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View Full Version : Mud Box developer Purchased by Autodesk



Random
October 21st, 2007, 12:15 AM
http://usa.autodesk.com/adsk/servlet/item?id=9931455&siteID=123112
(http://usa.autodesk.com/adsk/servlet/item?id=9931455&siteID=123112)
I hope this means 3dsmax gets some new features like those of Mud Box's.

Tweek
October 21st, 2007, 10:33 AM
i forsee good things :)

Phopojijo
October 21st, 2007, 05:03 PM
Yea they bought Skymatter a few months back.

paladin
October 23rd, 2007, 01:57 AM
The Autodesk Monopoly Continues!

Kornman00
October 23rd, 2007, 04:14 AM
Tomorrows headlines:

"Microsoft buys Autodesk" :downs:

demonmaster3k
October 23rd, 2007, 06:43 AM
ha! good one korn

THERE CAN ONLY BE ONE EVIL EMPIRE!!!!!!
http://www.doomchicken.net/evil/microsoft.jpg

Zeph
October 23rd, 2007, 06:46 AM
Looks like Mudbox is dropping into the autodesk suite of apps on my school's computers. That's a great thing.

demonmaster3k
October 23rd, 2007, 07:00 AM
i know this is offtopic, but wouldn't it be nice if there was an all-in-one modeler,auto-UV-er, image editor, and sculpt tools?

Zeph
October 23rd, 2007, 07:08 AM
Not really. The great thing about these apps is their specialization. Sure, you can mix dreamweaver and photoshop, but what's the point when you can have two specialized things? They both do the same thing and aren't bulked up with unrelated controls. Another tier for the ribbon UI might solve that, but then again why? It'd just be more debugging that'd need to be done.

Phopojijo
October 23rd, 2007, 09:35 PM
Not really. The great thing about these apps is their specialization. Sure, you can mix dreamweaver and photoshop, but what's the point when you can have two specialized things? They both do the same thing and aren't bulked up with unrelated controls. Another tier for the ribbon UI might solve that, but then again why? It'd just be more debugging that'd need to be done.Along with a bloated Kernel unless it runs on a Maya-esque Kernel with all the tools in script form only loaded on use.

You get in the debate of what's better: More complex UI/Nonintuitive "context sensitive controls" versus having to pop through dozens of programs to get anything done.

As for more debugging? That'd debatable. 1 Big program versus a Suite of medium-sized programs...? If you streamline and bulk up your support team for just the 1 project it could conceivably even save resources... but in reality it could go either way.

DaneO'Roo
October 24th, 2007, 06:15 PM
Tomorrows headlines:

"Microsoft buys Autodesk" :downs:

Don't EVEN fucking joke about that :gonk:


i know this is offtopic, but wouldn't it be nice if there was an all-in-one modeler,auto-UV-er (keep dreaming), image editor, and sculpt tools?

:maya:

Phopojijo
October 24th, 2007, 07:03 PM
Actually Roadkill is a bit better than Maya's UV editor.

http://www.pullin-shapes.co.uk/page8.htm

Apparently it was made by one of the dudes from Psygnosis (http://en.wikipedia.org/wiki/Psygnosis).

Destruction Derby 2 is quite possibly one of the best driving games *ever*.
That or Wipeout... but y'know, same company >.>