View Full Version : Does this happen to you?
Zeph
June 20th, 2007, 03:46 PM
I'm doing an outside review, for reasons I'll list later, but first I need to know if this happens for anyone else. If so, please list your system specs, resolution played, and what driver you're using.
http://img.photobucket.com/albums/v333/zeph483/JaggedShadows1small.jpg
http://img.photobucket.com/albums/v333/zeph483/JaggedShadows1.jpg
http://img.photobucket.com/albums/v333/zeph483/JaggedShadows2small.jpg
http://img.photobucket.com/albums/v333/zeph483/JaggedShadows2.jpg
I am looking to be sure this is not just a problem on my side, but rather a problem for everyone.
edit: I've found this problem to exist in the xbox version as well, albeit on a 480i scale, so I'm now just looking to see if it was something that was not touched in the port.
SuperSunny
June 20th, 2007, 03:58 PM
Shadowing errors bleh, I have seen that as well.
SMASH
June 20th, 2007, 04:03 PM
You guys are crazy observant... it's a game... a complex game... it's going to have small visual errors like this.
ExileKiller
June 20th, 2007, 04:20 PM
Hey guys how about this guy?!
http://www.maj.com/gallery/gopedguy/TINASITE/funnyguy.jpg
Zeph
June 20th, 2007, 04:34 PM
You guys are crazy observant... it's a game... a complex game... it's going to have small visual errors like this.
There's no difference between observant and 'crazy observant' as you say. That's not a small visual error, that's a design flaw. It uses the same self shadowing technique as the xbox and wasn't updated in the port.
Sunny, can you take a screen shot of a jagged self shadow, post it here along with your system specs and all? Anyone for that matter.
Patrickssj6
June 20th, 2007, 05:27 PM
People seriously...SMASH is right...
We already know that they did a poor job on porting H2. :rolleyes:
Zeph
June 20th, 2007, 05:52 PM
People seriously...SMASH is right...
We already know that they did a poor job on porting H2. :rolleyes:
Actually, it's not that bad. Aside from this, user interface problems, and getting used to the mouse acceleration it's pretty solid. I still wouldn't pay 50 bucks for it because of the gimped up editor, but it's well worth the 40 USD and free Shadowrun I got free with it. Now jagged self shadow pics and system specs or ban.
DaaxGhost
June 20th, 2007, 06:08 PM
Why would you Ban over that...
I run mine at all max settigns and it works fine. my video card is a...
ATI Radeon xt1950gt
Anthlon x2 3800
2 GB (RAM)
SuperSunny
June 20th, 2007, 09:51 PM
There's no difference between observant and 'crazy observant' as you say. That's not a small visual error, that's a design flaw. It uses the same self shadowing technique as the xbox and wasn't updated in the port.
Sunny, can you take a screen shot of a jagged self shadow, post it here along with your system specs and all? Anyone for that matter.
I'll get one as soon as I can.
randreach454
June 20th, 2007, 10:22 PM
yea zeph I get the same shadowing prob
x1600pro 256mb agp - catalyst 7.1(too lazy to install 7.2)
amd 64 3200+ s754
1 gigoram:D
Timo
June 20th, 2007, 11:47 PM
Happens to me,
http://img.photobucket.com/albums/v47/Timo12/Image2007-06-211538.jpg
Driver version: 7.15.11.5824
nVidia 7600GS 256mb
2GB of ram
AMD 64 X2 3800+ 2.01GHz
Running it on high.
Would not having AA turned on have anything to do with it?
Edit: Having AA on 4x doesn't make a difference.
InnerGoat
June 21st, 2007, 12:08 AM
Yours doesn't look to be as bad though.
SMASH
June 21st, 2007, 12:12 AM
People seriously...SMASH is right...
We already know that they did a poor job on porting H2. :rolleyes:
LOL, twisting what I say again :XD:.
I didn't notice this...
et_cg
June 21st, 2007, 09:08 PM
Yours doesn't look to be as bad though.
His game is rendered much higher than the orignal poster. When scrunched down it appears clearer.
Oh by the way, the Xbox's technique is done in a way to conserve as many resources as possible, while pulling off the effect efficiently. Basically, it calculates the light that's casted, and poofs out the light onto the item that's going through it. Once it's seen what surfaces it hits, and what surfaces it can't pass through, it shoots out a very low resolution map that covers the object. Some computer games use the same method, but render a very high resolution self-shadow.
Amazingly, they didn't even change it because when you use, or are around plenty of dynamic lights the engine itself will lag, no matter what it's running on.
Halo 3 seems to be taking advantage of very high quality self shadow effects, with the exception of pixelation on most of its edges.
Skyline
June 21st, 2007, 09:19 PM
This doesn't happen to me but for some reason I sometimes see the banshee as a low poly model when I'm right beside it.
http://img357.imageshack.us/img357/7718/00036copyyl9.jpg
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