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View Full Version : Well, looks like we've been missing out



Ki11a_FTW
July 17th, 2007, 10:34 PM
i dont know if any of you found this but

My friend Ziegeman did

http://img530.imageshack.us/img530/7302/thingnh3.jpg (http://imageshack.us)

So how did this happen?



well
open up sapien on any scenario
and press start and select at the same time on your controller

i was messing around and i pressed that combo and that thing came u-p

thehoodedsmack
July 17th, 2007, 10:35 PM
Hmm. I guess not a lot of people use a controller in sapien?

Ki11a_FTW
July 17th, 2007, 10:36 PM
Possibly.

I am going to check this out for myself in sapien

Ziegeman
July 17th, 2007, 10:40 PM
If you are going to try it for yourself its start and back not select.

Ki11a_FTW
July 17th, 2007, 10:52 PM
Z0mg elite

http://img530.imageshack.us/img530/5564/elitenx6.jpg (http://imageshack.us)

thehoodedsmack
July 17th, 2007, 10:56 PM
Killa, show this forum a screenshot or video of a map with working AI, and I guarantee you will see rep beyond your wildest dreams.

legionaire45
July 17th, 2007, 10:56 PM
what the fuck 0____0.

Why did they hide a feature like that -____-

Ki11a_FTW
July 17th, 2007, 10:57 PM
ok one second

Zeph
July 17th, 2007, 10:58 PM
what the fuck 0____0.

Why did they hide a feature like that -____-

It was hidden, how?

LlamaMaster
July 17th, 2007, 10:58 PM
I love you, this just might make me get the game now. It's times like this that make me so proud your my friend. ***breaks out in tears***

thehoodedsmack
July 17th, 2007, 11:00 PM
^ Can I be your friend? :]

Ki11a_FTW
July 17th, 2007, 11:02 PM
http://img530.imageshack.us/img530/7283/sdfsdfsdfsdfsdfsdfsdfsdja7.jpg (http://imageshack.us)

thats whats in the ai section

Me and Ziege are going to mess around with them ingame in a minute, to see if they sync and what not

legionaire45
July 17th, 2007, 11:04 PM
It was hidden, how?
My understanding is that the sdk reference doesn't have a big sticker that says "hold start and back on your $50 xbox 360 PC controller for a surprise!"

Zeph
July 17th, 2007, 11:07 PM
I dont call that, or even what you're trying to suggest, hidden.

jahrain
July 17th, 2007, 11:08 PM
Sweet. This makes an easy way to test my custom biped.

Ki11a_FTW
July 17th, 2007, 11:09 PM
http://img360.imageshack.us/img360/6948/sadasdve5.jpg (http://imageshack.us)

In the drop objects section it actually lets you place anything in the map (bipeds\vehicles\ai\weapons\objects..etc)

thehoodedsmack
July 17th, 2007, 11:09 PM
I'd call it isolated. The step above hidden. Because I don't think we've been able to access this without a controller.

flibitijibibo
July 17th, 2007, 11:15 PM
Aw, when you compile the scenario with stuff from that, it doesn't appear. I tried putting an elite into the example scenario and it phailed T_T. Jetpack and stuff phails too.

CrippieBoy
July 17th, 2007, 11:17 PM
nice find, shoulda posted this earlier, but if you read through the manual its entiled "Debug menu"

takin from sapian help menu:
Display the Debug menu
Hold down the wheel button while pressing HOME

Ziegeman
July 17th, 2007, 11:20 PM
This thing will mess up your sapien too if you use it wrong. Theres got to be away to make the elites and chiefs stay there. And there is also the choice to place the scarab gun on the map. I need the tags though :(

Llama Juice
July 17th, 2007, 11:27 PM
that didn't open the menu at all for me... (wheel + home) start+back works fine...

little funnyness I found...

http://www.llamajuice.com/img/renderpoop.jpg

.... render poops?

EDIT: also, the reason why this stuff doesn't stay in the map is the same reason why if you used these cheats in HCE they don't stay on the map when you reload it... it never makes the references to the tags, it just puts them in the "map" for testing purposes and whatnot.

jahrain
July 17th, 2007, 11:33 PM
I think the "Poops" are the BSP geometry instances. Look in the lightmap structure tags, there are blocks called "Poop definitions" which contain lightmap information for the bsp instances.

Ki11a_FTW
July 17th, 2007, 11:40 PM
Theres also a spot in The AI Section called Debug_Scripting

Its on false, but if you turn it to true..well.. pull out your hs_doc from halo ce.. many commands work

EDIT: Warning! do not try to load any missions, it will cause sapien to crash

et_cg
July 17th, 2007, 11:41 PM
My guess as to why that menu won't affect what's in Halo 2, is simply along the lines that Sapien is under the debug status, and Halo 2 is not.

