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t3h m00kz
December 19th, 2007, 03:31 AM
K so

baeleted imagery

I managed to create a custom crosshair. It's a TIF, 66x66 with a 64x64 alpha, set all the settings in the .bitmap file for it to work correctly as a 32-bit sprite, and it works in game... Perfectly.

The auto aim works. It works really well. Just, the crosshair doesn't turn red when in range.

Thanks in advance.

p0lar_bear
December 19th, 2007, 03:47 AM
I just checked that against a stock wphi; try setting the flash period, number of flashes, and flash length all to 1.

t3h m00kz
December 19th, 2007, 03:53 AM
I just checked that against a stock wphi; try setting the flash period, number of flashes, and flash length all to 1.

Yeah, I just noticed it was that on other weapons; sorry about this post. I didn't check hard enough the first time.

Taking the time to learn to compile the bitmaps in the first place was so frustrating that I just kinda had a brain fart. ;) Thanks though, Polar.

Terror(NO)More
December 19th, 2007, 12:59 PM
Hey how do you make a reticle that gets bigger when you walk and smaller when you slow down? just woundering because Im wating to make a crosshair.

p0lar_bear
December 19th, 2007, 01:11 PM
Not possible, unless you made it part of the 3D first-person arms.

PenGuin1362
December 19th, 2007, 03:23 PM
it'd be much easier if you just made the flashing color the same as the standard color >_>

t3h m00kz
December 19th, 2007, 08:55 PM
it'd be much easier if you just made the flashing color the same as the standard color >_>

Which is the opposite of what I was actually trying to do ;p