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Jay2645
December 18th, 2007, 02:45 AM
Well, this has been on-again off-again for just under six months now, and finally I decided to go through with it.
In this campaign, you start off as a member of a Spec. Ops ODST squad, with 14 other teammates. I have some (relatively) smart AI that serve as your ODST buddies. I must say, it is awesome fighting next to something like them, but they seem to have nervous twitches (lol). Each mission, you have less and less ODSTs as backup, until you only have 2 buddies left.
It takes place from about midway through Halo 2 (Commander Keyes just found Delta Halo) to just before H3.

I'm implementing a new spawning system. If you die, you don't restart at the last checkpoint. Instead, you are inside an ODST drop pod and land at the last outside area you cleared of all Covenant. This is similar to the Checkpoint system, but looks different.

Unlike other Marine campaigns, you don't fight alongside the Chief. In fact, you only see the Chief once in the entire campaign, and he's a long ways away.

Your HUD does not have a shield or health bar, simply because ODSTs don't have shields, and their HUD doesn't have a health bar. Instead, you have a heartbeat that gets louder as you take more damage. If you die, you have about 9 seconds or so before you restart. In these 9 seconds, hopefully one of your ODST buddies will run over to you and revive you, similar to Star Wars: Republic Commando or Battlefield: 2142. If they stand over you for about 3 seconds, then you live. If not, then you die. Health packs are scattered throughout the levels as well, to make up for your lack of shields.

12/17/07
Missions:
Los Angeles:
Objectives:
1. Locate AI databank remnants. (Failed)
2. Locate AI fragments. (Accomplished)
3. Upload AI data. (Failed)
Covie Victory (Glassed).
Casualties: 1 ODST.

Chicago:
Objectives:
1. Rescue AI stored in databanks. (Accomplished)
2. Eliminate Covenant forces. Use of extreme force granted. (Accomplished)
3. Escape tactical nuke’s blast. (Accomplished)
Human Victory.
Damage: Outskirts intact. City eliminated by Tactical Nuke and Longsword Bombing run.
Casualties: 1 ODST.

New York:
Objectives:
1. Save United Nations building. (Failed)
2. Protect President of the U.N. (Failed, President Assassinated)
Covie Victory (Glassed).
Casualties: 2 ODSTs.

Old Mombassa, Ruins:
Objectives:
1. Fend off Covenant forces until evac arrives. (Accomplished)
Human victory (Covenant Fall Back).
Casualties: 2 ODSTs, Master Chief captured.
Notes: The Battle from the “Believe” ads.

Sahara:
Objectives:
1. Destroy Covie camps for African assault in the desert. (Accomplished: Covie camps destroyed. Covie forces pursued to Cruiser Cascading Punishment.)
Human Victory.
Casualties: 2 ODSTs.

Covenant Loyalist Cruiser Cascading Punishment:
Objectives:
1. Rescue the Chief. (Accomplished: Chief escaped on his own and made it out on Seraph fighter.)
2. Capture/Destroy Cruiser. (Accomplished: Cruiser destroyed.)
Human Victory.
Casualties: 3 ODSTs.
Note: ODSTs are in an airlock at the end which is punctured by a Plasma Grenade, resulting in Explosive decompression. 4 are Rescued by UNSC Cruiser Forward Unto Dawn.

UNSC Shipyards:
Objectives:
1. Secure Shipyards. (Failed, Covies breach the hangar.)
2. Evac Personnel. (Accomplished, Personnel make it to UNSC New Mombassa base)
3. Eliminate Covenant Forces. (Failed, Shipyards destroyed.)
Covie victory (Shipyards destroyed).
Casualties: 1 ODST.

New Mombassa, Ruins:
Objectives:
1. Find Sierra 117 landing site. (Accomplished: Sierra 117 found.)
2. Upload data from Bravo team‘s computer. (Accomplished: Data recovered)
3. Protect data from Covenant. (Accomplished: Data uploaded and destroyed)
Covie victory (Human forces retreat).
Casualties: 1 ODST.
Notes: As seen in the Neil Blockamp shorts.

I actually have Chicago done, but I'm going to remodel it. I made it a long time ago, when it was codenamed Gridlock, and it was one, independent level.

Stay tuned for more updates!

Kalub
December 18th, 2007, 02:59 AM
Ideas are nothing more than that.

JDMFSeanP
December 18th, 2007, 03:35 AM
Do a level in sydney aussieland, the UNSC headquarters.

teh lag
December 18th, 2007, 06:43 AM
Ideas are nothing more than that.

