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Mass
October 22nd, 2007, 07:10 AM
Are you asking how to make it look like glass in max so as not to be confuse about whats what; or are you asking how to make a glass shader?

If its about max, then go into materials, make two materials, one should be for your clay color, the other the glass. Go into the glass material's menu. Make the diffuse a lightish blue, go over to opacity and set it to 20 or so, then check the double sided box. That will look like glass, and it should help with modeling; I'm sure someone else will tell you how to get glass in-game.

E: model it facing either way, its double sided.

CtrlAltDestroy
October 22nd, 2007, 09:20 AM
Model the glass one-sided (just a plane).

Use a double-sided material symbol ( % ), and optionally a breakable surface symbol ( - ).

OmegaDragon
October 24th, 2007, 02:17 PM
I understand the MC is 70 units tall standing.
1: is that true?
2: how tall is the MC crouching?
3: how high does the MC jump (on a normal jump)
4: how high does the MC jump on a crouch jump?

thanks again in advance.

1)Is that true?:Yes, MC's Height is 70.127 when standing and 65.11 when running I think
2)how tall is the MC crouching?:MC crouch height is 42.455 and 50-65 if you want a tunnel for him to crouch through.
3)how high does the MC jump (on a normal jump)?:Normal jump is 80 units
4)how high does the MC jump on a crouch jump?:Crouch jump is 99 units

Thanks in advance: your welcome :)

MNC
October 24th, 2007, 06:32 PM
You can also import the gbxmodel for reference.

Sever
October 25th, 2007, 01:25 PM
1. Length/width/height of a warthog?
2. " " " of a Scorpion?
3. " " " of a Ghost?

Thanks.

e: I cant import - I'm using gmax. If anyone has a link to a gmax reference model though, thanks as well.

SL1CK1337
October 25th, 2007, 01:43 PM
I'm using gmax. If anyone has a link to a gmax reference model though, thanks as well.

Biped Reference Models Pack (3DS)
http://hce.halomaps.org/index.cfm?pg=3&fid=2571

Vehicle Reference Models Pack (3ds)
http://hce.halomaps.org/index.cfm?pg=3&fid=2572

Weapons Reference Models Pack (3DS)
http://hce.halomaps.org/index.cfm?pg=3&fid=2573

All can be imported into Gmax.

Sever
October 25th, 2007, 01:51 PM
Thanks and +rep! Gotta scale everything up now...

Gamerkd16
October 25th, 2007, 02:34 PM
Not to mention ALL of this is in the HEK:



(length(depth) x width x height)

Full Height (Standing): 18.418 x 29.828 x 70.127
Height (Ready Pose): 28.198 x 39.376 x 65.11
Crouched: 43.372 x 30.719 x 42.455

Warthog (Standard and Rocket Launcher Variant) 191.766 x 134.0 x 104.264
Ghost 137.967 x 144.484 x 57.926
Banshee (open cockpit) 181.368 x 223.696 x 158.011
Scorpion 330.661 x 200.49 x 134.61
Shade Plasma Turret 144.035 x 84.424 x 86.98

This is the maximum height that an object can be while still allowing the player to jump on top of it.
NOTE: Other factors that apply additional velocity to the player may affect this value. The approximate values listed assume the player at standard running speed.

Crouched (Walking): 76
Standing (Running): 80
Crouch Jump (Run,Jump,Crouch): 99

This is the maximum distance that can be between geometry or objects that are at the same height while still allowing the player to jump from one object to the other.

Crouched (Walking): 136
Standing (Running): 312
Crouch Jump (Run,Jump,Crouch): 330

Try reading it people...:eyesroll: