dcemuser
July 28th, 2007, 09:22 PM
"Prisoner BETA 2"
"It is time for you to 'Get on Top' once again - dcemuser"
Update:
Eh... the problem with the first beta was that I had all my bitmaps in two separate folders and forgot to change the bitmap type of the bump maps in the the second folder to 32-bit height map. That fixed it, but I was too busy this week to release it until now. Sorry about all of that. I also worked on the shaders anyway, and fixed most of the lighting issues.
Map Info:
All game types (besides KotH), weapons, and respawns are working fine to my knowledge. With King of the Hill, the hill areas are much more circular than I'd like, so I'll probably just create a several more hill markers in each corner of the region to put more weight on it. Either that, or put points around the entire region instead of just the corners. There are a couple lighting issues I want to work out and the glass windows need to be tweaked, but otherwise it is ready for release. I am looking for feedback on how it looks and plays compared to HCE Prisoner.
Screenshots:
http://img518.imageshack.us/img518/7408/00012da5.jpg
http://img354.imageshack.us/img354/2897/00013gl8.jpg
http://img354.imageshack.us/img354/4789/00014di1.jpg
P.S. Those black marks are me shooting rockets. :D
Download:
http://www.megaupload.com/?d=RW7C4CFG (http://www.megaupload.com/?d=S585GDCW)
http://rapidshare.com/files/46782459/prisoner_betav2.rar.html (http://rapidshare.com/files/45661614/prisoner_beta.rar.html)
"It is time for you to 'Get on Top' once again - dcemuser"
Update:
Eh... the problem with the first beta was that I had all my bitmaps in two separate folders and forgot to change the bitmap type of the bump maps in the the second folder to 32-bit height map. That fixed it, but I was too busy this week to release it until now. Sorry about all of that. I also worked on the shaders anyway, and fixed most of the lighting issues.
Map Info:
All game types (besides KotH), weapons, and respawns are working fine to my knowledge. With King of the Hill, the hill areas are much more circular than I'd like, so I'll probably just create a several more hill markers in each corner of the region to put more weight on it. Either that, or put points around the entire region instead of just the corners. There are a couple lighting issues I want to work out and the glass windows need to be tweaked, but otherwise it is ready for release. I am looking for feedback on how it looks and plays compared to HCE Prisoner.
Screenshots:
http://img518.imageshack.us/img518/7408/00012da5.jpg
http://img354.imageshack.us/img354/2897/00013gl8.jpg
http://img354.imageshack.us/img354/4789/00014di1.jpg
P.S. Those black marks are me shooting rockets. :D
Download:
http://www.megaupload.com/?d=RW7C4CFG (http://www.megaupload.com/?d=S585GDCW)
http://rapidshare.com/files/46782459/prisoner_betav2.rar.html (http://rapidshare.com/files/45661614/prisoner_beta.rar.html)