SMASH
October 10th, 2007, 06:31 PM
Ok, so this is what I get when I try and light a level... it's an indoor level but I have overhead areas I have open with the +sky material for light to be let in...
Lighting hangar of c:\program files (x86)\microsoft games\halo 2 map editor\tags
\scenarios\multi\hangar\hangar
10000000 photons
200 monte carlo samples per pixel
Hit control-c now if this isn't right.
Lightmap job started at 10.10.07 16:37:09.815
Finished start in 00:00:00 [h:m:s] (00:00:00 [h:m:s] total)
- mem (used= 0.00MB, free= 667.56MB)
multiplayer/mainmenu map - loading dervish and chief animations, mp models
### DX9 tag 'shaders\shader_passes\shadow\shadow_generate' uses alphakill
### DX9 tag 'shaders\shader_passes\shadow\shadow_generate' uses alphakill
### DX9 tag 'shaders\shader_passes\shadow\shadow_generate' uses alphakill
### DX9 tag 'shaders\shader_passes\shadow\shadow_generate' uses alphakill
file_open('tags\rasterizer\pixel_shaders_dx9\shade rs_shader_passes_lightmap_ligh
tmap_tex_env_detail_dbl_spec_0.psh') error 0x00000002 'The system cannot find th
e file specified. '
file_open('tags\rasterizer\pixel_shaders_dx9\shade rs_shader_passes_lightmap_ligh
tmap_tex_env_detail_dbl_spec_1.psh') error 0x00000002 'The system cannot find th
e file specified. '
file_open('tags\rasterizer\pixel_shaders_dx9\shade rs_shader_passes_lightmap_ligh
tmap_tex_env_detail_dbl_spec_2.psh') error 0x00000002 'The system cannot find th
e file specified. '
file_open('tags\rasterizer\pixel_shaders_dx9\shade rs_shader_passes_lightmap_ligh
tmap_tex_env_detail_dbl_spec_3.psh') error 0x00000002 'The system cannot find th
e file specified. '
ERROR: shader pass 'shaders\shader_passes\lightmap\lightmap_tex_env_d etail_dbl_s
pec' failed to postprocess
### ERROR shader template 'shaders\shader_templates\opaque\tex_bump_env_dbl_ spec
' references invalid pass 'shaders\shader_passes\lightmap\lightmap_tex_env_d etai
l_dbl_spec' in LOD #0 (skipping validation)
### ERROR shader template 'shaders\shader_templates\opaque\tex_bump_env_dbl_ spec
' references invalid pass 'shaders\shader_passes\lightmap\lightmap_tex_env_d etai
l_dbl_spec' in LOD #1 (skipping validation)
### ERROR shader 'objects\characters\masterchief\shaders\masterchie f_visor' refe
rences invalid template 'shaders\shader_templates\opaque\tex_bump_env_dbl_ spec'
(skipping validation)
TAG_LOAD: failed to postprocess: 'objects\characters\masterchief\shaders\masterc
hief_visor.shader'
TAG_LOAD: removing invalid tag objects\characters\masterchief\shaders\masterchie
f_visor
### WARNING model 'objects\weapons\rifle\smg\garbage\magazine\magazi ne' didn't h
ave begin fade or max draw distances set and we couldn't build defaults
### ERROR geometry 'objects\characters\elite\fp_body\fp_body' shader 'objects\ch
aracters\elite\shaders\inset_lights' is opaque but was imported as transparent
### WARNING model 'objects\characters\elite\elite_mp' variant 'default' cannot f
ind region 'hg_lights'
### WARNING unit 'objects\characters\elite\elite_mp' does not have both a render
model and an animation graph
WARNING: shader 'objects\weapons\multiplayer\flag\shaders\flag' could not resolv
e bitmap 'base_map'
WARNING: shader 'objects\weapons\rifle\battle_rifle\shaders\tens' could not reso
lve bitmap 'zero'
WARNING: shader 'objects\weapons\rifle\battle_rifle\shaders\ones' could not reso
lve bitmap 'zero'
### WARNING shader pass 'shaders\shader_passes\texture_camera\scope' texture #0
(implementation #0) has source extern - ignoring parameter name "scope"
### WARNING model 'objects\weapons\rifle\brute_plasma_rifle\brute_pl asma_rifle'
collision model region 'default' has no corresponding model region (will not be
collideable)
### WARNING effect 'effects\objects\weapons\rifle\covenant_carbine\re loading' pa
rticle system is invalid
### WARNING effect 'effects\impact\explosion_small\brute_shot\detonat ion' part '
effects\impact\explosion_small\brute_shot\detonati on' was not found
damage info postprocess: couldn't find a physics model constraint with name: hin
ge02
### WARNING object 'objects\vehicles\ghost\garbage\seat\seat' has a bounding sphere radius much less than its model (0.120000 vs 0.364857)
### WARNING effect 'effects\objects\vehicles\ghost\hull_destroyed_ini tial_damage
' particle system is invalid
