View Full Version : make sound tags
dydo
November 4th, 2007, 07:21 PM
I'm trying to make sound tags from the halo 2 soundtrack. The song I'm trying to make is Halo Theme Mjolnir Mix. I changed it to wav and put it in a folder and when I run the command, it says invalid memory access. I split it into 2 and then put them in. It did this:
C:\Program Files\Microsoft Games\Halo Custom Edition>tool sounds sound\music\hal
o2mjolnirmix ogg 0
Couldn't read map file './toolbeta.map'
Importing sound\music\halo2mjolnirmix
Compressing...
Done.
Compressing...
EAX: 0x00009000
EBX: 0x019C0640
ECX: 0x0012E1D8
EDX: 0x7C90EB94
EDI: 0x019C67B8
ESI: 0x019C0588
EBP: 0x0012E20C
ESP: 0x0012E1F8
EIP: 0x7C91811E, F6 47 05 10 ?????
013F29CA ?????
013F1020 ?????
013F2EA8 ?????
7C911C76 ?????
7C918238 ?????
EXCEPTION_ACCESS_VIOLATION
EXCEPTION (that's all I know!)
C:\Program Files\Microsoft Games\Halo Custom Edition>
Is there anyway I can fix it?
TPE
November 4th, 2007, 07:38 PM
Sounds like you need admin rights on your computer.
dydo
November 4th, 2007, 07:56 PM
Sounds like you need admin rights on your computer.
I fixed it by splitting it into more pieces and changing it to xbox compression. I am the admin also.
MNC
November 5th, 2007, 08:41 AM
Eww, Xbox compression for music. Use ogg and instead of value 1 use something like .5
p0lar_bear
November 5th, 2007, 01:50 PM
No, no, no, you are doing it horribly wrong. ALWAYS use OGG compression for music or ambient sound. XBox ADPCM is reserved for impulse sound effects. And always make it automatically split long sounds. Manual splits don't work the same way.
And people need to get it through their head that an Access Violation exception has nothing to do with user permissions; it a matter of trying to access memory that shouldn't be accessed.
As for the exception itself, did you download the updated OGGVorbis encoder from halomaps? To fix your error, download this: http://hce.halomaps.org/index.cfm?pg=3&fid=1632
dydo
November 5th, 2007, 05:01 PM
No, no, no, you are doing it horribly wrong. ALWAYS use OGG compression for music or ambient sound. XBox ADPCM is reserved for impulse sound effects. And always make it automatically split long sounds. Manual splits don't work the same way.
And people need to get it through their head that an Access Violation exception has nothing to do with user permissions; it a matter of trying to access memory that shouldn't be accessed.
As for the exception itself, did you download the updated OGGVorbis encoder from halomaps? To fix your error, download this: http://hce.halomaps.org/index.cfm?pg=3&fid=1632
how do i make it automatically split it?
MNC
November 5th, 2007, 05:22 PM
First run tool to get the sound file, then check the split into permutations flag in guerilla, and run tool again. You'll see multiple compressing done.
The other way is to create an empty sound_looping tag with split into permutations flag and overwrite that empty file with tool's file...
Forget the second one, just use the first.
dydo
November 5th, 2007, 05:35 PM
First run tool to get the sound file, then check the split into permutations flag in guerilla, and run tool again. You'll see multiple compressing done.
The other way is to create an empty sound_looping tag with split into permutations flag and overwrite that empty file with tool's file...
Forget the second one, just use the first.
whenever i run it, this is wat happens
C:\Program Files\Microsoft Games\Halo Custom Edition>tool sounds sound\music\hal
o2mjolnirmix ogg 0.5
Couldn't read map file './toolbeta.map'
Importing sound\music\halo2mjolnirmix
file_read('data\sound\music\halo2mjolnirmix\halo2_ 01.wav') error 0x000003e6 'Inv
alid access to memory location. '
C:\Program Files\Microsoft Games\Halo Custom Edition>it always happens when it is not split.
p0lar_bear
November 5th, 2007, 11:40 PM
Make sure the file is closed in whatever sound editor you are using.
dydo
November 6th, 2007, 07:08 PM
Make sure the file is closed in whatever sound editor you are using.
i closed, still didn't work, i rebooted, still didn't work either
p0lar_bear
November 6th, 2007, 09:20 PM
Hmm. What is the format of your source WAVs? For music, I always save the WAV to be compiled with a 44KHz sample rate, 16-bit stereo, uncompressed (PCM).
dydo
November 6th, 2007, 09:55 PM
Hmm. What is the format of your source WAVs? For music, I always save the WAV to be compiled with a 44KHz sample rate, 16-bit stereo, uncompressed (PCM).
im using the same thing but it dosen't work
dydo
November 20th, 2007, 04:06 PM
bump
BlackCrypt
May 16th, 2013, 10:08 PM
Always dead ends.
Cortexian
May 18th, 2013, 05:42 PM
Don't bump 6 year old threads.
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