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paintballakid5
January 10th, 2008, 06:33 PM
i've been working on my spiker for sooo long i can't remember when i started but anywho.. today i put it in-game to see how it looked..

and Half the thing was missing!:eek:

So my question to you is what steps did i miss to make this Happen?


http://i170.photobucket.com/albums/u264/paintballakid5/spiker_bug2.jpg



http://i170.photobucket.com/albums/u264/paintballakid5/spiker_bug1.jpg

teh lag
January 10th, 2008, 06:36 PM
If your mesh in 3ds is in editable poly form, convert it to editable mesh. Tool doesn't like editable poly much. Also, be sure all objects are linked to a node.

Also, the whole thing looks odd in FP :\

paintballakid5
January 10th, 2008, 06:48 PM
If your mesh in 3ds is in editable poly form, convert it to editable mesh. Tool doesn't like editable poly much. Also, be sure all objects are linked to a node.

Also, the whole thing looks odd in FP :\


i had it on Editable Poly..

thanks! It works now.. silly me:lol:

EDIT: the reason it looks ODD is because i can't make anims yet, so i'm using Pistol anims for the present moment till i can find out how to Animate...

http://i170.photobucket.com/albums/u264/paintballakid5/spiker_fixed.jpg

demonmaster3k
January 10th, 2008, 08:07 PM
making the anims isnt that hard, getting them to work is

there should be tutorials on the ghost's site that you could use to animate both weaps in FP and 3P

paintballakid5
January 10th, 2008, 08:53 PM
Well yea.. i agree with you 100% but i have 3dsmax9... so i have to use HAX and it doesn't work correctly.. idk i think i'll try it again.. if you know of a tutorial on using HAX lmme know please..

by the way.. can you let me know how to apply sounds to the assault rifle? cuz i made the .sound and i can't figure out what to open in-order to apply the .sound to the weapon..

Invader Veex
January 10th, 2008, 10:37 PM
AR Fire:
Guerilla > open weapons\assault rifle\effects\fire bullet > Events > 1 >Parts>fire and you'll see it.

paintballakid5
January 10th, 2008, 11:42 PM
ok i got it thanks!

Donut
January 10th, 2008, 11:44 PM
odd, i always keep my weapons in editable poly and i never have a problem

Kalub
January 10th, 2008, 11:57 PM
making the anims isnt that hard, getting them to work is

there should be tutorials on the ghost's site that you could use to animate both weaps in FP and 3P

No, I'm afraid its no more than naming conventions, and setting it up in guerrilla. A monkey could do that. (Sorry I had to blow your cover Lag :()

paintballakid5
January 11th, 2008, 12:43 PM
Well i made it an Editable Mesh and now it's working so i'm Happy!

Thanks you guys..

EDIT: i remade the back and some of the from of my spiker It looks Hella better now..