### WARNING effect 'effects\objects\vehicles\ghost\hull_major_damage' particle s
ystem is invalid
### WARNING object 'objects\vehicles\ghost\garbage\l_wing_shell\l_win g_shell' has a bounding sphere radius much less than its model (0.080000 vs 0.285048)
### WARNING object 'objects\vehicles\ghost\garbage\r_wing_shell\r_win g_shell' has a bounding sphere radius much less than its model (0.120000 vs 0.264751)
### WARNING effect 'effects\objects\vehicles\scorpion\trans_hull_majo r' particle system is invalid
### WARNING effect 'effects\objects\vehicles\scorpion\trans_driver_ma jor' partic
le system is invalid
### WARNING effect 'effects\objects\vehicles\scorpion\trans_front_tre ad_major' p
article system is invalid
### WARNING effect 'effects\objects\vehicles\scorpion\trans_back_trea d_major' pa
rticle system is invalid
### WARNING effect 'effects\objects\vehicles\scorpion\trans_turret_ma jor' partic
le system is invalid
### WARNING effect 'effects\impact\explosion_large\scorpion_shell\she ll_explosio
n' particle system is invalid
### WARNING effect 'effects\objects\vehicles\wraith\trans_hull_destro yed' partic
le system is invalid
### WARNING effect 'effects\objects\vehicles\wraith\trans_rudder_dest royed' part
icle system is invalid
### WARNING effect 'effects\objects\vehicles\wraith\trans_wing_medium _damage' pa
rticle system is invalid
### WARNING effect 'effects\objects\vehicles\wraith\trans_wing_destro yed' partic
le system is invalid
### WARNING effect 'effects\objects\vehicles\wraith\trans_rudder_medi um_damage'
particle system is invalid
### WARNING effect 'effects\objects\vehicles\wraith\trans_rudder_majo r_damage' p
article system is invalid
### WARNING effect 'effects\objects\vehicles\wraith\trans_turret_majo r_damage' p
article system is invalid
### WARNING effect 'effects\objects\vehicles\wraith\trans_turret_back hatch_major
_damage' particle system is invalid
### WARNING effect 'effects\objects\vehicles\wraith\turrets\mortar\wr aith_mortar
_explosion' particle system is invalid
### WARNING effect 'effects\objects\vehicles\wraith\trans_minigun_des troyed' par
ticle system is invalid
### WARNING effect 'effects\objects\vehicles\banshee\trans_delayed_hu ll_destroye
d_damage' particle system is invalid
### WARNING effect 'effects\objects\vehicles\banshee\trans_cab_med_da mage' parti
cle system is invalid
### WARNING effect 'effects\objects\vehicles\banshee\trans_cab_major_ damage' par
ticle system is invalid
### ERROR geometry 'objects\weapons\support_high\flak_cannon\projecti les\flak_pr
ojectile' shader 'objects\weapons\support_high\flak_cannon\shaders\ flak_bolt_lum
inous' is transparent but was imported as opaque
### WARNING effect 'effects\objects\vehicles\spectre\trans_hull_destr oyed' parti
cle system is invalid
### WARNING effect 'effects\objects\vehicles\spectre\trans_wing_minor _damage' pa
rticle system is invalid
### WARNING effect 'effects\objects\vehicles\spectre\trans_wing_mediu m_damage' p
article system is invalid
### WARNING effect 'effects\objects\vehicles\spectre\trans_wing_major _damage' pa
rticle system is invalid
### WARNING effect 'effects\objects\vehicles\spectre\trans_turret_maj or_damage'
particle system is invalid
### WARNING model 'objects\powerups\active_camouflage\active_camoufl age' collision model region 'glass' has no corresponding model region (will not be collideable)
### WARNING effect 'effects\impact\explosion_large\satchel_charge\sat chel_charge
_explosion' particle system is invalid
Compiling scripts...
scripts successfully compiled.
### WARNING structure bsp 'scenarios\multi\hangar\hangar' has 2 nonconvex surfac
es
Building Havok representation for bsp...
starting scenarios\multi\hangar\hangar...
Finished loading scenario in 00:02:05 [h:m:s] (00:02:05 [h:m:s] total)
- mem (used= 180.75MB, free= 486.81MB)
finding checkerboard sky surfaces...done
processing scenery objects
done processing scenery objects
NUG BUILD: built a grid with 0 triangles and 1 elements
made 1 cells and 1 designators (0 duplicated cells)
mean ratio of 1.000000 designators per occupied cell
no lights found - no photons to cast - no light to map!