^
Without some actual content to show, I don't think this will survive very long. Campaigns that have threads before they have something to show besides ideas have a nasty habbit of never materializing.

Rob Oplawar
December 18th, 2007, 09:00 AM
How long do you plan on making each level, and how much time do you plan to spend working on each of them?
The rule is generally that it will take you twice as long as you think, but in this case, I have a feeling you're seriously underestimating how much work it is. If you want some friendly advice from someone who's trying something similar, I'd recommend you pick one of those missions and just focus on that, for now, and if it turns out you're a much more efficient worker than I (and I wouldn't be surprised by that, lol) and/or you get a good dedicated team (my team members are all borrowed, after all) and you finish in a reasonable amount of time, only then would it be time to start thinking about a whole campaign.

Con
December 18th, 2007, 10:55 AM
Listen to Rob

Jay2645
December 18th, 2007, 06:25 PM
This project has actually been on-again off-again since I was in UMT.

I made a thread because of the complaints I was getting from filling up the Gallery thread with this crap, so...

How long do you plan on making each level, and how much time do you plan to spend working on each of them?
The rule is generally that it will take you twice as long as you think, but in this case, I have a feeling you're seriously underestimating how much work it is. If you want some friendly advice from someone who's trying something similar, I'd recommend you pick one of those missions and just focus on that, for now, and if it turns out you're a much more efficient worker than I (and I wouldn't be surprised by that, lol) and/or you get a good dedicated team (my team members are all borrowed, after all) and you finish in a reasonable amount of time, only then would it be time to start thinking about a whole campaign.
Each level really should be a little bit shorter then the second level of Halo 1. The longest of them all (Ruins of Old Mombassa) is actually about the same length as Tsavo Highway.
I'm going to work on them one at a time, get them ingame, and once they are all ingame, it's spit and polish from there. I'll be making the missions in the order they go ingame.
My team is mostly borrowed help, too, I'm drawing from the Sigma 1337 team's resource pool, since we don't have much going on right now other then getting our tag sets together.
I'm pretty efficient at this sort of stuff, so I can get a level modeled and ingame in about a week, but it wouldn't be fit for release.

DaneO'Roo
December 18th, 2007, 06:34 PM
Meh, nothing beats my idea of making a sp set in outback australia near Ayers rock and the Ulgas, an ancient artifact/city/watever that came down with the comet (Ayers Rock/Uluru) that is buried deep within teh earths crust, and contains a small underground civilization of a thought extinct race, a higher power than the forerunners.

That, or just multiplayer map set in the same area with caves with rock carvings and goanna lizards for scenery and stuff xD

343guiltymc
December 18th, 2007, 06:53 PM
Wait, what happened to your other projects? They were never done.

Jay2645
December 18th, 2007, 07:04 PM
Wait, what happened to your other projects? They were never done.
Last Resort: Not enough leaked content, plus I couldn't model.
The H1 Jay2645 campaign: No scripts, so I couldn't do anything CMT hadn't already done.
Pirates of the Caribbean MP map: No one seemed interested, so I dropped it.

All my other projects are actually still on, I model them when I get tired of whatever my primary goal is. In fact, this project itself isn't a new project, it's an old one that got put on the backburner. This evolved from my very first serious attempt at a Halo project, which died and came back from the dead when I was in UMT. This is just upping the ante and moving it back to the frontburner.

Mass
December 18th, 2007, 07:12 PM
Jay, you always have ridiculous ambitions that you never complete. Listen to Rob, pick one of those levels ans just make it, I'd say that even with multiple people doing effecient and quality work you've got enough on your plate to be still be at the table well over a year from now. You never seem to finish anything, you should be more practical and industrious if you want to produce things of quality.

Do you remember when I tried to cut the majority of your projects? Take the reponsibility and do it yourself, assuming that you want to get anywhere with your ideas.

Also, storyline is meh and fairly unoriginal, you should be able to do more when working with a universe as cool as Halo's.

Apoc4lypse
December 18th, 2007, 07:14 PM
ODST Spec. Ops Squad Sigma-Omega-Pi (Alpha and Bravo Teams) SP Campaign
so where is it, I clicked on this thread because I wanted to be blinded by sexay pictures of odst's dancing around shooting grunts..

so where are they..

I want my sexay pictures *pout* :lol:

Its probably a good idea, I'll take your word for it, you have my permission to start doing something, if thats what you were waiting for... :confused2:

Edit:

Jay, you always have ridiculous ambitions that you never complete.
Don't listen to this bafoon... he has no idear what hes talkin about...

biting off more then you can chew is always the way to go, its how I got to where I am today, and its how I met my wife, and we are a very happy..

end sarcasm.

