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View Full Version : Halo 2 Masterchief Model?



Anton
June 6th, 2007, 06:17 PM
I know in the Original HEK there was one. I used it to make sure my models where to scale. And Now I am lost... Is there one in the h2ek?

SMASH
June 6th, 2007, 06:43 PM
The H1 Master Chief is the same size as the H2 MC.

Anton
June 6th, 2007, 08:45 PM
Thought so.. But I was afraid that it would be different since its a different game etc. Thank You.

the1
June 6th, 2007, 09:47 PM
that dosn't explain how all the ripped h2 models i got were tiny in comparison to the h2 stuf :S
then again it could have just been ripping methods cause i know that when you run something through tool for instance everything is about 100 times smaller.

Roostervier
June 6th, 2007, 11:44 PM
This is Halo 2 for Windows Vista, not Halo 2 for Xbox. The Xbox used much smaller models than Halo for the PC and H2V.

Halo2Vista
June 7th, 2007, 01:20 AM
This is Halo 2 for Windows Vista, not Halo 2 for Xbox. The Xbox used much smaller models than Halo for the PC and H2V.

well yeah since to have bigger models meant more detail and more graphics, rpm, hell of a lot more advanced coding for easy hacking to change code scripts. :lol: :lol: :lol: :lol:

et_cg
June 7th, 2007, 01:53 PM
They don't use smaller "models" they use smaller "textures."

Everything is on the same scale, and no, the importers and Tool just had a calculation error between each other.

Tool uses the same scale just with a different decimal base.

If you work with base 10 its 1^10 (Said aloud as, "One to the Tenth Power")