View Full Version : compile error
Kiyoshi
August 25th, 2007, 10:09 PM
Ok well I have been workin on a map for a while (my bedroom map) and its always complied just perfectly and now I am getting a weird error and I can't find any info on it. Tool goes through the compile until the very end and I get ###ERROR BSP is too deep (increase maximum_bsp3d_depth)
###ERROR structures import pipeline failed for scenarios\multi\room\room
I haven't made changes to the boundaries to the level, just the objects within. If it can be solved by changing this value please someone tell me where it is to change it.
PyTh0N
August 25th, 2007, 10:38 PM
Your map is to big and to deep.Try resizing it.
Kiyoshi
August 25th, 2007, 11:01 PM
Hmm I will have to figure something else out then, cause resizing it is out of the question.
Weird though, as I stated I have made no changes to the boundaries of the level. Its the same size as when I exported it before so I shouldn't have any issues. I guess I will have to mess with it.
does the poly count effect it?
Skyline
August 25th, 2007, 11:18 PM
Are there any errors other then that one; when exporting to the .ass format?
Kiyoshi
August 25th, 2007, 11:20 PM
nope no other errors
I remodeled the bed and added more definition to the pillows and thats about it. I just tried to compile again after deleting the pillows and it went through. It doesn't make sense, I never made it bigger I just edited a few polys so it shouldn't have had that much of an effect on it.
Vicky
August 26th, 2007, 11:22 AM
Think i had this one too, i moved everything up.
Roostervier
August 26th, 2007, 11:41 AM
If it was poly count, it would complain with a different error. I've yet to experience this, so try what Vicky said.
Kiyoshi
August 26th, 2007, 04:49 PM
Well that seems to have fixed it. Weird error though
Vicky
August 26th, 2007, 07:32 PM
Yeah crazy errors, maybe you'll get the 'there's to much geometry in your level' too soon, that's when i created a portal to fix that.
Kiyoshi
August 26th, 2007, 10:31 PM
yeah I bet I am at around 7k polys right now
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