View Full Version : Editable Mesh Works More Often Than Poly
spookers622
July 9th, 2007, 10:54 AM
Not only with the map that had many open edges that was shown in another thread, but with someelse's map that i couldn't seem to get to work for them at first have rasterized and become no longer corrupt so they could open in sapien when I converted them to editable mesh before exporting them. I think other peopl should try this; it could solve a lot of problems:).
teh lag
July 9th, 2007, 11:46 AM
^ This is true for both halo 1 and 2, for all situations. Converting to mesh can often magically remove errors and fix problems.
spookers622
July 9th, 2007, 11:47 AM
So is there a disadvantage or a reason that i've never heard this before?
Llama Juice
July 9th, 2007, 11:49 AM
I thought it was common knowledge...
But then again I used to always model in editable mesh... but now... I move freely between mesh and poly... you just always have to convert to mesh before exporting
spookers622
July 9th, 2007, 11:53 AM
i modeled in mesh before (only a few weeks ago lol cause i never had HCE and had no clue what to do to make maps when i got h2vista) but i found poly quicker and easier so i started using it, i didnt think it mattered...
randreach454
July 9th, 2007, 03:02 PM
model in poly, before you export convert to mesh, badabing..
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