LinkandKvel
July 28th, 2007, 01:19 AM
I will post all my questions here, and if anybody else wants to they can post theirs here too. My problem is with clay rendering, whenever I put a skylight in an interior room the object turns completely black when I render it. Anybody know how to fix this?
Are you still wondering? Well if you remember my modeling room, A SKYlight can't show into a room that is SEALED showing no sky. You have to delete the overhead face, but it will be a dull gray. Too get a more white render to bring out the details like my modeling room, delete the face that will not be shown from the camera's POV including the overhead face.
Here's an example:
http://img512.imageshack.us/img512/411/tableviewri3.jpg
This is an example of the one overhead face deleted showing a dull gray render. The more skylights you add to this one won't make it any brighter. The image will only get less sharp.
http://img117.imageshack.us/img117/8015/magazinefr7.jpg
This an example of two faces deleted (the other one is to the left of the view point).
This also had another skylight (total of two) to bring out more details in the gun as seen more than the dull gray one and has a sharp presentation as well.
You can also add omnis too rooms that are enclosed but will not be of best quality. A correct distribution and combination of skylights and omnis will create tremendous clay renders. That is something we all have yet to learn.
I hope this helps you on your journey to create better renders!
This above is for clay rendering and I will still like to expand the varieties of outcomes of renders so if any has some tips too add please do so we all can learn from each other and create more wonderful beautiful renders.
(NOTE: The reason this is in this section is because the majority of the H2V members come here and noobs also so we all can learn from these tips from one another)
Are you still wondering? Well if you remember my modeling room, A SKYlight can't show into a room that is SEALED showing no sky. You have to delete the overhead face, but it will be a dull gray. Too get a more white render to bring out the details like my modeling room, delete the face that will not be shown from the camera's POV including the overhead face.
Here's an example:
http://img512.imageshack.us/img512/411/tableviewri3.jpg
This is an example of the one overhead face deleted showing a dull gray render. The more skylights you add to this one won't make it any brighter. The image will only get less sharp.
http://img117.imageshack.us/img117/8015/magazinefr7.jpg
This an example of two faces deleted (the other one is to the left of the view point).
This also had another skylight (total of two) to bring out more details in the gun as seen more than the dull gray one and has a sharp presentation as well.
You can also add omnis too rooms that are enclosed but will not be of best quality. A correct distribution and combination of skylights and omnis will create tremendous clay renders. That is something we all have yet to learn.
I hope this helps you on your journey to create better renders!
This above is for clay rendering and I will still like to expand the varieties of outcomes of renders so if any has some tips too add please do so we all can learn from each other and create more wonderful beautiful renders.
(NOTE: The reason this is in this section is because the majority of the H2V members come here and noobs also so we all can learn from these tips from one another)