View Full Version : I found out how to make H2v a little faster.
Chizzle110
August 19th, 2007, 07:56 PM
So, Halo PC and CE have this thing fo running the game in a window. It makes framerate better unlike fullscreen which is ok. In the command line parameter you have to type -window.
In H2V you need a lot of requirements to play the game. Many people have problems with H2V cause of the requirements and it runs slow on the pc. There is a way to make framerate better for H2V by typing -windowed in the commandline parameter in the preperties window. It helped me out cause I have very low RAM. I have 446 mb RAM which is slow. Windowed H2v is good but bad in some ways. You can have less FOV which is Field of View.
Trust me this can make h2v a little faster................(I'm so sad my game is incredibly slow:()
Tweek
August 19th, 2007, 08:01 PM
sigh.
i'll keep it at that.
Flyboy
August 19th, 2007, 08:26 PM
In reality, you'll have more FOV when going windowed if you use widescreen.
Comparision (http://img215.imageshack.us/img215/3968/comparisonff8.png)
I took both pictures standing in the same exact position. The one on the left was taken in a 1280 x 720 16:9 aspect ratio. The one on the right was taken in a 1280 x 1024 5:4 aspect ratio.
As you can see if you use widescreen on Halo 2, it vastly increases your field of view, giving you a huge edge in combat online. (that or you can use the FOV hack)
Chizzle110
August 19th, 2007, 09:53 PM
Cool I didn't know that thanks!
Con
August 19th, 2007, 10:13 PM
sigh.
i'll keep it at that.
^
i'll keep it at that.
et_cg
August 19th, 2007, 11:10 PM
Neither windowed or fullscreen increase your performance. Even when it's in fullscreen your computer is processing all the background information, but as fullscreen is just taking up your whole screen you notice it's fallouts more than where it shines.
Fullscreen/windowed variants do not increase/decrease FOV, the only way to achieve a different FOV that came stock with the game is the choice of a widescreen resolution or a fullscreen. Something that's been made by users would be something like Skyline's FOV modifier.
Patrickssj6
August 20th, 2007, 11:37 AM
Windowed H2v is good but bad in some ways. You can have less FOV which is Field of View.So much fail in that sentence
In reality, you'll have more FOV when going windowed if you use widescreen.
I took both pictures standing in the same exact position. The one on the left was taken in a 1280 x 720 16:9 aspect ratio. The one on the right was taken in a 1280 x 1024 5:4 aspect ratio.
As you can see if you use widescreen on Halo 2, it vastly increases your field of view, giving you a huge edge in combat online. (that or you can use the FOV hack)
FoV /= Resolution
Fullscreen/windowed variants do not increase/decrease FOV, the only way to achieve a different FOV that came stock with the game is the choice of a widescreen resolution or a fullscreen. Something that's been made by users would be something like Skyline's FOV modifier.
Thank gawd that he sent you...finally someone who can think :D
Flyboy
August 20th, 2007, 03:19 PM
So much fail in that sentence
FoV /= Resolution
Thank gawd that he sent you...finally someone who can think :D
Notice how I said if you were using a widescreen resolution. Maybe you should try thinking.
Limited
August 20th, 2007, 03:28 PM
Um, isnt there an option in the video settings in game to allow windowed mode? Because thats what I use, and I DO get better performance, why? Because I put the game at 800 x 600, windowed mode things dont look at jaggy, however 800 x 600 mode in fullscreen STRETCHES the screen to 1280 x 1024 which gives jaggy edges and lowers FPS a little.
DrunkenSamus
August 20th, 2007, 04:57 PM
There is already a window mode option in the options. This is...unthinkable.
Flyboy
August 20th, 2007, 05:20 PM
There is already a window mode option in the options. This is...unthinkable.
In the fact that he doesn't realize the option yes, but it is true, I do get better performance windowed.
et_cg
August 20th, 2007, 06:19 PM
Um, isnt there an option in the video settings in game to allow windowed mode? Because thats what I use, and I DO get better performance, why? Because I put the game at 800 x 600, windowed mode things dont look at jaggy, however 800 x 600 mode in fullscreen STRETCHES the screen to 1280 x 1024 which gives jaggy edges and lowers FPS a little.
