View Full Version : [WIP] Valkryie
SuperSunny
May 29th, 2007, 05:21 PM
http://img360.imageshack.us/img360/6423/valkryiebe6.jpg
So far that's it. Draft-Low-Quality Lightmaps. Shaders not done (for the multicolored sections). Etc.
More:
http://img485.imageshack.us/img485/2954/valkryiele8.jpg
Skyline
May 29th, 2007, 05:23 PM
Nice, too bad you can't take 3p pictures in-game ):.
Limited
May 29th, 2007, 05:46 PM
Nice, too bad you can't take 3p pictures in-game ):.
Nitro did some how. :D GJ sunny
X3RO SHIF7
May 29th, 2007, 05:49 PM
nice progress :p
Abdurahman
May 29th, 2007, 05:52 PM
very good.
SuperSunny
May 29th, 2007, 06:49 PM
http://i19.tinypic.com/4mj8bco.jpg
tex_env_bloom !!!
Abdurahman
May 29th, 2007, 07:44 PM
ooooooh Shiny!
Masterz1337
May 29th, 2007, 07:46 PM
High Five!
http://www.manuelbieh.de/kram/blog_highfive.jpg
Xetsuei
May 29th, 2007, 07:52 PM
Instead of using prntscrn you should press F11, which saves it into MyGames\Halo 2\Screenshots at double the res your using.
SuperSunny
May 29th, 2007, 09:11 PM
http://img244.imageshack.us/img244/5007/00001rb1.th.jpg (http://img244.imageshack.us/my.php?image=00001rb1.jpg)
http://img244.imageshack.us/img244/6364/00003je1.th.jpg (http://img244.imageshack.us/my.php?image=00003je1.jpg)
Thanks!
Skyline
May 29th, 2007, 09:14 PM
I love that glow/shine :0.
X3RO SHIF7
May 30th, 2007, 01:37 AM
looking better!
Snaver
May 30th, 2007, 06:19 AM
Great work sunny :)
Kornman00
May 30th, 2007, 07:14 AM
I was about to suggest that you change the biped settings to do 3p but then I realized how that wouldn't work out for you :-3
SuperSunny
May 30th, 2007, 11:20 AM
I was about to suggest that you change the biped settings to do 3p but then I realized how that wouldn't work out for you :-3
Indeed :(
MasterChief2829
May 30th, 2007, 05:02 PM
That last pic looks like Bunker from Goldeneye. :p
Rob Oplawar
May 30th, 2007, 08:39 PM
looking good. as i just said in another thread, lighting is key =P
SuperSunny
May 31st, 2007, 07:56 PM
Some shader work and lighting tests. I think most of what I'm showing now is only going to be there because I'm learning and playing around with the shaders.
http://i14.tinypic.com/4ubqjj7.jpg
http://i14.tinypic.com/6csgg2h.jpg
http://i12.tinypic.com/4pcimbp.jpg
http://i8.tinypic.com/5yjd2ko.jpg
http://i18.tinypic.com/4yhas9l.jpg
Update:
http://i8.tinypic.com/6ak2xrq.jpg
Lens_Flares and colored fun! This begins a new era!
Rob Oplawar
May 31st, 2007, 09:14 PM
whoas.
can h2v anti alias? i hate jagged edges. srry for the offtopic.
Xetsuei
May 31st, 2007, 09:36 PM
whoas.
can h2v anti alias? i hate jagged edges. srry for the offtopic.
Yes.
klange
May 31st, 2007, 09:47 PM
*cough*thatholeneedsdamagearounditasI'vesaidbefore *cough*
DominionOvrU
May 31st, 2007, 11:38 PM
Oh snap Sunny those textures are nice. I love the progression from how the panels looked in your first post..to the awsome detail I just saw.
Patrickssj6
May 31st, 2007, 11:44 PM
I love the progression from how the penis looked in your first post..to the awsome detail I just saw.
Sorry couldn't resist.