Press any key to continue . . .
It's nice like I screw with the tags much either...
Lighting hangar of c:\program files (x86)\microsoft games\halo 2 map editor\tags
\scenarios\multi\hangar\hangar
10000000 photons
200 monte carlo samples per pixel
Hit control-c now if this isn't right.
Lightmap job started at 10.10.07 16:37:09.815
Finished start in 00:00:00 [h:m:s] (00:00:00 [h:m:s] total)
- mem (used= 0.00MB, free= 667.56MB)
multiplayer/mainmenu map - loading dervish and chief animations, mp models
### DX9 tag 'shaders\shader_passes\shadow\shadow_generate' uses alphakill
### DX9 tag 'shaders\shader_passes\shadow\shadow_generate' uses alphakill
### DX9 tag 'shaders\shader_passes\shadow\shadow_generate' uses alphakill
### DX9 tag 'shaders\shader_passes\shadow\shadow_generate' uses alphakill
file_open('tags\rasterizer\pixel_shaders_dx9\shade rs_shader_passes_lightmap_ligh
tmap_tex_env_detail_dbl_spec_0.psh') error 0x00000002 'The system cannot find th
e file specified. '
file_open('tags\rasterizer\pixel_shaders_dx9\shade rs_shader_passes_lightmap_ligh
tmap_tex_env_detail_dbl_spec_1.psh') error 0x00000002 'The system cannot find th
e file specified. '
file_open('tags\rasterizer\pixel_shaders_dx9\shade rs_shader_passes_lightmap_ligh
tmap_tex_env_detail_dbl_spec_2.psh') error 0x00000002 'The system cannot find th
e file specified. '
file_open('tags\rasterizer\pixel_shaders_dx9\shade rs_shader_passes_lightmap_ligh
tmap_tex_env_detail_dbl_spec_3.psh') error 0x00000002 'The system cannot find th
e file specified. '
ERROR: shader pass 'shaders\shader_passes\lightmap\lightmap_tex_env_d etail_dbl_s
pec' failed to postprocess
### ERROR shader template 'shaders\shader_templates\opaque\tex_bump_env_dbl_ spec
' references invalid pass 'shaders\shader_passes\lightmap\lightmap_tex_env_d etai
l_dbl_spec' in LOD #0 (skipping validation)
### ERROR shader template 'shaders\shader_templates\opaque\tex_bump_env_dbl_ spec
' references invalid pass 'shaders\shader_passes\lightmap\lightmap_tex_env_d etai
l_dbl_spec' in LOD #1 (skipping validation)
### ERROR shader 'objects\characters\masterchief\shaders\masterchie f_visor' refe
rences invalid template 'shaders\shader_templates\opaque\tex_bump_env_dbl_ spec'
(skipping validation)
TAG_LOAD: failed to postprocess: 'objects\characters\masterchief\shaders\masterc
hief_visor.shader'
TAG_LOAD: removing invalid tag objects\characters\masterchief\shaders\masterchie
f_visor
### WARNING model 'objects\weapons\rifle\smg\garbage\magazine\magazi ne' didn't h
ave begin fade or max draw distances set and we couldn't build defaults
### ERROR geometry 'objects\characters\elite\fp_body\fp_body' shader 'objects\ch
aracters\elite\shaders\inset_lights' is opaque but was imported as transparent
### WARNING model 'objects\characters\elite\elite_mp' variant 'default' cannot f
ind region 'hg_lights'
### WARNING unit 'objects\characters\elite\elite_mp' does not have both a render
model and an animation graph
WARNING: shader 'objects\weapons\multiplayer\flag\shaders\flag' could not resolv
e bitmap 'base_map'
WARNING: shader 'objects\weapons\rifle\battle_rifle\shaders\tens' could not reso
lve bitmap 'zero'
WARNING: shader 'objects\weapons\rifle\battle_rifle\shaders\ones' could not reso
lve bitmap 'zero'
### WARNING shader pass 'shaders\shader_passes\texture_camera\scope' texture #0
(implementation #0) has source extern - ignoring parameter name "scope"
### WARNING model 'objects\weapons\rifle\brute_plasma_rifle\brute_pl asma_rifle'
collision model region 'default' has no corresponding model region (will not be
collideable)
### WARNING effect 'effects\objects\weapons\rifle\covenant_carbine\re loading' pa
rticle system is invalid
### WARNING effect 'effects\impact\explosion_small\brute_shot\detonat ion' part '
effects\impact\explosion_small\brute_shot\detonati on' was not found
damage info postprocess: couldn't find a physics model constraint with name: hin
ge02
### WARNING object 'objects\vehicles\ghost\garbage\seat\seat' has a bounding sphere radius much less than its model (0.120000 vs 0.364857)
### WARNING effect 'effects\objects\vehicles\ghost\hull_destroyed_ini tial_damage
' particle system is invalid
