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View Full Version : Bluestreak Issues ',..,'



legionaire45
August 7th, 2007, 11:40 PM
The latest version of Bluestreak isn't working for me. I have my level linked to a frame, all my shaders and stuff properly set up but whenever I try to export the level using Bluestreak it basically tells me every single triangle is open and obviously doesn't make the scenario file. My Debug.wrl agrees with this but the actually geometry passes stlcheck fine and all the edges and such are not open. I've tried it in both Max 8 and 9 and in both cases it does the same thing. I've tried exporting a simple box as well as another simple level and in both cases it does the exact same thing. I've even tried re-downloading the script with no luck. Anybody have any possible fixes? I'm using Vista x64 if it helps.

Ki11a_FTW
August 8th, 2007, 12:00 AM
Use blitzkrieg :-/

legionaire45
August 8th, 2007, 12:49 AM
Use blitzkrieg :-/

I'm using Vista x64 if it helps.
I've been told by many people that Blitzkrieg won't work on Vista x86 or x64. I don't feel like replacing system DLLs and not having a working computer when I wake up, so unless it is known to work I'm not going to try it. Thanks for responding though ^__^.

p0lar_bear
August 8th, 2007, 03:28 AM
Did you attempt to weld all vertices within a 0.001 radius of each other?

legionaire45
August 8th, 2007, 05:34 PM
Did you attempt to weld all vertices within a 0.001 radius of each other?
Just did, still no luck.

Edit: Ok, I figured out my problem. In all my pre compile tweaking I forgot to convert it to an editable mesh >____>. I feel like a tool now. Pun.

Ok, 3 open edges to fix and i'll be good. Thanks for all the halp.