View Full Version : [W.I.P] Map
Terror(NO)More
September 24th, 2007, 09:33 PM
Hey guys just thought Id throw somthing at you that I've been working on.
http://i125.photobucket.com/albums/p70/bman12_2006/WI.PMap.jpg
http://i125.photobucket.com/albums/p70/bman12_2006/WI.PMap2.jpg
DaneO'Roo
September 24th, 2007, 09:38 PM
the pillars fucking fail
Sever
September 24th, 2007, 09:38 PM
I see no concept of gameplay.
Con
September 24th, 2007, 09:51 PM
Post an overhead drawing of what you plan on making so we can judge gameplay.
Bastinka
September 24th, 2007, 09:51 PM
I see no concept of gameplay.
Iawtp.
Also, try to be more detailed since this looks forerunner.
DaneO'Roo
September 24th, 2007, 09:57 PM
^ what?
It's obviously not forerunner. More like human.
Mass
September 24th, 2007, 09:58 PM
Iawtp.
Also, try to be more detailed since this looks forerunner.
No it doesn't.
anyway, the scale is wrong, and why would you post such an early wip?
Also, the pillars...the bridge.....the ladder....:gonk:
Boba
September 24th, 2007, 10:04 PM
what the fuck is that
Elite Killa
September 24th, 2007, 10:09 PM
I know it's a WIP and all, but try to put more detail in that. It looks boring right now:eyesroll:
QTip05
September 24th, 2007, 11:25 PM
looks good bro. keep it up
Tweek
September 25th, 2007, 09:50 AM
it's a start. but right now, it looks like nothing whatsoever.
keep working on it.
soccerbummer1104
September 25th, 2007, 03:42 PM
it looks like u took some of my ideas too...
Tweek
September 25th, 2007, 06:24 PM
then i'd be ashamed of myself if he did, because then aparently, you hace shit ideas.
randreach454
September 26th, 2007, 10:25 PM
Honestly, I'd work a lot harder before showing it off to well, a forum...
But give it a few more weeks of expanding and detail, and I think you'll have something going for ya. Trying to be as nice as I possibly can about it. Its a good start.
paladin
September 26th, 2007, 11:37 PM
How long did that take? 15 minutes?
Phopojijo
September 27th, 2007, 08:41 PM
Seriously... dudes... seriously... ferme la bouche.
Show distaste -- sure. Say it doesn't look good. Say in your opinions it looks awful.
Its not criticizing that annoys me... its the lack of TACT that annoys me.
This isn't a case of "If you don't have anything nice to say -- don't say anything at all." This is a case of "Speak with your mouths, not with your anuses."
And yea you'll all hate me for saying it... but sure you'll need to be able to take criticism. Some people you'll encounter will talk out their asses and you'll need to put up with it. That doesn't mean be a jerk too.
But yea -- Terror, doesn't look good to be honest. Your modeling has gotten better, true, but you need to learn the basics of level design.
http://help.hourences.com/bookgameplay.htm
Take that for a start.
Leiukemia
September 27th, 2007, 09:16 PM
Looks a little like a childs playground. Needs some more details and such, rails, lights, boobz, etc.
Superman
September 28th, 2007, 08:44 PM
more detail, and maybe a tactical approach, otherwise, not bad...
jngrow
October 1st, 2007, 11:15 PM
its not bad, it just doesn't have anything. It could become good, but we pretty much have no idea how it will turn out. too early to release that stuff. keep working on it though.
BobtheGreatII
October 1st, 2007, 11:43 PM
Looks a little like a childs playground. Needs some more details and such, rails, lights, boobz, etc.
I laughed and then put it as my sig. Yea, doesn't look very good. Can't really give pointers, I'm not all that great at making maps as it is. I just wouldn't want to play on it.
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