View Full Version : Multi-purpose Mapping...
Inferno
August 18th, 2007, 02:46 AM
im looking for a tut. iknow what multi purpose is but idk know how to create them or how colors define different things ex:wats the difference btw purple and orange in a multi-purpose?
so anways help is apreciated.
CtrlAltDestroy
August 18th, 2007, 02:48 AM
Red Channel - Reflection (Xbox)
Green Channel - Self-Illumination
Blue Channel - Reflection (PC)
Alpha Channel - Change-Color
Note that any of the channels can be defined within a shader model tag to be used as a detail mask.
Inferno
August 18th, 2007, 02:50 AM
ok thx. annd now i need to no if anyone is willing to show me a decent way of painting on the colorrs.... my way failed. :confused2:
kenney001
August 18th, 2007, 02:52 AM
use the channels in photoshop. Click on the blue channel and use white as most reflective and black as least. This is how you simulate bump-maps in a multipurpose (thanks was it you CAD? for showing me this)
Inferno
August 18th, 2007, 02:56 AM
schweet. :D thx its good to finally be on a forum were people can actually anwser my posts.
Choking Victim
August 18th, 2007, 11:15 AM
use the channels in photoshop. Click on the blue channel and use white as most reflective and black as least. This is how you simulate bump-maps in a multipurpose (thanks was it you CAD? for showing me this)
that would be me...
Tweek
August 18th, 2007, 11:40 AM
schweet. :D thx its good to finally be on a forum were people can actually anwser my posts.
rofl, used to halomods ftw
gj getting out of the noobpit
Agamemnon
August 18th, 2007, 05:38 PM
rofl, used to halomods ftw
gj getting out of the noobpit
Yeah, he said it was Veg who banned him. He came the day after Veg was banned from here, ironically. :-3
kenney001
August 18th, 2007, 07:20 PM
that would be me...
yeah it was one of you awsome ZMT members. Thanks CV.
Donut
August 19th, 2007, 11:05 PM
Red Channel - Reflection (Xbox)
Green Channel - Self-Illumination
Blue Channel - Reflection (PC)
Alpha Channel - Change-Color
Note that any of the channels can be defined within a shader model tag to be used as a detail mask.
isnt there a color changing channel too? i thought blue was the color change and red was the reflection
CtrlAltDestroy
August 19th, 2007, 11:07 PM
Uh, yeah... the Alpha Channel...
Donut
August 19th, 2007, 11:09 PM
wow sorry... im just retarded. i missed that.
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