Choking Victim
February 18th, 2008, 09:35 AM
I've got a problem with a biped rig I have, the vert's are stretched to the center of the map as if they aren't weighted, but I know every vertex is weighted. According to this post (http://gbxforums.gearboxsoftware.com/showthread.php?p=1172348&highlight=bones#post1172348)at gearbox, bipeds with more than 40 bones fuck up and every vertex with a node index greater than 40 stretches to the center of the map. Does anyone know a way to overcome this? Also, here's my debug.txt:
02.18.08 08:53:34 a hobo pc 01.01.00.0609 ----------------------------------------------
02.18.08 08:53:34 reference function: _write_to_error_file
02.18.08 08:53:34 reference address: 401b13
02.18.08 08:53:34 Couldn't read map file './a_hobobeta.map'
02.18.08 08:53:35 *found 2 adapters...
02.18.08 08:53:35 CreateDevice succeeded with refresh rate = 0
02.18.08 08:53:35 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
02.18.08 08:53:35 Increasing sound decompression buffer size to 1048576 bytes
02.18.08 08:53:35 ### ERROR couldn't add instance to model marker
02.18.08 08:53:35 ### ERROR failed to load model
02.18.08 08:53:38 local player 0, weapon (0x0), deleted unexpectedly
I noticed that the h1 cortana rig has exactly 40 bones, seems like bungie was aware of the issue but never fixed it.
02.18.08 08:53:34 a hobo pc 01.01.00.0609 ----------------------------------------------
02.18.08 08:53:34 reference function: _write_to_error_file
02.18.08 08:53:34 reference address: 401b13
02.18.08 08:53:34 Couldn't read map file './a_hobobeta.map'
02.18.08 08:53:35 *found 2 adapters...
02.18.08 08:53:35 CreateDevice succeeded with refresh rate = 0
02.18.08 08:53:35 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
02.18.08 08:53:35 Increasing sound decompression buffer size to 1048576 bytes
02.18.08 08:53:35 ### ERROR couldn't add instance to model marker
02.18.08 08:53:35 ### ERROR failed to load model
02.18.08 08:53:38 local player 0, weapon (0x0), deleted unexpectedly
I noticed that the h1 cortana rig has exactly 40 bones, seems like bungie was aware of the issue but never fixed it.