Apologies... but I couldn't help it, the fingers just wouldn't stop typing, they made me say it...

Jay2645
December 18th, 2007, 07:19 PM
Jay, you always have ridiculous ambitions that you never complete. Best to shoot for the stars, if you fail, then you hit the moon.
Listen to Rob, pick one of those levels ans just make it, See my edited response.
I'd say that even with multiple people doing effecient and quality work you've got enough on your plate to be still be at the table well over a year from now. I have most of the stuff made, it's BSP work, mostly.
You never seem to finish anything, I finish it, I just never release it or I get tired of updating.
you should be more practical and industrious if you want to produce things of quality. I try my best to make things the best quality they can be.

Do you remember when I tried to cut the majority of your projects? Take the reponsibility and do it yourself, assuming that you want to get anywhere with your ideas. I already cut my projects down to two, one I do when I get bored of the other.

Also, storyline is meh and fairly unoriginal, How so? I only see 1 other ODST campaign out there, and I don't think it's about what happened WHILE MC was being a badass.
you should be able to do more when working with a universe as cool as Halo's. Any suggestions?

.

Apoc4lypse
December 18th, 2007, 07:21 PM
.

I like periods...


er.. ehem... stupid fingers...

Mass
December 18th, 2007, 07:30 PM
.
yeah, if you fail to hit the stars you will most likely blow up in space. My point really was this:

You always try to do too much, and as part of this, nothing ever reaches anything higher than meh. This is far too much for you to think you can do, its not about making a boxy BSP and throwing in some AI, it should be carefully layed out and designed, entertaining both in visuals, gameplay, and story. I can tell you really want to do this, the fact remains that there is no way in hell you'll be able to complete this and have an enjoyable result. I just can't see it happening.

You've bitten off so much more than you can chew that you will probably choke to death. Just some advice. You're welcome.

Jay2645
December 19th, 2007, 12:06 AM
yeah, if you fail to hit the stars you will most likely blow up in space. My point really was this:

You always try to do too much, and as part of this, nothing ever reaches anything higher than meh. This is far too much for you to think you can do, its not about making a boxy BSP and throwing in some AI, it should be carefully layed out and designed, entertaining both in visuals, gameplay, and story. I can tell you really want to do this, the fact remains that there is no way in hell you'll be able to complete this and have an enjoyable result. I just can't see it happening.

You've bitten off so much more than you can chew that you will probably choke to death. Just some advice. You're welcome.
Thanks, Mass.
I'll try to finish this one, but if this thread dies, now you know why.

Anyway, I've gotten a new concept artist, so modeling should start as soon as he gets back with LA's concept, leaving me to write the script.

Higuy
December 19th, 2007, 12:34 AM
i can help with some concept dude add me to xfire or something... i drew a 128 page comic.
Xfire = higuy5

spartan463
December 19th, 2007, 12:51 AM
sounds good keep it up
if you need help I bet one of your old pals, like doom could help

Rosco
December 19th, 2007, 08:35 AM
ODST Spec. Ops Squad Sigma-Omega-Pi (Alpha and Bravo Teams) SP Campaign
so where is it, I clicked on this thread because I wanted to be blinded by sexay pictures of odst's dancing around shooting grunts..

so where are they..

I want my sexay pictures *pout* :lol:

Its probably a good idea, I'll take your word for it, you have my permission to start doing something, if thats what you were waiting for... :confused2:

Edit:

Don't listen to this bafoon... he has no idear what hes talkin about...

biting off more then you can chew is always the way to go, its how I got to where I am today, and its how I met my wife, and we are a very happy..

end sarcasm.

Apologies... but I couldn't help it, the fingers just wouldn't stop typing, they made me say it...

Biting off more than you can chew created strider. Don't take this guy to the same fate. :downs:

Flyboy
December 19th, 2007, 10:46 AM
Though I don't think you realize what your getting yourself into Jay, I'd still gladly help on character development and plot. If your dealing with a squad then you need that.

