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kenney001
February 17th, 2008, 03:02 AM
I am trying to do an animation for a school project, and I do not have a time window to render all the frames dynamically. Instead, I need to bake the shadows and details onto the object, to decrease rendering time.

The issue lies in, the fact that after I render-to-texture the object, the map it returns does not fit correctly onto the object. It seems to be using the objects old UVW coordinates, with the baked texture.

What do I need to do to get the object to use the new UVW coordinates, or get the render to use the old coordinates. I have treid both the "use existing channel"and "use automatic unwrap" boxes

BEFORE
http://i62.photobucket.com/albums/h94/vote1sanches/help1.jpg
AFTER
http://i62.photobucket.com/albums/h94/vote1sanches/help2.jpg
http://i62.photobucket.com/albums/h94/vote1sanches/help3-1.jpg

--note the black bottom is a corner of the mis-UVWed texture that is apllied to the plain, and is not ALL black.

Any help is welcome.

Kalub
February 18th, 2008, 01:38 AM
Have you tried changing which texture it uses in the render? When you bring up the Render to texture dialog box (hotkey:0) at the very bottom it should have some option circles to set that parameter.

Limited
February 18th, 2008, 01:56 AM
http://www.kaon.com/kb/article.php?id=013

Try following that.