But yeah you are right :)
SuperSunny
June 2nd, 2007, 02:34 AM
Basically custom lightmaps from the help of Jahrain's app and texture baking:
http://i8.tinypic.com/4v7jho4.jpg
http://i8.tinypic.com/6bolxkh.jpg
http://i19.tinypic.com/6c4yazn.jpg
As stated, buggy and not too smooth/too contrasted, but it's all being fixed in due time!
blazedelite
June 2nd, 2007, 02:39 AM
its coming along nicely will you ever have the map finished for halo ce
SuperSunny
June 2nd, 2007, 02:40 AM
Yes indeed I will
blazedelite
June 2nd, 2007, 02:55 AM
cool thanks for the info :)
MasterChief2829
June 2nd, 2007, 12:17 PM
I'm confused... is the map going to be a hallway? :confused2: :lol:
SMASH
June 2nd, 2007, 12:55 PM
There's more to it, that's just one of the main hallways, also, it's probably where he's doing the most experimenting for H2V.
X3RO SHIF7
June 8th, 2007, 10:02 PM
still working on it sunny?
the1
June 8th, 2007, 10:46 PM
you get to see your own shadows in h2v in first person?
wow. now im really looking forward to h2v
i wonder if the ai when looking is intelegent enough to see moving shadows or just shadows for that matter... :P
lol funny that you can't see your own shadow in ce. and yet if you had a light or an effect attached to the biped you could see it as clear as day.
good times :P
and looking amazing as usual sunny. your skillz make mine look shithouse
SuperSunny
June 9th, 2007, 01:33 AM
Beta Test Release! (Release Forums!)
Valkryie H2
--------------
Ok this is a damn early beta. There are many bugs, glitches, unplaced things, bad UV's, bad shaders, bad textures,
bad lighting, ETC.
But it's a map! Play only slayer! Fun fun fun!
-Sunny Sharma/SuperSunny/(Temporarily KalEl1930 Gamertag)
Once it gets confirmed, yes.
http://img381.imageshack.us/img381/1518/45410442lr9.jpg
http://img459.imageshack.us/img459/5941/39280103gr3.jpg
http://img381.imageshack.us/img381/9659/58896692ba8.jpg
http://img507.imageshack.us/img507/2240/74729216ur6.jpg
http://img381.imageshack.us/img381/2827/48115953ri4.jpg
DaneO'Roo
June 9th, 2007, 05:24 AM
holy fuck wtfh4x
h2v really does wonders for this map D:
also, looks like the first person arms and legs could use moar win, anyone mind sending me the bitmaps? I 'd like to repaint them upres.
Roostervier
June 9th, 2007, 12:34 PM
holy fuck wtfh4x
h2v really does wonders for this map D:
also, looks like the first person arms and legs could use moar win, anyone mind sending me the bitmaps? I 'd like to repaint them upres.
:awesome:
Too bad if you change the shaders, it does absolutely nothing because they are loaded through shared.map D:
Lightning
June 9th, 2007, 01:25 PM
But if you re-reference them... =o
Roostervier
June 9th, 2007, 01:52 PM
Only if you have hacked tools D:
X3RO SHIF7
June 10th, 2007, 11:53 AM
hawt!
SuperSunny
June 12th, 2007, 06:33 PM
http://i19.tinypic.com/68mjl9l.jpg
http://i16.tinypic.com/5xy2h41.jpg
http://i15.tinypic.com/5x7alcj.jpg
Roostervier
June 12th, 2007, 06:40 PM
<3 new ladder, thanks Sunny.
SMASH
June 12th, 2007, 07:01 PM
Yea, same, looks great.
X3RO SHIF7
June 12th, 2007, 07:57 PM
i love how your revamping original halo 1 content!!! A++
DaneO'Roo
June 13th, 2007, 02:13 AM
textures look great :)
SuperSunny
June 13th, 2007, 05:37 PM
http://i19.tinypic.com/53jvabm.jpg
http://i10.tinypic.com/630do2o.jpg
soccerbummer1104
June 13th, 2007, 10:30 PM
l33t. lol. thats just dead sexy.
Pooky
June 14th, 2007, 02:09 AM
For some reason I'm just not as thrilled by this version as the CE version. It looks... bland somehow
Pooky
June 14th, 2007, 02:14 AM
http://i19.tinypic.com/53jvabm.jpg
http://img468.imageshack.us/img468/3150/untitledrx3.png
I know it's not the same area, but how come none of the lights are as pretty as this one?