Umt~Wolf
December 19th, 2007, 01:04 PM
Ok when will you actually give out one of those hmm incredible mods/maps ect?Let us know when you are ready for it - wich brings us too when will it be out:confused2::D

Scooby Doo
December 19th, 2007, 01:21 PM
Everyone has great ideas, but that's just it. They're IDEAS. i'm sure this could go for an awsome sp, if you take the time necesary to create everything from the ground up, testing each level as you play and creating new and innovative ideas. You can't rush art. Although, at its current state, this project is nothing more than thoughts and imagination. I believe if you spend at least 3 months working on content youself before ever going public, you will see a much greater interest and hopefully gain some very skillful team members. Also, as a "team leader", you need to make sure that you are pretty well rounded and you have to be very sociable. Fighting/arguing in the forums is not a very good start(not that you were doing that, just and example). You need to learn a few programs and techniques yourself before you know who you will need help from. Also, getting your name(s) and mod/game/wuteva out there is a pretty difficult thing to do. You need effecient ways to display and promote your stuff in order to gain interest.

the worst thing you will run into durring this online-team type deal is conflict of ideas, and it's hard to crit each other and really discuss each level to perfection. The most ideal situation for a big project is a group of people who know each other personally and who can sit down, face to face, and discuss problems, issues and help give suggestions and ideas. Anyways, i wish you luck. Hopefully you can do something i have yet to achieve myself.

@ WOLF:
listen, it's not really about what you've done before -- but what you aspire to do. You can't go anywhere if you don't know where you're going. Jay has set his goal and knows what he wants to do. Although he might not have the best reputation, he can turn that around if he is committed enough. IMO, he should just ignore most of you. People told the Wright Bros that they couldn't fly, and look at them. They did it. SO telling someone they can't do it because they haven't before means nothing. Oh and btw, i think it's safe to say there is no release date for any project that has just started. But there is a start date and a rough timeline usually.


~Scoob

Flyboy
December 19th, 2007, 02:10 PM
:words:
You said it perfectly.

ima_from_America
December 19th, 2007, 05:53 PM
So, lets see some dat' Chicago level! It might actually shut everyone up... If it looks good, of course.

Jay2645
December 19th, 2007, 09:10 PM
It's mostly streets at the moment, I'd be willing to show some renders if this was Halomods, but they aren't quite ready for Halomaps, let alone here.
Flyboy, I could use some character development for this, you're in. It doesn't quite feel like a squad at the moment, more like a group of friends kicking ass, not working as one. I like the occasional jokes I threw in there:
(ODST-Sarge: Everyone OK? Marine, head count!
ODST-Jenkins: Sir, there’s only 14. We lost someone.
ODST-Sarge: Count yourself, Marine.
ODST-Jenkins: Oh. All squads accounted for.), but if they have to, they'll go.

CtrlAltDestroy
December 19th, 2007, 11:34 PM
stop abusing greek letters

SnaFuBAR
December 20th, 2007, 12:42 AM
to be honest, it doesn't sound like a battle-hardened squad, it sounds more like a group of drunk fraternity boys :/ other than that, it sounds like all the other ideas that have come and gone. full of talk and no content. so i'll regard this as one of those until then.

Kalub
December 20th, 2007, 01:06 AM
^ Right


Don't just use Greek letters, give the squad a personal nickname, like what they would call themselves. Ex: Helljumper might be a paratrooper that jumps behind enemy lines.

Jay2645
December 20th, 2007, 01:07 AM
to be honest, it doesn't sound like a battle-hardened squad, it sounds more like a group of drunk fraternity boys :/ other than that, it sounds like all the other ideas that have come and gone. full of talk and no content. so i'll regard this as one of those until then.
My friend's actually in the Sigma-Omega-Pi fraternity, and they were the ones who came up with some of the jokes, that being one of them.
You were spot-on with that one.

Jay2645
December 20th, 2007, 01:08 AM
^ Right


Don't just use Greek letters, give the squad a personal nickname, like what they would call themselves. Ex: Helljumper might be a paratrooper that jumps behind enemy lines.
Helljumper's already taken.
I like the name Filibuster, since these guys make or break most battles they join, but I'm using it for the Pelican pilot. I could switch the two easily, though.

ima_from_America
December 20th, 2007, 08:46 PM
How about this:
El mal tartas
Yet another thing I learned about the Spanish language.

Jay2645
December 20th, 2007, 10:24 PM
How about this:
El mal tartas
Yet another thing I learned about the Spanish language.
Meh, not quite what I was going for.

I'm starting to like Filibuster being the ODST squad's name more and more. I'm going to think of another nickname for the Pelican.
If anyone has any suggestions for a name of a Pelican (Think something like Foehammer), I'd be more then happy to take them.

Also, the ODST count has been reduced to 10. 15 is just too much to make compelling.

