View Full Version : Locating clusters in 3ds max?
Ki11a_FTW
August 10th, 2007, 01:30 AM
Well i keep getting this error=
http://img462.imageshack.us/img462/7991/help3kg0.jpg (http://imageshack.us)
i have like, a lot of portals, but its hard to find those 3 specific clusters out of 100 or so.
Does anybody know what i could do?
+rep if your help works
Tweek
August 10th, 2007, 02:07 AM
doesn't that show up in the error file?
Ki11a_FTW
August 10th, 2007, 02:09 AM
Sadly, no it doesnt
Tweek
August 10th, 2007, 02:15 AM
:< i doubt you can actually.
but i've not done anythign with h2v, i wouldnt know.
Ki11a_FTW
August 10th, 2007, 02:17 AM
it did this to my last map model..leaving me just to ditch the whole thing
Roostervier
August 10th, 2007, 10:40 AM
Re-portal it, with a lot more sections.
Ki11a_FTW
August 10th, 2007, 12:09 PM
i did like 5 times,if i do to much sections tool says theres to much regions and wont compile
TheGhost
August 10th, 2007, 12:18 PM
How big exactly is this map? How many verts / faces? You really shouldn't need that many clusters.
Ki11a_FTW
August 10th, 2007, 12:59 PM
the map has 4200 polygons, and it doesnt work with 4 portals
Ki11a_FTW
August 10th, 2007, 07:34 PM
god damnit, its still not working and look at all the fucking portals i have
http://img454.imageshack.us/img454/289/gragaggahhhahaahaehagrdtk0.jpg (http://imageshack.us)
This is getting really annoying, i spend all this time modeling and texturing, then i get this error, and i have to end up ditching the map, like my last one
theres only 4200 polies
Ki11a_FTW
August 12th, 2007, 12:45 PM
Well i managed to make the error, "less" worse then it was but im still wating for some help
Skyline
August 12th, 2007, 01:10 PM
That looks like there are way too many use 2 planes.
Con
August 12th, 2007, 01:21 PM
just do the portals the proper way, have small planes blocking doorways to seal rooms, then a few big ones outside.
Ki11a_FTW
August 12th, 2007, 02:03 PM
fine, i wll try that
http://img521.imageshack.us/img521/9857/help2pi3.jpg (http://imageshack.us)
still no go
[EJ] Bean
August 12th, 2007, 03:00 PM
will it compile with out portals at all? I know it sounds stupid, yet it happens. Also check your instanced geometry (if there is any) and see if it intersects your portals they pretty much nullify their effect.
Ki11a_FTW
August 12th, 2007, 03:33 PM
yeah, ive tried no portals, and the isnt any instanced geometry
fletcher77
August 13th, 2007, 02:49 PM
Have you ever got the map to work? Or did it fail on its first attempt.
Have you ever portaled its height?
I wish I new what defines a cluster
Ki11a_FTW
August 13th, 2007, 03:40 PM
no i never got this map to work.
yes added 1 portal going horizontal
p0lar_bear
August 14th, 2007, 04:03 AM
Can we get a top-down RENDER (not wireframe) of the level, so we can attempt to assist you with portalling? As stated, the problem is that you have incorrectly portalled your BSP.
Ki11a_FTW
August 14th, 2007, 01:46 PM
It will be hard to see..
EDIT
here you go, all four view ports
http://img91.imageshack.us/img91/8995/scene4os9.jpg (http://imageshack.us)
FireScythe
August 14th, 2007, 02:57 PM
It doesn't look like you have put any thought into your portals. Heres posterity's portals as an example:
http://img505.imageshack.us/img505/8869/posterityportalslg0.gif (http://img505.imageshack.us/my.php?image=posterityportalslg0.gif)
Ki11a_FTW
August 14th, 2007, 03:40 PM
Hey thanks! ill try your concept
p0lar_bear
August 14th, 2007, 04:42 PM
I meant a render without the portals... you should delete them by the way. :rolleyes:
Ki11a_FTW
August 14th, 2007, 05:02 PM
i dont want to show the map yet :-(
teh lag
August 14th, 2007, 05:17 PM
i dont want to show the map yet :-(
Then we can't easily help you. There might be something that could stand out in a pic that you might not see or be able to descirbe correctly which could aid us in fixing your problem.
Ki11a_FTW
August 14th, 2007, 06:27 PM
agh stupid edit didnt show up again..
i said that if FireSythes concept didnt work then i would post a pic
EDIT: Still not working, its always the same clusters though, that i cannot find, (orange= Portal Purpule= PlayerClip)
Some faces are flipped for the portals and they are 1 sided
http://img524.imageshack.us/img524/6656/scene5ev7.jpg (http://imageshack.us)
p0lar_bear
August 14th, 2007, 11:15 PM
I still can't make anything out of it.
Just post a top-down view of the level without any invisible/special geometry whatsoever; portals, lighting planes, playerclips, etc. Even if you want to surprise us with it, if you don't ever get it working, we'll never see it anyway.
Ki11a_FTW
August 15th, 2007, 12:02 AM
ok, i got rid of some portals, but the rest are part of the mesh, and it would take a while to delete them
http://img381.imageshack.us/img381/6185/scenes1sq1.jpg (http://imageshack.us)
I did the best i could ;-/
Rob Oplawar
August 15th, 2007, 12:06 PM
Not on the subject of the portals, but I noticed it said you had 1900 renderable materials... apparently you fixed that, but I'm just curious. How the hell did you end up with so many materials?
But yes, I hate portals. My suggestion is to make a couple of throwaway maps and play with portaling them, to get a feel for it, because it's definitely an acquired skill. Maybe look at a couple of existing maps in Sapien with "Show Portals" on, so you can see how others have done it... don't know if you can do that in H2V, but I know you can in HCE.
Ki11a_FTW
August 15th, 2007, 06:50 PM
arent they aloud to be bent?
Ki11a_FTW
August 16th, 2007, 10:39 PM
i guess nobody knows
Powered by vBulletin® Version 4.2.5 Copyright © 2024 vBulletin Solutions Inc. All rights reserved.