenight on there or something this weekend. I can make that happen, or appoint another administrator to make it happen (if you want to do it let me know).
I'd be down for a custom map game night. Especially with gungame.
do you use wmm for your video editing? if not what program kthnx <3
All of my videos on youtube were made with Sony Vegas, except for this one I posted in the thread. I used Adobe Premier and After Effects for that one jsut because I happen to have the CS6 suite installed. I actually like Premier/After Effects a lot more than Vegas after using it just once.
Rentafence
May 23rd, 2014, 06:33 PM
So I found this video. Some random who joined when we played the other was actually streaming it on twitch lol
TSNQ5lrkUpE
t3h m00kz
May 23rd, 2014, 06:57 PM
i'd noscope that nerd hard
Cortexian
May 24th, 2014, 03:12 AM
That's awesome! :)
Glad people are enjoying it enough to record stuff like this!
Right now I'm thinking that I will be canceling the gameservers.com server and hosting on the VPS exclusively, but I'll give it until at least Monday before I make up my mind. Yes the VPS is in a less ideal location (LA instead of Chicago), but it's the same price for basically 2-3 servers there. And I can scale it up a level and get 4-6 servers for MUCH less than gameservers.com offers.
sanni
May 24th, 2014, 08:13 AM
Here is a game idea:
Map: putput
Describtion:
Create cuboid areas for each room in sapps areas.txt. With the event_aenter event replace a players weapons on entry of the room with rooms specific items/weapons.
Make custom variables (e.g. var_add room1 4) for each room to keep track of which player achieved a kill in which rooms.
The game ends when a player killed at least one enemy in every single room.
The interesting part is the different rules/weapons for each room. For example in one room everyone could have camo and rockets and in another room sniper rifles or melee only or no shield or just one bar health or or or or
Cortexian
May 24th, 2014, 01:22 PM
That's a very awesome idea!
I seem to recall being able to let SAPP load a specific configuration depending on the map and/or gametype name, so this could definitely work and even be added into the existing mapcycle. Assuming I'm right and that is actually a thing I'm remembering correctly.
Amit
May 25th, 2014, 04:37 AM
Oh man that guy's IP is in his video :/
Oh well, at least he left in the bit at the end where I go ham.
Donut
May 25th, 2014, 04:41 PM
The only problem I see with the putput thing is players just not going into the last room so the lead player can't get the kill he needs.
Then again, I doubt Halo PC players would do that. Xbox Live probably, but not here.
Cortexian
May 25th, 2014, 06:04 PM
The only problem I see with the putput thing is players just not going into the last room so the lead player can't get the kill he needs.
Then again, I doubt Halo PC players would do that. Xbox Live probably, but not here.
But eventually there will all be players that need their last kill. So I don't think it's a HUGE problem.
n00b1n8R
May 25th, 2014, 06:47 PM
eventually you'd get 2 players on the last room and they'd have to end it (assuming that there's 3+ players)
Amit
May 25th, 2014, 09:43 PM
A full 1-hour match on Bungie 1.0.10:
http://i.imgur.com/J8ZzsNu.pngp
Not particularly intense due to stagnation. We need more organized matches, but that will only happen with people using TeamSpeak.
Cortexian
May 26th, 2014, 01:55 AM
3 of those 4 extra assists you had were the 3 kills more I yoinked from you in the last minute or so, heh.
Fun stuff!
Edit: Heads up, there may be some shuffling of IP's soon. I'm going to either cancel my gameservers account and keep the VPS, or cancel the VPS and purchase another gameservers account. I'll keep you guys posted, but one thing that will definitely happen is the removal of the second GUNGAME server.
So the end result will be BUNGIE 1.10 and BUNGIE GUNGAME remaining online, but possibly under different IPs.
sehe
May 26th, 2014, 08:57 AM
Hello, I tried to look into blocking to drop a weapon, but it's not a 5 min fix as I hoped (or I was looking at the wrong place), need to understand how this thing is working exactly. I'll give it a try today again, but if i can't manage it, it won't be in the next update. :/
Cortexian
May 26th, 2014, 12:21 PM
Alright, blocking a weapon drop would be the best. However if you could add something like event_wdrop (the opposite of event_wpickup) then I could just give players another skull/flag pole if they drop it.
This would be an intermediate fix though, blocking weapon drops would be preferable.
Update on server situation: Everything moved to VPS. Gameservers account cancelled. The primary gungame server is now:
game.halo-ce.com:2305
Rentafence
May 26th, 2014, 02:23 PM
There goes my 30 ping
Zeph
May 26th, 2014, 08:59 PM
Made a simple gg_map for this. Got it set up in Sapien and all, but I've apparently missed something because it exceptions on load in game mode. It's been so long since I made one, I can't remember what I've missed. There a checklist anywhere on population for levels?
Cortexian
May 26th, 2014, 09:27 PM
As in spawn points, team spawn points, vehicle spawn points, weapon spawns, teleporters, etc?
Zeph
May 26th, 2014, 10:24 PM
Mhmm.
Rentafence
May 27th, 2014, 12:26 AM
fy_iceworld
Cortexian
May 27th, 2014, 01:00 AM
Besides the ones I mentioned, those are all I remember. I know you need spawn points and they need to be setup for team games as well some how. It's probably been 5+ years since I had HEK installed, lol.
Zeph
May 27th, 2014, 05:52 AM
Besides the ones I mentioned, those are all I remember. I know you need spawn points and they need to be setup for team games as well some how. It's probably been 5+ years since I had HEK installed, lol.
Well, considering that I didn't realize I didn't have HEK installed for a while while trying to remember how I went from Max->SBSP, I'm expecting 2004 levels of how do I's here and there.
sehe
May 27th, 2014, 10:50 AM
Ok well, I looked into this blocking weapon drop again, and looks like I can block it but it doesn't sync. So I just made an event_wdrop, it's in 8.1 which is out now.
Cortexian
May 27th, 2014, 02:14 PM
Sweet! Thank you very much sehe!
Edit: The GUNGAME server now has this implemented. If you drop the skull or flag pole by mistake you should immediately be given a new one if everything is working right in the new event!
Try it out!
Rentafence
May 27th, 2014, 02:58 PM
Can't wait to see how many flags I can drop before the server lags out.
Cortexian
May 27th, 2014, 03:54 PM
I put a 2 second delay on giving people another skull/flag to reduce that... But yeah...
Powered by vBulletin® Version 4.2.5 Copyright © 2024 vBulletin Solutions Inc. All rights reserved.