SuperSunny
June 14th, 2007, 02:46 AM
http://img468.imageshack.us/img468/3150/untitledrx3.png
I know it's not the same area, but how come none of the lights are as pretty as this one?
I wish to duplicate the lighting and effects as the CE one, but it's actually really hard. I do hope that the final build of this will have the same effects though. I created my own bloom system for CE. I might have to do the same for H2.
FireDragon04
June 14th, 2007, 09:06 AM
Hope this is right, but i think sunny was running on a low/medium graphics setting, and no aa? If u pump it all up to the top i achieved this image:
http://img382.imageshack.us/img382/7/outskirtspelicancrashpasv4.png (http://www.halocave.net/Outskirts_pelicancrash_pano.png)
(Yes i took that image).
But back to the map in hand, i think its coming along very well, great job sunny.
Roostervier
June 14th, 2007, 09:19 AM
Actually, it just looks like most of those pictures are taken from sapien =S.
SuperSunny
June 17th, 2007, 02:18 AM
Update!
http://i11.tinypic.com/52bgksm.jpghttp://i7.tinypic.com/6ga329i.jpg
http://i15.tinypic.com/53tmahl.jpg
http://i8.tinypic.com/4xot36p.jpghttp://i19.tinypic.com/4leuxyu.jpg
DaneO'Roo
June 17th, 2007, 03:54 AM
OARSHUM
<3 lolbumps on ceiling
phase
June 17th, 2007, 04:08 AM
Eh everything besides the first pic is good.
Dr Nick
June 17th, 2007, 05:15 AM
Those pics look awesome!
I like how the area is damaged at some parts!
Is there going to be some big underground cavern or something?
Pred1ator
June 17th, 2007, 10:41 AM
cave bitmaps are lolugly, but good work overall
Skyline
June 17th, 2007, 03:23 PM
Wow, I love it. Good job.
Rentafence
June 17th, 2007, 03:33 PM
Rock walls look chocolaty :lol:
Chronos
June 17th, 2007, 11:09 PM
A very nice piece of work there Sunny!
SuperSunny
June 19th, 2007, 07:04 PM
cave bitmaps are lolugly, but good work overall
Ah yea, i'm trying to find a good way to do them. Probably going to go for the organic normal mapping method.
http://i19.tinypic.com/68legk7.jpg
http://i9.tinypic.com/4lr0k95.jpg
http://i12.tinypic.com/4ku3b5f.jpg
http://i10.tinypic.com/6co08b9.jpg
DominionOvrU
June 19th, 2007, 09:24 PM
Love the look of the new cave textures! Nice Job.
Roostervier
June 19th, 2007, 09:29 PM
That's hawt, and I love what you did with that box crate!
X3RO SHIF7
June 20th, 2007, 01:09 AM
caves starting to look better
DaneO'Roo
June 20th, 2007, 02:10 AM
normal maps + caves = :awesome:
good work
SMASH
June 20th, 2007, 01:14 PM
Caves are awesome! Good job Sunny.
SuperSunny
June 20th, 2007, 03:05 PM
A port of my light work to H2, many improvements coming, but it's a start!
http://i17.tinypic.com/542h45x.jpg
http://i8.tinypic.com/4xzig5l.jpg
http://i10.tinypic.com/6gbt6c7.jpg
http://i8.tinypic.com/4m9bdco.jpg
http://i11.tinypic.com/66dntaw.jpg
http://img61.imageshack.us/img61/4418/00016zj3.jpg
http://img146.imageshack.us/img146/2863/00028lb2.jpg
Skyline
June 20th, 2007, 03:11 PM
Wow that looks amazing.
SMASH
June 20th, 2007, 03:16 PM
Wow, mine eyes arsa burning from teh beutifulness!
Rentafence
June 20th, 2007, 04:10 PM
Im in love with the hallway. the lighting is oh so sex. The light near the tubes make it look like light is pouring in from a window.