### WARNING effect 'effects\objects\vehicles\ghost\hull_major_damage' particle s
ystem is invalid
### WARNING object 'objects\vehicles\ghost\garbage\l_wing_shell\l_win g_shell' has a bounding sphere radius much less than its model (0.080000 vs 0.285048)
### WARNING object 'objects\vehicles\ghost\garbage\r_wing_shell\r_win g_shell' has a bounding sphere radius much less than its model (0.120000 vs 0.264751)
### WARNING effect 'effects\objects\vehicles\scorpion\trans_hull_majo r' particle system is invalid
### WARNING effect 'effects\objects\vehicles\scorpion\trans_driver_ma jor' partic
le system is invalid
### WARNING effect 'effects\objects\vehicles\scorpion\trans_front_tre ad_major' p
article system is invalid
### WARNING effect 'effects\objects\vehicles\scorpion\trans_back_trea d_major' pa
rticle system is invalid
### WARNING effect 'effects\objects\vehicles\scorpion\trans_turret_ma jor' partic
le system is invalid
### WARNING effect 'effects\impact\explosion_large\scorpion_shell\she ll_explosio
n' particle system is invalid
### WARNING effect 'effects\objects\vehicles\wraith\trans_hull_destro yed' partic
le system is invalid
### WARNING effect 'effects\objects\vehicles\wraith\trans_rudder_dest royed' part
icle system is invalid
### WARNING effect 'effects\objects\vehicles\wraith\trans_wing_medium _damage' pa
rticle system is invalid
### WARNING effect 'effects\objects\vehicles\wraith\trans_wing_destro yed' partic
le system is invalid
### WARNING effect 'effects\objects\vehicles\wraith\trans_rudder_medi um_damage'
particle system is invalid
### WARNING effect 'effects\objects\vehicles\wraith\trans_rudder_majo r_damage' p
article system is invalid
### WARNING effect 'effects\objects\vehicles\wraith\trans_turret_majo r_damage' p
article system is invalid
### WARNING effect 'effects\objects\vehicles\wraith\trans_turret_back hatch_major
_damage' particle system is invalid
### WARNING effect 'effects\objects\vehicles\wraith\turrets\mortar\wr aith_mortar
_explosion' particle system is invalid
### WARNING effect 'effects\objects\vehicles\wraith\trans_minigun_des troyed' par
ticle system is invalid
### WARNING effect 'effects\objects\vehicles\banshee\trans_delayed_hu ll_destroye
d_damage' particle system is invalid
### WARNING effect 'effects\objects\vehicles\banshee\trans_cab_med_da mage' parti
cle system is invalid
### WARNING effect 'effects\objects\vehicles\banshee\trans_cab_major_ damage' par
ticle system is invalid
### ERROR geometry 'objects\weapons\support_high\flak_cannon\projecti les\flak_pr
ojectile' shader 'objects\weapons\support_high\flak_cannon\shaders\ flak_bolt_lum
inous' is transparent but was imported as opaque
### WARNING effect 'effects\objects\vehicles\spectre\trans_hull_destr oyed' parti
cle system is invalid
### WARNING effect 'effects\objects\vehicles\spectre\trans_wing_minor _damage' pa
rticle system is invalid
### WARNING effect 'effects\objects\vehicles\spectre\trans_wing_mediu m_damage' p
article system is invalid
### WARNING effect 'effects\objects\vehicles\spectre\trans_wing_major _damage' pa
rticle system is invalid
### WARNING effect 'effects\objects\vehicles\spectre\trans_turret_maj or_damage'
particle system is invalid
### WARNING model 'objects\powerups\active_camouflage\active_camoufl age' collision model region 'glass' has no corresponding model region (will not be collideable)
### WARNING effect 'effects\impact\explosion_large\satchel_charge\sat chel_charge
_explosion' particle system is invalid
Compiling scripts...
scripts successfully compiled.
### WARNING structure bsp 'scenarios\multi\hangar\hangar' has 2 nonconvex surfac
es
Building Havok representation for bsp...
starting scenarios\multi\hangar\hangar...
Finished loading scenario in 00:02:05 [h:m:s] (00:02:05 [h:m:s] total)
- mem (used= 180.75MB, free= 486.81MB)
finding checkerboard sky surfaces...done
processing scenery objects
done processing scenery objects
NUG BUILD: built a grid with 0 triangles and 1 elements
made 1 cells and 1 designators (0 duplicated cells)
mean ratio of 1.000000 designators per occupied cell
no lights found - no photons to cast - no light to map!
Press any key to continue . . .
It's nice like I screw with the tags much either...