As of now, I have a couple of them named:
Sgt. Robert Harrison "Sarge" (CO)
Pvt. Kay Hamil "Kay"
Pvt. Mark Jenkins "Jenkins"
Pvt. Roger Omas "Roger"
Pvt. Michael Stevens "Mike"
Pvt. Cal Mallard "Cal"
Pvt. Alex Ray "Alex"
Pvt. Chuck Sanchez "Sanchez"
Pvt. Sam Norris "Norris"

The main character doesn't have a name, I figured it would draw you further into the game, like Star Wars: Republic Commando.

Oh, and P.S., how do you change the name of a thread? I did it once, but I can't remember how I did it.

Mass
December 20th, 2007, 10:28 PM
umm....did you even bother googl'ing that name before you chose it?

I know it originally means to pirate or hijack, but in modern english it refers to debates, not quite the action packed name you're searching for.

Jay2645
December 20th, 2007, 10:33 PM
umm....did you even bother googl'ing that name before you chose it?

I know it originally means to pirate or hijack, but in modern english it refers to debates, not quite the action packed name you're searching for.
Yeah, it just sounds awesome. I know what it means, and I was going for the older English version of the term.

I need a name that means something that can turn the tide, something that basically means "Make or Break".

adumass
December 20th, 2007, 10:34 PM
How are you going to make the squad feel like... a squad, instead of just another random group of marines? Won't you need voice actors and a good story? I think you should just focus on one map for now like other people have said, it will be easier that way.

Jay2645
December 20th, 2007, 10:35 PM
How are you going to make the squad feel like... a squad, instead of just another random group of marines? Won't you need voice actors and a good story? I think you should just focus on one map for now like other people have said, it will be easier that way.
I'm working with Flyboy on that one.

I have a group of people I know that would be happy to do some voice acting.

ima_from_America
December 21st, 2007, 08:05 AM
Well, good to hear about an actual storyline. You're starting to sound like Rob.

Limited
December 21st, 2007, 11:43 AM
You know who you remind me of Jay? SVG (Strider) He had good-ish, ideas, started many projects, never finished any of the projects. Strider was an intelligent person, he wasnt just some random noob that couldnt finish projects.

He left/was forced out from e-peer pressure due to not finishing any projects and coming up with good content, we dont want the same to happen to you too. The problem with making new ideas and projects and never finishing them is you never set good time frames, you give up too easily and never have the will power to finish any of the projects, sure its not needed to finish the projects unlike school work or any thing, but still...

Would have liked to see some nice pictures, you've "worked" on this since UMT, which I thought was still around but that is far from the point.

Keep at it, you know you can develop ideas while making the project? Its not the best way to do things but at least you get content made.

Why do you constantly remake bits of maps? That seems to be your biggest problem, you never happy :)

Merry christmas

Corndogman
December 21st, 2007, 03:08 PM
How about just calling the pelican "The Can." Just the last three letters of it. idk it just came to me.

ima_from_America
December 21st, 2007, 04:50 PM
Or they could call the pelican Charon, you know, that guy who brought people to the Greek underworld. Just a thought.

Sunray
December 21st, 2007, 04:58 PM
Pvt. Chuck Sanchez "Sanchez"
Pvt. Sam Norris "Norris"I wonder where the inspiration for these came from :rolleyes:.

Your first post was an interesting read. I quite like the story and setting TBH. I am inclined to agree with Limited's post though. I always get terrified whenever I hear anyone talk about voice acting. These guys you've got willing to do it, they're not young are they? Voice acting is one of the things that can make a level stand out; turning it from good to excellent. If you are going to do it, please make it good quality and not a load of kids reading into a £5 karaoke mike...

Jay2645
December 21st, 2007, 05:51 PM
I wonder where the inspiration for these came from :rolleyes:.

Your first post was an interesting read. I quite like the story and setting TBH. I am inclined to agree with Limited's post though. I always get terrified whenever I hear anyone talk about voice acting. These guys you've got willing to do it, they're not young are they? Voice acting is one of the things that can make a level stand out; turning it from good to excellent. If you are going to do it, please make it good quality and not a load of kids reading into a £5 karaoke mike...
Most of them are in College, I think one or two are in High School, but they passed puberty.

For a quick showing of my modeling ability as of late:
http://i203.photobucket.com/albums/aa115/Jay2645/AT-AT-1.jpg

Also, Charon is a good name, I'll keep that one.

ima_from_America
December 21st, 2007, 09:31 PM
Well, now I can say that I have contributed to something here. Nice model btw.