Meaning, if you were a Halo 2 developer and you had a controller. You could load up the game and reach that same menu. Looks like debug stuff that you can type in, too. In Halo 2, there is no debug, so I'm sure any debug tags won't work ingame either.

Ki11a_FTW
July 17th, 2007, 11:53 PM
If only we had a unlocked guerilla, we could place an ai in a seat of a vehicle tag, and turn it upside down :lol:

reminds me of halo pc modding

Roostervier
July 18th, 2007, 12:17 AM
Mine doesn't work doing either start and back, or scroll wheel and HOME key.

Ki11a_FTW
July 18th, 2007, 12:31 AM
to make start and back work, just start using the controller in halo 2, then exit and go into sapien

Gamerkd16
July 18th, 2007, 02:56 AM
Is there possibly one of these menus in Halo CE sapien?

teh lag
July 18th, 2007, 08:43 AM
Well, this explains the whole debug_men78u_init.txt in the editor folder.

JackRabbit72380
July 18th, 2007, 07:24 PM
Is there possibly one of these menus in Halo CE sapien?

im working on that with a new version of sapien that will make use of a controler

Skyline
July 18th, 2007, 07:38 PM
Why do you need this menu in halo ce? You can just do all that using the "~" button in halo ce.

JackRabbit72380
July 18th, 2007, 07:44 PM
are you talkin to me?
o well BECUZ i wana make maps with my 360 controler not my keybord and mouse
and sory if im confusing

i ment i was workin on a version of sapien that will alow u to use a controler
for the editing i didnt meen i was making a menu for it

et_cg
July 18th, 2007, 09:14 PM
are you talkin to me?
o well BECUZ i wana make maps with my 360 controler not my keybord and mouse
and sory if im confusing

i ment i was workin on a version of sapien that will alow u to use a controler
for the editing i didnt meen i was making a menu for it

Most people who have those kind of skills can at least type.

Ki11a_FTW
July 18th, 2007, 09:33 PM
are you talkin to me?
o well BECUZ i wana make maps with my 360 controler not my keybord and mouse
and sory if im confusing

i ment i was workin on a version of sapien that will alow u to use a controler
for the editing i didnt meen i was making a menu for it

hahhaa i knew that post was going to recieve an infraction

anyway; welcome to the forums...i guess

And why would you need it for ce? The menu thats there in halo 2, is mostly in the hierchy window and scripting in ce...

JackRabbit72380
July 18th, 2007, 11:41 PM
Cya la8ter Guys!

[EJ] Bean
July 19th, 2007, 09:20 AM
Assuming that I'm slow, please explain very cleanly and precisely what this means, or could mean to the average map maker.

spookers622
July 19th, 2007, 11:33 AM
it didnt work for me... does it matter if you donwloaded that update patch thing?

Gamerkd16
July 19th, 2007, 03:00 PM
hahhaa i knew that post was going to recieve an infraction

anyway; welcome to the forums...i guess

And why would you need it for ce? The menu thats there in halo 2, is mostly in the hierchy window and scripting in ce...

I think it would be pretty cool, if it was made. Not that I would use it, but oh well. Go for it Jackrabbit, don't let anyone bring you down..

He received an infraction for that? But he didn't even say anything bad. He was explaining something. Yea, this is why I like Gearbox better...:eyesroll:

TeeKup
July 19th, 2007, 03:08 PM
This is neat, what exactly does that Camaflouge cheat do? I want to be very evil when I get H2V. That will be fun in campaign, no more painstaking missions to get the Envy skull. :3

Ki11a_FTW
July 19th, 2007, 08:31 PM
It spawns an active camoflauge on you

Kornman00
July 19th, 2007, 09:45 PM
There are NO cheats in the runtime build of the game. This stuff is ONLY going to work in sapien

Btd69
July 19th, 2007, 10:06 PM
Ballllsss off steeelll

Ki11a_FTW
July 19th, 2007, 11:06 PM
There are NO cheats in the runtime build of the game. This stuff is ONLY going to work in sapien

i know but its kind of obvious

FireScythe
July 20th, 2007, 04:28 PM
The help files liez to me! For me accessing it is:
Middle mouse button (Wheel) + Page Up.

TeeKup
July 20th, 2007, 04:31 PM
There are NO cheats in the runtime build of the game. This stuff is ONLY going to work in sapien

Well damn.

CodeBrain
August 2nd, 2007, 09:41 PM
FireSythe, I think your lieing to me. And everybody.

If you hold the middle mouse button (wheel) and press the Page Up key, it gives you the Debug Menu.

If it was sarcasim, I not very good at pointing out sarcasim. :P

CrippieBoy
August 2nd, 2007, 10:40 PM
has anyone tried replacing an original SP map with an MP with this stu ff in it or does it remove the tags?

