View Full Version : HCE 3ds max poll
Kornman00
May 17th, 2014, 11:31 AM
I'm curious as to which versions of 3ds max the community has access to and/or uses in modding. Doesn't matter if you're modding CE or whatever-the-fuck-other-engine.
Also specify if your license is perpetual (good forever) or student (good for only 3 years) based
Votes are public, as I really don't see why anyone should be worried about privacy with this, and if I poll on other sites I want to be sure I'm not double counting people.
Thanks
edit: Just assume the "3ds max 9" option implies 9 or earlier (i.e., 8, etc)
Patxi
May 17th, 2014, 12:10 PM
Student I have:,2014,2015
Perpetual 2011, 2013
t3h m00kz
May 18th, 2014, 05:04 PM
maya :c
Tnnaas
May 18th, 2014, 11:29 PM
Gmax. 10/10
Donut
May 18th, 2014, 11:46 PM
I technically have max 7 and 8 on a perpetual license... If perpetual means stolen.
=sw=warlord
May 19th, 2014, 02:20 AM
I've got 2013 on student licence and 2009 on perpetual, someone put a copy on Ebay thinking it was student...
...it wasn't :iamafag:
arbiter901
May 19th, 2014, 07:25 PM
I used to have a perpetual license for 3ds max 2008 but now the damn thing just shits itself on windows 8.1 x64. Recently I was able to obtain a student license for 2015. Plus, I sucked horribly at making portals resulting in tool bitching at everything i tried. Everything was a bit on the high poly side so nothing could make it ingame without portals. I never released anything under my name except Esther that was modeled by a friend (did all the tagging/scripting and debugging for ghost bsp). Fairly old map that could of had potential for those that like very large maps.
stunt_man
May 20th, 2014, 11:27 AM
Plus, I sucked horribly at making portals resulting in tool bitching at everything i tried.
I could give you a hand, I've got it down to a science. PM me
ON TOPIC: Max 8
BobtheGreatII
May 20th, 2014, 08:40 PM
Student, I use 2012 and 2014. I only use 2012 because unwrapping isn't completely broken like it is in 2014.
arbiter901
May 20th, 2014, 09:58 PM
I could give you a hand, I've got it down to a science. PM me
ON TOPIC: Max 8[/COLOR]That would be nice but it'll be nicer if you sent me a tutorial. I've been dealing with some temp problems in my computer with the already hot days here. Plus, I'm in the process of handling a university transfer and some shitty medical issues.
ODX
May 22nd, 2014, 10:56 PM
Oh fuck I think I screwed up. Max 8 is not Max 2008, right?
Ugh you wanted us to put it as Max 9 mother fuck I saw the 8 and said "YEAH THAT ONE."
Weird seeing so many people with Max 2014/2015. I really don't see much of a difference after 2012 with things really.
Max 8 on a perpetual license since 2008 or so.
Max 2012 on a Student license I have from 2014-2017.
Rentafence
May 23rd, 2014, 12:04 AM
Weird seeing so many people with Max 2014/2015. I really don't see much of a difference after 2012 with things really.
A lot of us have student licenses. There's no reason not to upgrade when we can get a new 3 year license every year for free.
BobtheGreatII
May 23rd, 2014, 12:23 AM
2014 in my experience handles high poly models a lot better than 2012. That's the biggest reason I've been using it. But yeah, being on a student license pretty much lets us upgrade any time.
Zeph
May 23rd, 2014, 12:30 AM
A lot of us have student licenses. There's no reason not to upgrade when we can get a new 3 year license every year for free.
Max's 2k series brought about a wave of huge stability fixes to get things like Graphite working. Since then, there's not as much of a stability increase over, say, Max 6 -> 7. The glorious workingness of Max 8 is found in all the 2k versions, except say the first one. Unless you see some new feature you want (such as python in 2015), it's not a high priority as it once was. If you've got it, yeah there's no reason but then again there's no reason to immediately grab new versions; especially when add-ons/plugins are done through the SDK and need to be compiled on the new version's SDK.
Dwood
May 23rd, 2014, 02:01 AM
The biggest immediate reason to grab 2k14 is that you can use C# to interface with their sdk (they've licensed a wrapper from ephere). I was going to make an exporter for JMS's using my C# JMS classes from 3+ years ago, but like in typical autodesk fashion they suck with their documentation. Thus, I am using 3ds max 9 but I also have access to 2014.
Siliconmaster
May 31st, 2014, 05:21 PM
I use 3ds Max Design 2013 for CMT work, but I think I have 2012 as well. Both are perpetual licenses. I haven't bothered with 2014, but if the uv unwrapping really is broken then I might not worry about it.
Llama Juice
June 18th, 2014, 06:58 PM
MAKE A FUCKING PLUGIN FOR MAYA YOU SCRUBLORD.
I love you.
#bump
Siliconmaster
June 18th, 2014, 07:06 PM
Would that make you come back to TCE:Evolved? :3
Rentafence
June 18th, 2014, 08:26 PM
Maya is for differently abled people and genderqueers.
Zeph
June 18th, 2014, 09:12 PM
The biggest immediate reason to grab 2k14 is that you can use C# to interface with their sdk (they've licensed a wrapper from ephere). I was going to make an exporter for JMS's using my C# JMS classes from 3+ years ago, but like in typical autodesk fashion they suck with their documentation. Thus, I am using 3ds max 9 but I also have access to 2014.
2015 integrated Python support, I believe.
Didn't know about the c# bit. Link to what 'little' docs there are?
Kornman00
June 18th, 2014, 09:52 PM
I still had the bookmark: http://www.ephere.com/autodesk/max/
Downloads haven't changed since Jan 2011, so...
Dwood
June 19th, 2014, 02:37 AM
I still had the bookmark: http://www.ephere.com/autodesk/max/
Downloads haven't changed since Jan 2011, so...
Remember, .NET SDK integration in current 3ds max- Autodesk purchased the license to use Ephere's wrappers and have updated/modified it accordingly. Try this here:
http://help.autodesk.com/view/3DSMAX/2015/ENU/?guid=__files_GUID_BEE074AD_9B78_43B8_8F67_9C2BB25 B9C23_htm
Edit: Apparently they updated the docs for 2015. I haven't looked much of the updated sdk up, but hopefully the documentation is more useful. Though, from what I looked at, it's as cryptic as ever.
Patxi
June 19th, 2014, 05:48 PM
I kinda want to try out 2015.
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