kenney001
February 17th, 2008, 03:02 AM
I am trying to do an animation for a school project, and I do not have a time window to render all the frames dynamically. Instead, I need to bake the shadows and details onto the object, to decrease rendering time.
The issue lies in, the fact that after I render-to-texture the object, the map it returns does not fit correctly onto the object. It seems to be using the objects old UVW coordinates, with the baked texture.
What do I need to do to get the object to use the new UVW coordinates, or get the render to use the old coordinates. I have treid both the "use existing channel"and "use automatic unwrap" boxes
BEFORE
http://i62.photobucket.com/albums/h94/vote1sanches/help1.jpg
AFTER
http://i62.photobucket.com/albums/h94/vote1sanches/help2.jpg
http://i62.photobucket.com/albums/h94/vote1sanches/help3-1.jpg
--note the black bottom is a corner of the mis-UVWed texture that is apllied to the plain, and is not ALL black.
Any help is welcome.
The issue lies in, the fact that after I render-to-texture the object, the map it returns does not fit correctly onto the object. It seems to be using the objects old UVW coordinates, with the baked texture.
What do I need to do to get the object to use the new UVW coordinates, or get the render to use the old coordinates. I have treid both the "use existing channel"and "use automatic unwrap" boxes
BEFORE
http://i62.photobucket.com/albums/h94/vote1sanches/help1.jpg
AFTER
http://i62.photobucket.com/albums/h94/vote1sanches/help2.jpg
http://i62.photobucket.com/albums/h94/vote1sanches/help3-1.jpg
--note the black bottom is a corner of the mis-UVWed texture that is apllied to the plain, and is not ALL black.
Any help is welcome.