Evil_Dude
August 2nd, 2007, 10:57 PM
Must go! Must try!
So, yeah, there's quite a few things in here that aren't usually available.

http://img461.imageshack.us/img461/8905/discovery01oc9.png
I found the drop biped menu. It's under 02 Cheats -> Drop objects. Thing is, as far as I can tell, the bipeds are unselectable. Useful for scale, perhaps, but not much else. At least not as far as I can tell.

I've tried everything get get some change in the bipeds or changing any of the "UNDEFINED" variables in the ai menu with mouse, keyboard, controller (microphone? It would've seemed strange to anyone walking by that I was yelling stuff like "TRUE! ONE! DEFINE VARIABLE!" at my computer.) with no result. Debug scripting (False by default) turned on the purple text you see, and ai enable/disable and erase all AI seem to have no effect on anything.

There are some useful functions to be had, and anyone who can get the menu open can feel free to explore, but I'm pessemistic about this turning into a development that allows bots. We'll see if anyone can find anything I didn't.

CodeBrain
August 2nd, 2007, 11:14 PM
@ CrippleBoy

No, we do not have the Single Player Scenarios, so we cant open the map in Sapian.

FireScythe
August 3rd, 2007, 04:56 AM
FireSythe, I think your lieing to me. And everybody.

If you hold the middle mouse button (wheel) and press the Page Up key, it gives you the Debug Menu.

If it was sarcasim, I not very good at pointing out sarcasim. :P
Considering that is what this entire topic is about I don't see how i have lied to anyone.

JackRabbit72380
August 3rd, 2007, 05:02 AM
So did anyone relize that the mc's visor is the invaled texture yet?
I relized it because thats what it says in h2tool every time I run it.
Hopfully someone will fix it and relese!
That would be one less erorr in h2tool wen compiling!

Lord Mirko
August 3rd, 2007, 06:56 AM
Nice find :cool:

CrippieBoy
August 3rd, 2007, 11:17 AM
@ CrippleBoy

No, we do not have the Single Player Scenarios, so we cant open the map in Sapian.


lol you misunderstood me, i was asking if you took say 00_introduction and replaced it with yourmap then went into the campaign and tried to load it up.

et_cg
August 3rd, 2007, 11:21 AM
lol you misunderstood me, i was asking if you took say 00_introduction and replaced it with yourmap then went into the campaign and tried to load it up.

The debug functions were removed from runtime of the game; therefore, we cannot just "replace a map." If the debug functions were built in, then we'd be able to use them on any map, at any given time.


So did anyone relize that the mc's visor is the invaled texture yet?
I relized it because thats what it says in h2tool every time I run it.
Hopfully someone will fix it and relese!
That would be one less erorr in h2tool wen compiling!

And JackRabbit; the shader is invalid, meaning - somehow - some shaders and other things were disabled for Sapien.

Kornman00
August 3rd, 2007, 12:21 PM
If the shader tag fails to get verified by the post processing routines, then it defaults to shaders\invalid (a handful of other tags have this sort of 'punt' fallback feature). Is this what your seeing or do you mean the values seemed to have been tampered with since Halo2 Xbox?

et_cg
August 3rd, 2007, 01:09 PM
If the shader tag fails to get verified by the post processing routines, then it defaults to shaders\invalid (a handful of other tags have this sort of 'punt' fallback feature). Is this what your seeing or do you mean the values seemed to have been tampered with since Halo2 Xbox?

I've gone over the Visor tag just a few times, and from what it seems is that all values are correct. Any time I've used the shader template - which is the problem, "shader template invalid," it just seems to fallback to the invalid shader. The debug even names the shader template. Strange, strange that they'd give us all these templates and some don't want to seem to work :/.

CodeBrain
August 3rd, 2007, 01:59 PM
After looking through the script document (If you do not know what I am talking about, type script_doc in sapians console.) Most of these command descriptions are either made by Pi Studios, or from Nitro. ;)

et_cg
August 3rd, 2007, 02:11 PM
No, most of those were created before Halo 2 even existed. Mainly all of them by Bungie themselves.

calky360
August 3rd, 2007, 05:52 PM
lol you misunderstood me, i was asking if you took say 00_introduction and replaced it with yourmap then went into the campaign and tried to load it up.

I tried a while ago putting a multiplayer map into singleplayer, it loaded the map up but everything was black, but you could still hear and run around, I did with zanzibar and was spawned on beach and could remember the sounds of waves crashing.