Not true, Limited, you must not realize that the native/highest resolution your monitor can go most games and renderers will render the full amount of pixels your screen has.
I don't notice any stretching or jagged edges when I play fullscreen simply because I'm using a resolution that uses my entire pixel space. If you are running at 800x600 then you will notice stretching when it is pulled over a larger pixel space. Increase your resolution when you go fullscreen.
I use 1280 x 720, and I do play windowed due to the artistic atmosphere I stick to. Whenever I use fullscreen I am sure to change the resolution accordingly. The workspace of mine is basically for comparison and a note taking that adapts over to my actual gameplay. lol, I'll usually be working in 3ds max, photoshop, or whatever else even when I'm playing a game.
Since my desktop resolution is set to 1280 x 1024, yep gay ol' 15 inch CRT monitor, the 1280 x 720 appears to be crystal clear.
Limited
August 20th, 2007, 07:42 PM
Performance doesnt just mean how many FPS, it means overall look of the game. Speed is indeed part of it though.
Like you said "increase your resolution when you go fullscreen", that DECREASES my performance, therefore the counter of it, if I go smaller screen and windowed I get better performance :)
I realise it renders at max screensize and then shrinks to the game setting size, this is why it looks better at 800 x 600 in windowed mode rather than fullscreen.
Flyboy
August 20th, 2007, 08:09 PM
Performance doesnt just mean how many FPS, it means overall look of the game. Speed is indeed part of it though.
Like you said "increase your resolution when you go fullscreen", that DECREASES my performance, therefore the counter of it, if I go smaller screen and windowed I get better performance :)
I realise it renders at max screensize and then shrinks to the game setting size, this is why it looks better at 800 x 600 in windowed mode rather than fullscreen.
Qft.
et_cg
August 20th, 2007, 11:17 PM
Well, Limited, I guess each person's hardware set is the deciding factor upon performance.
I myself at whatever resolution I've tested have no decree in performance.
I perfer quality and playability with games, so finding a game that is smooth and pretty at the same time sometimes is quite a catch. Especially with the growing hardware needs. But that's just me, I guess.
DrunkenSamus
August 20th, 2007, 11:41 PM
Playing in windowed mode makes the game go slower for me. I'm weird.
Pooky
August 21st, 2007, 12:31 AM
playing in window has no effect whatsoever on the performance for me, except that the game obviously looks a bit better since I'm playing 1024 x 768 on a 1280 x 1024 monitor
Mr Buckshot
August 21st, 2007, 01:09 AM
Playing in a window means that the jaggies are not so obvious as when zoomed to fill the screen. Nvidia cards let you maintain the aspect ratio when stretching the game (meaning that black bars will display on the sides when you play a fullscreen game on a widescreen display), but it looks clearer when windowed.
I play FEAR at 1024x768 on highest with 2x AA in windowed, get 40-70 fps throughout. Although most of games can run comfortably at native res, the newer titles have to be windowed.
I think that for some games, windowed mode slightly reduces performance since the whole desktop is rendered at the same time.
Pooky
August 21st, 2007, 02:58 AM
Playing in a window means that the jaggies are not so obvious as when zoomed to fill the screen.
You know... everyone keeps fucking saying that, but that's very obviously what people mean when they say it looks better in window, running at a non-native res.
Patrickssj6
August 21st, 2007, 10:10 AM
Notice how I said if you were using a widescreen resolution. Maybe you should try thinking.
Please go ahead and start..since Widescreen won't change the FoV either...
Patrickssj6
August 21st, 2007, 10:21 AM
yea it doesent, it just spreads out the Hud alittle more. but same FoV
You guys are confusing me....the resolution changes, yes that's why you see more but the math behind FoV stays the same....
Skyline
August 21st, 2007, 10:27 AM
It doesn't spread out the hud :/.
Wide:
http://i207.photobucket.com/albums/bb62/TheSkyline13/00096copy.jpg
Regular:
http://i207.photobucket.com/albums/bb62/TheSkyline13/00094copy.jpg
Both Fov's at 110 degrees.
et_cg
August 21st, 2007, 11:50 AM
Kiwi, please stop the noobage.
Basically 4:3, and 16:9 are rendering the game with the SAME EXACT FIELD OF VIEW.
The difference between the two ratios is the amount of pixel space that the render can draw.
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