Jay2645
December 22nd, 2007, 04:21 PM
Well, now I can say that I have contributed to something here. Nice model btw.
Thanks. I'm working on the body still, but I just tagged the thing.

ima_from_America
December 22nd, 2007, 07:26 PM
So, any chance of seeing an AT-AT in Chicago?

Flyboy
December 22nd, 2007, 08:13 PM
I wrote this up in about a half hour, so it's very ruff. But it should be antiquate for the first one level.

*Pelican flies in the background over a night sky. Several ODST’s are inside. Each of them has a different insignia on their armor.(I’ll leave that to you to make up) *

Command - *fuzzy at first, get clearer* Omega, do you read? Over.
Capt. Harper – Copy that command, we hear you loud and clear. Oer.
Command – Copy that. I suppose you all read the debrief.
Capt. Harper – You may want to remind some of us control…Cpl. Dacen
Cpl. Dacen – Too kind sir…
Command – Cut the chatter. Several days ago before the main fleet arrived here we encountered a much smaller force. The orbital defense grid smashed most of the ships including one of the two carriers, curtsy of the chief. However, the ruins of the ship didn’t stay in orbit, the degree of the ship penetrated the atmosphere and crashed into the west side of the North American continent.
Pvt. Marris – Yeah so what?
Command – It crashed into Los Angela, a major city also housing an AI known as Servery. We lost contact with not only the cities population but the AI itself. However Intel suggests that Severy is still functioning.
Cpl Dacen – What the hell’s so important about this AI anyway?
Capt. Harper – Shut it corporal.
Command – Nearly all UNSC AI have coordinates pinpointing the locations of other colonies. Cole protocol is in act, we need to retrieve or destroy the AI before the covenant can use it to locate any of the remaining colonies.
Capt. Harper – What kind of resistance can we expect?
Command – Heavy. The covenant have secured the crash site. But they don’t know your coming. I suggest you keep it that way. The AI should be in the capital building. Retrieve it and ride up to the roof for evac.
Capt. Harper – Roger that. Omega out.

*The pelican lands near an old city highway. Most of the buildings are destroyed and there is scrap everywhere. The player walks through it with about five members of the squad.*

Sgt. Hawkin – Damn, look at this place.
Pvt. Marris – What, you thought a crashed carrier would be pretty?
Sgt. Hawkin – No, it’s just-
Capt Harper – Keep it quiet.

*Player and squad after walking a bit through the highway debris. They take an exit off the highway, and over a mound of ruins there is a clear road with a few covenant brutes and grunts.*

Capt. Harper – Crap, two brutes. Lieutenant (also known as the player), use your sniper rifle and take them from here. We’ll move in put keep the side units focused on us so you can get a clear shot. Move in!

*The squad moves over the mound quietly and get close to the enemy from the side. They haven’t been spotted*

Capt. Harper – Weapons free!

*The ODST’s open fire. Battle scene…not much else to explain. After the enemies are defeated a phantom drop ship drops off a few enemies on a ruined building. There’s a turret in the building that the enemies use. After the player whips the enemy out…*

Cpl. Dacen – Shit ya! That all of them?
Sgt. Hawkin – Probably.
Capt Harper – Command this is omega. Primary drop area is now secure. Please advise?
Command – Motion tracker shows a clear path through the city bridge. Advise you head west and punch through there. The building is only a half click east of the end.
Capt. Harper – Roger that. Come on lets move.

*Player follows the squad through a few streets. They come over a highway bridge (not the bridge command referred to. Instead the highway is simply overhead). Two covenant shade turrets are over head. Two grunts get in and start firing down upon the player and squad. A few Brutes, grunts and jackals come from bellow. After the player eliminates them…*

Command – Omega please be advised, several drop ships have surrounded the capital building and are landing troops. We’re are moving to evac point B.
Cpl. Damen – Evac point B?
Pvt. Marris – The bridge.
Capt. Harper – Copy that command, requesting fire support.
Command – Roger Omega, we are dropping of a Warthog near the bridge. ETA 2 minutes. Clear the LZ over.
Capt. Harper – Roger that, we’re en rout.

*Player follows squad through the streets of the city to the bridge. There is a wide clear area for more expansive combat next to the bridge. An enemy wraith there with a few Brutes and sleeping grunts around it.*

Capt. Harper – Lieutenant, go in there and knock out the sleepers…quietly. We’ll cover you if anything gets messy.

