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paintballakid5
December 28th, 2007, 11:43 PM
i know Tons of people know how to do this but i'm one of the ones that doesn't:rolleyes:

so could someone post or just let me know how to add a Ammo meter for a weapon?

i'm tired of making Crappy weapons with no Meter, so if yo could help that would be great:)

Thanks in advance!

Gamerkd16
December 29th, 2007, 12:49 AM
i know Tons of people know how to do this but i'm one of the ones that doesn't:rolleyes:

so could someone post or just let me know how to add a Ammo meter for a weapon?

i'm tired of making Crappy weapons with no Meter, so if yo could help that would be great:)

Thanks in advance!
http://hce.halomaps.org/index.cfm?pg=3&fid=1214

Part of this: Archive (http://www.h2ek.com/resources/hce-tutorials/index.html)

paintballakid5
December 29th, 2007, 01:03 AM
Well thats not what i meant, i mean like on The AR it counts down from 60 alllll the way to 0, that ammo meter... :D

CtrlAltDestroy
December 29th, 2007, 01:28 AM
Create a shader for your ammo meter in guerilla, take the settings, or copy the shader tag from that of the assault rifle/flamethrower. Change the "numeric counter limit" to whatever your weapon's ammo capacity is. I will refer to this shader as example.

In 3dsmax, bring up the material editor. Create however many subobjects in a new multimaterial as how many digit places the quantity of ammo your weapon holds. (ie: If your weapon holds 200 rounds, you would create 3 subobjects, as the numeral 200 contains 3 digits)

Name the first subobject example0. (recall that I am referring to the shader you created as example, change it to whatever your shader name is). Name the second example1, the third example2, etc.

The one called example0 is the counter in the ones digit. The one called example1 is the counter in the tens digit, and so on.

Now that you have your materials set up, just apply them to whatever geometry in the scene, export and compile as usual.


EDIT: Also, if you want something like a covenant carbine ammo meter, you'll have to get more creative. ;)

paintballakid5
December 29th, 2007, 05:03 PM
ok thanks dude! i got it, i think....:D