View Full Version : Rasterizing light
fletcher77
July 31st, 2007, 03:07 PM
I am now at the final stage of my map. After a week of problems with compiling the light it finally is working. Up to this point the highest I had compiled the light was at medium. Even at this level there where a lot of black spots on the map that did not look to good. I started yesterday compiling the light on super and now i am at rasterizing 14.234%. Has anyone spent this much time trying to compile there light? It will take about 7 days at this rate unless it speeds up.
beele
July 31st, 2007, 03:12 PM
It depends on how big your map is, and how much horsepower you computer has. my map (air station omega) does it in about an hour on super quality. but I have quite a strong laptop, and my map is not so big.
fletcher77
July 31st, 2007, 03:24 PM
I have a core2 duo e6600 oc to 3.0. I wonder if a quad core would be able to do more with this. I know most applications are not programed to utilize the 4 cores. I would be interested to know if there was for this.
beele
July 31st, 2007, 03:35 PM
With that processor it shouldn't be a problem, how big is your map? Is it an indoor or an outdoor map?
Vicky
July 31st, 2007, 04:02 PM
Lighting is tricky, i've rendered a full map at medium once that took like 9 hours and later (only changed a few minor things, some properties of some lightshaders) it only took less than 2 hours to render at same setting.
fletcher77
July 31st, 2007, 04:44 PM
With that processor it shouldn't be a problem, how big is your map? Is it an indoor or an outdoor map?
Outdoor
http://img03.picoodle.com/img/img03/9/7/31/f_haloscreenm_4beb534.jpg (http://www.picoodle.com/view.php?img=/9/7/31/f_haloscreenm_4beb534.jpg&srv=img03)
http://img37.picoodle.com/img/img37/9/7/31/f_screenhalom_1f4b1e6.jpg (http://www.picoodle.com/view.php?img=/9/7/31/f_screenhalom_1f4b1e6.jpg&srv=img37)
et_cg
July 31st, 2007, 06:18 PM
Tool doesn't support multi-threads. (In other words, no multi-CPU support).
A tip, don't run your lightmaps on super for outdoor maps unless you're sure as shit you want it to be final. Or if you just want to do it for the hell of it.
I did Sidewinder on super just to get a feel of what the shaders are doing. Only took 8 - 10 hours. ( I wasn't home when it finished)
Basically, if you have enough ram, and a decent PC that can run H2 on high, you'll be fine at compiling lightmaps. I can't really say how long it'd take for everyone, though.
fletcher77
August 1st, 2007, 03:03 PM
Tool doesn't support multi-threads. (In other words, no multi-CPU support).
A tip, don't run your lightmaps on super for outdoor maps unless you're sure as shit you want it to be final. Or if you just want to do it for the hell of it.
I did Sidewinder on super just to get a feel of what the shaders are doing. Only took 8 - 10 hours. ( I wasn't home when it finished)
Basically, if you have enough ram, and a decent PC that can run H2 on high, you'll be fine at compiling lightmaps. I can't really say how long it'd take for everyone, though.
I wish it did support multi threads, its killing me how long this is taking. When I ran the light on medium before it took me 17 hours. I have now reached 30% and it has been about 30 hours.
You didn't have any problem with black spots on your map after running it on super did you?
et_cg
August 1st, 2007, 03:56 PM
I wish it did support multi threads, its killing me how long this is taking. When I ran the light on medium before it took me 17 hours. I have now reached 30% and it has been about 30 hours.
You didn't have any problem with black spots on your map after running it on super did you?
Nope, just take a look at Sidewinder's thread. :D
fletcher77
August 2nd, 2007, 11:05 AM
I wish there was a way to pause and save the progress and start up again. I am at 48%. I have to move my pc for a lan party Friday at 4:00.:f5:
calky360
August 3rd, 2007, 05:57 PM
Took me about 15 hours, and my map was about 7mb, how big is yours.
et_cg
August 3rd, 2007, 06:06 PM
Your "final" map file size has nothing to do with the lightmap. It would just be the size/polygon/computer factors.
fletcher77
August 3rd, 2007, 07:21 PM
Took me about 15 hours, and my map was about 7mb, how big is yours. yeah my pc crashed at 50%. The 3dsmax file is 6 mb.
et_cg
August 3rd, 2007, 07:56 PM
The .ass file is where you might find a difference in file size.
fletcher77
August 3rd, 2007, 10:00 PM
The .ass file is where you might find a difference in file size. its 75mb
JackRabbit72380
August 4th, 2007, 01:11 AM
Your pictures look amasing ! nice work!
et_cg
August 4th, 2007, 03:23 AM
its 75mb
You sure it's not KB?
Bastinka
August 4th, 2007, 04:19 AM
its 75mb
:shocked:
Oh wow.
fletcher77
August 4th, 2007, 07:41 PM
You sure it's not KB? large bitmaps! there kind of an over kill.
et_cg
August 4th, 2007, 08:13 PM
large bitmaps! there kind of an over kill.
So we aren't talking about the .ass file anymore?
Wow, this topic really gets far from the subject.
fletcher77
August 4th, 2007, 08:27 PM
So we aren't talking about the .ass file anymore?
Wow, this topic really gets far from the subject.
yeah the ass is 6.15 mb. the packaged map is 75.
and back on the topic of light I don't know when I have time to compile it.
Powered by vBulletin® Version 4.2.5 Copyright © 2024 vBulletin Solutions Inc. All rights reserved.