Tarzan
September 5th, 2007, 11:08 AM
I'm trying to light a hallway that's almost completely under my BSP. It's pretty dark at the moment, and actually a little foggy. I'm wondering what the best way to go about this is. I suppose I could apply a different texture/shader to the walls in there, but I was kind of hoping for some point-lighting to give the effect of basically little footlights in the hall. For those of you with my xfire, there are some pics of the private beta, god-awful, hideously un-textured and smoothed BSP on my profile... But you can see the hallway (and the geometry problem with it (oops) in the pics.
On a side note, as you can see if you look at the pics, the map didn't turn out too well when I ran lightmaps. Granted, I used 0.9, but it still has a lot of nasty pixilation and shadowing, probably because the sky is a trapezoid or something. Maybe because it looks like Hang Em High. Anyway... I'm planning to use a fair amount of dynamic lighting in scenery light structures, kind of like what Bungie did when they made Tombstone for H2X...
Anyway... suggestions?
On a side note, as you can see if you look at the pics, the map didn't turn out too well when I ran lightmaps. Granted, I used 0.9, but it still has a lot of nasty pixilation and shadowing, probably because the sky is a trapezoid or something. Maybe because it looks like Hang Em High. Anyway... I'm planning to use a fair amount of dynamic lighting in scenery light structures, kind of like what Bungie did when they made Tombstone for H2X...
Anyway... suggestions?