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View Full Version : The Importance of the Oddball Game Type in Halo 2 Vista



UXB
June 18th, 2007, 01:24 PM
When designing a map for the Halo 2 for Windows Vista game it is important to include the settings and object placement for the Oddball game type. That means placing the Oddball in the map. I know you are wondering why I say this so let me explain.

Bungie was kind enough to include the "Oddball glitch" in the Halo 2 Vista game. The glitch allows you a method of discarding your weapons and removing the first person hands and weapons from the screen. When you take a screenshot, the [F11] key, the screenshot is written to the drive without the HUD interface and if you have no weapons without the first person hands. So you get a clean unobstructed view of the scene.

Here at Halo Maps (http://www.halomaps.org)we are in the process of developing a more extensive image gallery of the user created maps for Halo 2 Vista (http://h2v.halomaps.org)and will be taking many more screenshots to show off the designs. Having high-resolution screenshots without first person hands will allow us to better show the designs of the maps.

The Oddball Glitch:
Start an Oddball game with the Plasma Pistol as your primary weapon and "None" as your secondary weapon.

Overcharge the Plasma Pistol by holding down the trigger. Then, with the gun still charged, pick up the Oddball. Next, drop the Oddball. Due to this glitch, you will actually drop your Plasma Pistol as well.

+Dennis
Webmaster: Halo Maps
http://www.halomaps.org/

SuperSunny
June 18th, 2007, 01:26 PM
I will add it into any future maps! I never knew about it, thank you!

dg
June 18th, 2007, 01:28 PM
Oh very nice, Dennis. I had completely forgot about that since the Halo 2 Xbox days.

Thank you for the information.


~dg945~

Syuusuke
June 18th, 2007, 01:29 PM
The only glitches that no longer work is the superbounces (from currently patched Halo 2 Xbox) Everything is =(

You can throw grenades too while you're unarmed.