*Player can stealthy knife (I think the melee should use a combat knife because the ODSTs can’t smack someone nearly as hard as the chief) the sleepers. Or he can attack the enemy head on and take out the Brutes, but needs to deal with the several grunts harassing him with plasma pistol and needler fire. If so the squad will charge in and help. The wraith can be destroyed with the fuel rod cannons a few of the grunts have.*

Capt. Harper – Headcount!
Cpl. Damen – 1, 2, 3, 4…Only four, we’re missing one.
Capt. Harper – Count yourself Corporal.
Cpl Damen – Oh, everyone accounted for sir. He he…
Capt Harper – LZ is clear, start your approach.

*Pelican comes down and drops off a warthog.*

Capt Harper - *To player* We can’t risk loosing this LZ. Me and Pvt Marris will stay here. Take Damen and Sgt. Hawkin with you across the bridge and get that AI. Take the Hog.

*Player gets in hog (hopefully) and begins to drive through the bridge. There are two sections: The actual bridge and a sort of large busted up toll booth section. The toll booth section has most of the heavy resistance while the bridge parts carry infantry. I'll leave the battle mechanics to you Jay, seeing as it has nothing to do with the story. At the end of the bridge there is a one way jump for the warthog, but there are a few steel cables that the player can walk on to get back (tsavo highway ring a bell?). After that they fight in the busted courtyard of the capital building then go inside. The squad encounters covenant resistance in between rooms (not much to explain). They take an elevator to the top floor and access the data logs.*

Sgt. Hawkin – I can’t find it!
Cpl. Damen – What?
Sgt. Harris – I mean it’s gone. The AI isn’t here. Boss man you copy.
Capt. Harper – Shit, ya I read you. Keep digging.
Sgt. Hawkin – Wait I think I found something, a log. The AI moved itself to…Chicago....what the hell is Chicago?
Capt. Harper – It’s another city in America. Command please advise.
Command – Captain, get your men back to the LZ. We’re heading to…er…Chicago.
Capt. Harper – You heard the man.

*Player backtracks through the building and outside. Warthog can’t cross because of a one way jump on the end. When they get outside of the capital building…*

Pvt. Marris – Drop ship! *all of this has been through radio btw*
Capt Harper – Get down!
Pvt. Marris – GAH!
Capt. Harper – Man down! Guys get back here ASAP! Command, I need that pelican, I’m heavily outnumbered.
Command – Working on it!

*Player goes back through the bridge on foot. The Captain yelling through the Coms and Pvt. Marris making death noises all the while. Kind of epic and tragic at the same time. The drop ship that attacked Harper flies over the bridge and drops off more troops near the players position. The phantom hovers in the air attacking until you eliminate all of the enemy troops, then it flies away. The player crosses the second section of the bridge. There are dead brutes, grunts and jackals that Harper killed and a dead ODST on the side. There are still a few more brutes fighting Harper. The pelican has landed and is waiting for you to get on.*

Command – Omega, you have 30 seconds.
Capt. Harper – Bloody hold it!
Cpl Damen – Shit! Marris!
Capt. Harper – He’s dead.
Sgt. Hawkin - Freggin perfect!

*Still fighting oncoming brutes*

Command – Damn it omega pile in!
Capt. Harper – There are too many of them to fight. Run for it.

*Player dashed through enemy fire to the pelican. Player might die if he doesn’t eliminate some of the brute resistance. If he makes it, the pelican flies away.*

Chapter two coming up…


It's obviusly not very well written, but I wanted it short and sweet and to the point, and thats what it is. Dialog is good though and thats what I think is important.

Have fun creating it...lol

ima_from_America
December 22nd, 2007, 08:17 PM
That sounds a lot like Metropolis of Halo 2.

Flyboy
December 22nd, 2007, 08:19 PM
The bridge part was actually more or less based off of AOTCR where you have that bridge underground. Except mine is about twice the size and has two sections.

P.S. Metropolis sucked.

ima_from_America
December 22nd, 2007, 08:20 PM
Oh, so THATS what you meant by that part.

P.S. Sadly, I know that.

Jay2645
December 23rd, 2007, 01:53 AM
So, any chance of seeing an AT-AT in Chicago?
No, I made that for a friend of mine. I'm finishing it just so I can have an awesome AT-AT in some future map I might make.

Also, about the script, I may make a couple changes here and there, but I approve.

ima_from_America
December 23rd, 2007, 02:05 AM
Ooh, I got an idea: Coldstar. A mix between Coldsnap BSP and star wars weapons vehicles bipeds etc.

But to the point, have you managed to get any new renders lately?

Jay2645
December 23rd, 2007, 02:17 AM
Ooh, I got an idea: Coldstar. A mix between Coldsnap BSP and star wars weapons vehicles bipeds etc.

