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View Full Version : [UNREAL] Announcing Pillars, an Explorative Puzzle Game



Higuy
March 18th, 2015, 08:27 PM
I don't know if anyone still frequents these forums much, but I recently just announced a new game I've been working on with former Lumoria devs L0d3x and Sheer. It's simply titled Pillars, and is an explorative puzzle based game, drawing inspiration from ancient mysterious and untold stores of lost civilizations (like another game we are all very fond of). We intend to delve deep into the sensation and thrill of discovering long forgotten ruins and uncovering the secrets that vanished with its previous inhabitants.

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http://ficusgames.com/images/Pillars/Pillars_PR_1.jpg
http://ficusgames.com/images/Pillars/Pillars_PR_2.jpg
http://ficusgames.com/images/Pillars/Pillars_PR_3.jpg
http://ficusgames.com/images/Pillars/Pillars_PR_4.jpg

We are developing the game in Unreal Engine 4.

Feel free to check us out on:

Website: http://ficusgames.com/games/pillars.html
Twitter: https://twitter.com/ficusgames
Facebook: https://facebook.com/ficusgames
IndieDB: http://www.indiedb.com/games/pillars

Dwood
March 19th, 2015, 12:57 AM
Good to see! You just had to use the Pixar text, too, didn't you?

PopeAK49
March 19th, 2015, 12:22 PM
Is this the same project you showed me a long time ago? I thought you guys were using your own engine, but it looks like UE4 is being used. Regardless, it looks good and interesting.

Lateksi
March 19th, 2015, 01:25 PM
Nice to see this is going well! If the game's anything like Zelda then I'm going to be the first to throw some money at my screen.

Higuy
March 19th, 2015, 02:29 PM
Nice to see this is going well! If the game's anything like Zelda then I'm going to be the first to throw some money at my screen.

Not exactly Zelda, more along the lines of something like Myst maybe :)


Is this the same project you showed me a long time ago? I thought you guys were using your own engine, but it looks like UE4 is being used. Regardless, it looks good and interesting.

We were using our own engine back then :) Over the past four months we've switched over to Unreal, simply because it's much easier to work with and we can focus more on creating the game itself.

Spartan314
March 21st, 2015, 01:34 AM
I love the lighting effects.