Roostervier
June 20th, 2007, 04:27 PM
That last picture is simply amazing :O
SuperSunny
June 20th, 2007, 09:57 PM
http://i14.tinypic.com/4m7ycz8.jpg
I'm experimenting with light volumes. If this goes well, I'll release some tags and a tutorial.
Ki11a_FTW
June 20th, 2007, 10:18 PM
very nice
SuperSunny
June 20th, 2007, 11:07 PM
http://i11.tinypic.com/4tgh3xs.jpg
http://i11.tinypic.com/4mriflu.jpg
http://i18.tinypic.com/4y67atv.jpg
Patrickssj6
June 20th, 2007, 11:10 PM
Now, this looks more like it. :)
SuperSunny
June 20th, 2007, 11:13 PM
Now, this looks more like it. :)
:D It isn't even half done :P
I've portalled it so well that I retain 60+ FPS on a crappy GFX card with crappy specs running on High with 2x AA.
AMD Athlon 64 3000+ 1.8 GHZ.
x700.
Gig of ram.
X3RO SHIF7
June 21st, 2007, 10:47 AM
:/ id get another gig od ram and a new video card if i were you lol, and looking better, more sunny-ish lol
Pooky
June 22nd, 2007, 11:41 PM
Significantly improved, I knew you could do it ^_^
DaneO'Roo
June 23rd, 2007, 05:38 AM
fucking hot. Love the hanging lights.
Chronos
June 23rd, 2007, 06:22 AM
Just when I thought it couldn't get any better, amazing.
Elite Killa
June 23rd, 2007, 11:06 AM
I'm in love.
SuperSunny
June 23rd, 2007, 07:51 PM
I'm in love.
:D
dg
June 23rd, 2007, 08:04 PM
I am liking the teleporter. Great job.
Dr Nick
June 25th, 2007, 10:30 PM
We gotta keep this thread alive!
It's gonna look great!
SuperSunny
June 26th, 2007, 02:45 AM
We gotta keep this thread alive!
It's gonna look great!
It looks a million times better than before! Just have to do my lightmaps at Super.
Offspring
June 26th, 2007, 04:27 PM
Damn I feel like I'm missing out on the action... I'm going out to buy this game...
SuperSunny
June 26th, 2007, 09:53 PM
Some crappy Sapien shots:
http://i17.tinypic.com/63wp2fr.jpg
http://i11.tinypic.com/536ookw.jpg
http://i7.tinypic.com/6d2ee51.jpg
http://i15.tinypic.com/4mi6jbc.jpg
http://i8.tinypic.com/66uaiox.jpghttp://i19.tinypic.com/61xt8wi.jpg
I have to give the light volumes a bigger variety, and REALLY have to fix the UV's.
Patrickssj6
June 26th, 2007, 10:25 PM
AA :gonk:
Rest :neckbeard:
SuperSunny
June 26th, 2007, 10:26 PM
AA :gonk:
Rest :neckbeard:
Sapien
Con
June 26th, 2007, 10:34 PM
Are the textures really that low-res, or is it just Sapien being 'tarded?
Sever
June 26th, 2007, 10:48 PM
I really dig what you're doing with the underlighting/railing/floorlights at that T-junction in pics 1 & 2. Keep it up, and also try to release the new version in HCE (some of us are still in the 'dark ages').
SuperSunny
June 26th, 2007, 10:56 PM
Are the textures really that low-res, or is it just Sapien being 'tarded?
Tis Sapien.
And for the CE version, update posted in the CE section.
Offspring
June 27th, 2007, 02:55 PM
(some of us are still in the 'dark ages').
NO! ha ha, Just kidding, I prefer "Old School":rolleyes:
X3RO SHIF7
June 29th, 2007, 10:30 AM
sex in map form =o
Ki11a_FTW
June 29th, 2007, 12:45 PM
are those new rooms added
jngrow
July 10th, 2007, 02:14 AM
haha, grab restored shaders pack for your AR sunny, and it will look better than Halo 2.
Lightning
July 10th, 2007, 03:20 AM
Too bad this....is Halo 2?
jngrow
July 10th, 2007, 07:25 PM
lol whoops, thought i was posting in the CE topic :/.
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