View Full Version : geometry changing proportions from max to sapien
Sakievich
May 28th, 2007, 09:51 AM
my really basic geometry layouts for testing purposes (no art crits yet...) is changing proportions, size, and position as it goes from max...
http://halostudio.org/forumimages/query1max.jpg
to Sapien
http://halostudio.org/forumimages/query1sapien.jpg
I'm assuming it has to do with how I modeled the geometry and how it's processed through the .ass exporter. This didn't seem to be an issue in H:CE. I would like to know if anyone has any specifics on it so I can fix this without having to reinvent the wheel.
Roostervier
May 28th, 2007, 10:21 AM
When you export the file, does it say .ass error, non-uniform node scale, only exporting x-axis? Or something similar? I receive the same error, even with a b_levelroot. Sorry mate, I don't know how to fix yet, I'll hit you up when I do.
Sakievich
May 28th, 2007, 10:29 AM
that's the error message, I couldn't remember exactly what it was.
SMASH
May 28th, 2007, 11:24 AM
I think the HEK doesn't support those free standing models. I believe everything has to be welded tightly together.
FireScythe
May 28th, 2007, 11:58 AM
Try resetting the transport and scale of the objects in MAX before you export by selecting all of the objects, going to the hierarchy tab (next to create, modify, etc.) on the right hand side and click the "Transform" and "Scale" buttons under the Adjust Transform rollout.
No idea if that will make a difference but its worth a try :P.
Sakievich
May 28th, 2007, 12:18 PM
hmmm...tried that, didn't work. Thanks though.
TheGhost
May 28th, 2007, 12:48 PM
The objects have to be scaled to 100% on all axis before export. Click the scale button and then click on the object and scale the objects to 100% on all axis in absolute mode.
Roostervier
May 28th, 2007, 01:22 PM
Could you go a little bit more into detail? Nothing happens when I press scale...
Sakievich
May 28th, 2007, 01:25 PM
The coordinates at the bottom of max for your mesh where it says X Y and Z.
There's a little cross with a circle in it, when you're in scale mode, the x is editable and then you type 100 into the x section.
Though...this didn't work either. since only one object was off from 100.
Roostervier
May 28th, 2007, 01:27 PM
Oh, that kind of scale. I thought he was talking about the hierarchy as well.
jstatz
May 28th, 2007, 03:14 PM
The best way to fix this is to use the "Reset XForm" tool, which will reset all rotations and transformations to default values while keeping the geometry the same size. Check the Utilities tab on the command panel.
You'll find that when working on game content, regardless of the engine, Reset XForm your best friend. Max does a ton of complex relative scaling/rotation within its scene, and nobody's exporter goes to the trouble of working through it all.
Note that there's a Reset XForm modifier as well, but it's really not the same thing. You want the utility.
Roostervier
May 28th, 2007, 03:24 PM
Hey, thanks. That worked great, no .ASS error... no ass to look at anymore.
Sakievich
May 28th, 2007, 07:57 PM
Thanks Pi in the sky! Got it in game. Maybe this should be added to a trouble shooting file?
http://halostudio.org/forumimages/query1H2V.jpg
man it's ugly...hopefully I'll get to look as good, at least, as the original.
NitrousOxide
May 29th, 2007, 06:39 PM
Reset the Xform of the object (select the object and click the right-most tab on the panel on the right side of your screen in Max, and then click "Reset Xform").
You may have to re-flip the faces after that.
EDIT: Woops, didn't see Jeremy's reply. =)
Snaver
May 29th, 2007, 06:40 PM
http://www.h2vista.net/forums/showpost.php?p=72379&postcount=11
:p
Sakievich
May 29th, 2007, 07:03 PM
Thanks for the bump, fellas.
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