But to the point, have you managed to get any new renders lately?

Well, I have about 3 versions of the thing, there was the first one, which was too intact, then there was a second one, which was decimated, and now there's one that I'm making to fit Flyboy's script, just as decimated, just a different layout.

Give me some time to model the new layout and I'll pass out some renders.

ima_from_America
December 23rd, 2007, 02:19 AM
Ok, good to hear that. If I had a choice I would post the one that went with the script.

Jay2645
December 23rd, 2007, 03:24 AM
Well, here's a slight preview of the script. I made a few changes to it, such as changing the names around, adding dialog, fixing grammar, and adding * around the names to indicate Radio chatter.
INSERTION
Music: H1 Theme
(Pelican flies in the background over a night sky. Several ODSTs are inside. Each of them has a different insignia on their armor.)
*Epsilon 264* - *fuzzy at first, get clearer* Omega, do you read? Over.
*Capt. Stevens* – Copy that, Charon, we hear you loud and clear. Over.
*Epsilon 264* – Copy that. I suppose you all read the debriefing.
*Capt. Stevens* – You may want to remind some of us, Charon.
*Cpl. Jenkins* – Too kind, sir…
*Epsilon 264* – Cut the chatter. Several days ago before the main fleet arrived here we encountered a much smaller force. The orbital defense grid smashed most of the ships, including one of the two carriers, courdesy of the Chief. However, the ruins of the ship didn’t stay in orbit, the degree of the ship penetrated the atmosphere and crashed into the west side of the North American continent.
*Pvt. Hamil* – Yeah, so what?
*Epsilon 264* – It crashed into Los Angeles, a major port city also housing an AI known as Slivia. We lost contact with not only the cities population but the AI itself. However Intel suggests that Slivia is still functioning.
*Cpl Jenkins* – What the hell’s so important about this AI anyway?
*Capt. Stevens* – Shut it, Corporal.
*Epsilon 264* – Nearly all UNSC AI have coordinates pinpointing the locations of other colonies. Cole protocol is in act, we need to retrieve or destroy the AI before the Covenant can use it to locate any of the remaining colonies.
*Capt. Stevens* – What kind of resistance can we expect?
*Epsilon 264* – Heavy. The Covenant are having a Birthday Party at the crash site. But they didn't invite us. I want you to express our displeasure at not being invited. The AI should be in the capitol building. Retrieve it and ride up to the roof for evac.
*Capt. Stevens* – Roger that. Omega out.
Capt. Stevens - Everyone got their present?
END INSERTION

ima_from_America
December 23rd, 2007, 01:14 PM
I think I saw that movie on Sci-Fi, but without the Covenant.

Jay2645
December 23rd, 2007, 02:42 PM
Just to give you guys an idea of how far this has come (And how long I have been working on it):
http://umtmapping.freeforums.org/viewtopic.php?t=187

That was one of my old topics. Not the oldest, the oldest actually is on the Filefront forums.

EDIT: The FIRST incarnation of the project:
http://forums.filefront.com/halo-modding-editing/309005-covenant-war-halo-custom-edition-campaign.html

It's not so much that I give up on projects, I just start over on them a lot.

ima_from_America
December 23rd, 2007, 02:53 PM
"Tis better to have started over than to have not started at all"

Any way I could help with textures?

Jay2645
December 24th, 2007, 02:11 PM
Actually, I'm teaching myself how to texture. I have Photoshop CS2, so...
http://i203.photobucket.com/albums/aa115/Jay2645/bridge.jpg
That's the bridge mentioned in Flyboy's script (The one at the beginning). Now I need to destroy it.

fatso784
December 24th, 2007, 05:43 PM
I see a carefully modeled rectangle.

Jay2645
December 24th, 2007, 08:12 PM
I see a carefully modeled rectangle.

You know, I COULD have just box modeled that, couldn't I?
And here I spent the extra time to Plane Model that when I could have box modeled it...

SnaFuBAR
December 25th, 2007, 04:31 PM
that looks nothing like any bridge i've ever seen in my life. please try again, because... that's not a bridge.

Jay2645
December 25th, 2007, 05:03 PM
that looks nothing like any bridge i've ever seen in my life. please try again, because... that's not a bridge.
Yeah... I guess it doesn't. I'll get to work obeying the model Nazi. ;)

Jay2645
December 25th, 2007, 06:12 PM
I'm going to lock this topic due to the fact that only 1 or 2 people actually seems interested, I'll give it a bump from the grave when I have something to show.

I'm not giving up, I'm just going to give myself more time to put something together.