CrippieBoy
August 4th, 2007, 02:56 PM
The debug functions were removed from runtime of the game; therefore, we cannot just "replace a map." If the debug functions were built in, then we'd be able to use them on any map, at any given time.



thats what i needed to know, thank you.

smackatar
August 5th, 2007, 05:20 AM
this means i can make my movies with this thank u sooooo much

et_cg
August 5th, 2007, 06:09 AM
What? In Sapien? Those would be some boring movies...

smackatar
August 5th, 2007, 06:29 AM
no no no i mean if i copy the commands and try to enable the dev console then yea that's it. and the buttons to open the menu is Mouse Wheel and Page Up

Kornman00
August 5th, 2007, 07:35 AM
The "dev" console does NOT exist in any way, shape or form.

god, how many times must people say it

Llama Juice
August 5th, 2007, 08:38 AM
The "dev" console does NOT exist in any way, shape or form.

god, how many times must people say it


Hahaha I read Smackatar's post and I was thinking "Kornman's gotta go apeshit on this kid...."

... silly nubs.

et_cg
August 5th, 2007, 12:30 PM
... tricks are for pros.

At least the statement was made. It needed to be. Argh. Some people, man... Some people.

smackatar
August 7th, 2007, 02:50 AM
he shoots he scores. i finally unlocked that stupid console. since you guys are dickheads to me i aint gonna tell ya well not on this site anyway

Limited
August 7th, 2007, 03:32 AM
The "dev" console does NOT exist in any way, shape or form.

god, how many times must people say itBah well that sucks :( How else are we suppose to cheat in SP

:P:P

smackatar
August 7th, 2007, 03:40 AM
i aint gonna use it to cheat

Kornman00
August 7th, 2007, 06:53 AM
*buzzer*

he shoots he scores. i finally unlocked that stupid console. since you guys are dickheads to me i aint gonna tell ya well not on this site anyway
Sorry, you "scored" after the game ended. There is no console in the game, and none of the cheats even exist in the game (so not even some hack could "unlock" them) so cut the crap.

[EJ] Bean
August 7th, 2007, 10:30 AM
Even if there were cheats, I would be scared to see what would happen on H2vL (yes i did make up an abbreviation....I think) when even camera mods got out. I mean aim bot is just a camera mod from hell isn't it?

Limited
August 7th, 2007, 11:54 AM
Bean;133815']Even if there were cheats, I would be scared to see what would happen on H2vL (yes i did make up an abbreviation....I think) when even camera mods got out. I mean aim bot is just a camera mod from hell isn't it?No, an aimbot is an aiming device, arm movements arent controled by the camera, its the other way around.

And there is already cheats on LIVE (its not H2vL) more than these videos (unlimited ammo, infinite health) less evil than those 2 but still cheating

[EJ] Bean
August 7th, 2007, 12:06 PM
I must be thinking of when bitter banana or w/e his name is made aim bot for halo 1. In all the vids of people abusing it it seems to aim the camera for them. I didn't know the arms were capable of independent movement in halo 2.

Limited
August 7th, 2007, 04:43 PM
Bean;133864']I must be thinking of when bitter banana or w/e his name is made aim bot for halo 1. In all the vids of people abusing it it seems to aim the camera for them. I didn't know the arms were capable of independent movement in halo 2.It doesnt move the camera, it moves the aimer, it magnetises to the target.

Also h2v has a built in aimbot which helps TOO much =\=\

Bastinka
August 7th, 2007, 05:10 PM
Auto-aim, I swear it's OK for Xbox because its kinda hard to shoot someone with a joystick. But if its with a mouse, err god that's no fun.

smackatar
August 10th, 2007, 03:14 AM
i better shut about or ill get suspended or even kiked of the site.

that is all

CodeBrain
August 10th, 2007, 05:42 AM
Oh god not again... :/

smackatar
August 10th, 2007, 07:56 AM
what the. what si he saying. why am i linked. and how the hell did he get just 1 post. ahh i hate admin that do that to me. on topic. ahh so i found out the buttons you press to get the console thingy in sapian is scroll mouse button and page up or down one of them

Kalub
August 10th, 2007, 08:26 AM
Even if you did find out the buttons, it wouldn't matter they have little to no use to use right now.

CodeBrain
August 10th, 2007, 08:28 AM
My post wasn't talking about you, smacktar, it was about another user who acted like a bot. So no worries! :)

Kalub
August 10th, 2007, 08:30 AM
Which bot ONI, or that new INSCOM one?

Oni scares me :X

FireScythe
August 10th, 2007, 08:33 AM
Even if you did find out the buttons, it wouldn't matter they have little to no use to use right now.

I personally use it to turn off error geometry and the wireframe view if you go out of the bsp, its more convenient than putting it into the console, but other than that it doesn't do alot.

smackatar
August 11th, 2007, 12:49 AM
Even if you did find out the buttons, it wouldn't matter they have little to no use to use right now.


i was just saying that because they were asking it before