Patrickssj6
January 2nd, 2008, 08:03 AM
I just felt like doing this </reason>
http://img244.imageshack.us/img244/2162/19068947fk5.png
(Fake Bloom Not Included)
Please read carefully and don't skip any parts unless you know what you are doing.
You can do this tutorial if...
-you have a Nvidia card that is capable at running Halo at highest settings and at a high framerate (>50fps) usually -7,-8 series.
-tearing issues (Halo runs faster (sometimes you don't even notice this); massive lag)
-Nvidia camouflage problem
What do I need?
Latest Nvidia Driver/Control Center
http://www.nvidia.com/Download/index.aspx?lang=en-us
DXTweaker (my settings included)
http://files.filefront.com/DXTweakerrar/;9366190;/fileinfo.html
MapManager (with DXtweaker support)
http://hce.halomaps.org/index.cfm?fid=2758
A brain/2 eyes/at least 1 hand/opt. ePenor/ePuss
http://en.wikipedia.org/wiki/Neanderthal
Installing DXTweaker
Extract the archive (I recommend into the HaloCE directory). Open up DXTweaker and make sure the existing configurations for HaloCE (which I included) are correct (paths etc.) and that's basically it.
Configuring Nvidia
Open up the Nvidia Control Panel.
http://img264.imageshack.us/img264/1010/17210836km7.png
http://img137.imageshack.us/img137/5020/74006190st0.png
Now for the settings...I'll try to explain as much as possible (I actually just quote Wikipedia)
Every time you change a settings from it's original state it will be bold.
Anisotropic Filtering
"...is a method of enhancing the image quality of textures (http://en.wikipedia.org/wiki/Texture_filtering) on surfaces that are at oblique viewing angles..." - Wikipedia (http://en.wikipedia.org/wiki/Anisotropic_filtering)I set this to 16x...even though I'm not sure if this has a direct effect in HaloCE since I don't know how Nvidia affects these settings or how it cooperates with HaloCE in the first place.
Texture Filtering - Quality
"In computer graphics (http://en.wikipedia.org/wiki/Computer_graphics), texture filtering is the method used to determine the texture color for a texture mapped (http://en.wikipedia.org/wiki/Texture_mapping) pixel (http://en.wikipedia.org/wiki/Pixel), using the colors of nearby texels (http://en.wikipedia.org/wiki/Texel_%28graphics%29) (pixels of the texture)." - Wikipedia (http://en.wikipedia.org/wiki/Texture_filtering)I set this to very high, I'm pretty sure this doesn't have a direct effect in HaloCE though.
Threaded Optimization
If you have multiple CPU's, use this.
Now for the vital parts:
Triple Buffering
"In computer graphics (http://en.wikipedia.org/wiki/Computer_graphics), triple buffering is a variant on double buffering (http://en.wikipedia.org/wiki/Double_buffering), a technique for drawing graphics that shows no (or less) flicker, shearing, and tearing artifacts." - Wikipedia (http://en.wikipedia.org/wiki/Triple_Buffering)As you can see, this can help us with the tearing. Set this to "On".
Vertical Sync
"Vertical synchronization (v-sync, vbl-sync) refers generally to the synchronization of frame changes with the vertical blanking interval (http://en.wikipedia.org/wiki/Vertical_blanking_interval)." - Wikipedia (http://en.wikipedia.org/wiki/Vertical_sync)This will defiantly help us with our tearing. Set this to "Force On".
MapManager
http://img151.imageshack.us/img151/9591/awdawdawduw3.png
If you configured everything correctly, this should work perfectly. No more camo errors, no more tearing in VSync / No VSync.
Credits:
DXTweaker - nonatainment
Camo Fix Tutorial - IcebirdCE
MapManager - Skyline & Patrickssj6
This Tutorial - Patrickssj6
:awesome:
http://img244.imageshack.us/img244/2162/19068947fk5.png
(Fake Bloom Not Included)
Please read carefully and don't skip any parts unless you know what you are doing.
You can do this tutorial if...
-you have a Nvidia card that is capable at running Halo at highest settings and at a high framerate (>50fps) usually -7,-8 series.
-tearing issues (Halo runs faster (sometimes you don't even notice this); massive lag)
-Nvidia camouflage problem
What do I need?
Latest Nvidia Driver/Control Center
http://www.nvidia.com/Download/index.aspx?lang=en-us
DXTweaker (my settings included)
http://files.filefront.com/DXTweakerrar/;9366190;/fileinfo.html
MapManager (with DXtweaker support)
http://hce.halomaps.org/index.cfm?fid=2758
A brain/2 eyes/at least 1 hand/opt. ePenor/ePuss
http://en.wikipedia.org/wiki/Neanderthal
Installing DXTweaker
Extract the archive (I recommend into the HaloCE directory). Open up DXTweaker and make sure the existing configurations for HaloCE (which I included) are correct (paths etc.) and that's basically it.
Configuring Nvidia
Open up the Nvidia Control Panel.
http://img264.imageshack.us/img264/1010/17210836km7.png
http://img137.imageshack.us/img137/5020/74006190st0.png
Now for the settings...I'll try to explain as much as possible (I actually just quote Wikipedia)
Every time you change a settings from it's original state it will be bold.
Anisotropic Filtering
"...is a method of enhancing the image quality of textures (http://en.wikipedia.org/wiki/Texture_filtering) on surfaces that are at oblique viewing angles..." - Wikipedia (http://en.wikipedia.org/wiki/Anisotropic_filtering)I set this to 16x...even though I'm not sure if this has a direct effect in HaloCE since I don't know how Nvidia affects these settings or how it cooperates with HaloCE in the first place.
Texture Filtering - Quality
"In computer graphics (http://en.wikipedia.org/wiki/Computer_graphics), texture filtering is the method used to determine the texture color for a texture mapped (http://en.wikipedia.org/wiki/Texture_mapping) pixel (http://en.wikipedia.org/wiki/Pixel), using the colors of nearby texels (http://en.wikipedia.org/wiki/Texel_%28graphics%29) (pixels of the texture)." - Wikipedia (http://en.wikipedia.org/wiki/Texture_filtering)I set this to very high, I'm pretty sure this doesn't have a direct effect in HaloCE though.
Threaded Optimization
If you have multiple CPU's, use this.
Now for the vital parts:
Triple Buffering
"In computer graphics (http://en.wikipedia.org/wiki/Computer_graphics), triple buffering is a variant on double buffering (http://en.wikipedia.org/wiki/Double_buffering), a technique for drawing graphics that shows no (or less) flicker, shearing, and tearing artifacts." - Wikipedia (http://en.wikipedia.org/wiki/Triple_Buffering)As you can see, this can help us with the tearing. Set this to "On".
Vertical Sync
"Vertical synchronization (v-sync, vbl-sync) refers generally to the synchronization of frame changes with the vertical blanking interval (http://en.wikipedia.org/wiki/Vertical_blanking_interval)." - Wikipedia (http://en.wikipedia.org/wiki/Vertical_sync)This will defiantly help us with our tearing. Set this to "Force On".
MapManager
http://img151.imageshack.us/img151/9591/awdawdawduw3.png
If you configured everything correctly, this should work perfectly. No more camo errors, no more tearing in VSync / No VSync.
Credits:
DXTweaker - nonatainment
Camo Fix Tutorial - IcebirdCE
MapManager - Skyline & Patrickssj6
This Tutorial - Patrickssj6
:awesome: