p0lar_bear
February 28th, 2008, 05:25 PM
I can't exactly pinpoint when this started happening, but lately, any sound effect will crash sapien and dump this final exception into my debug, be it caused by a biped spawn, weapon drop, moving to a place with ambient background noise, or if I call a sound with sound_[looping/impulse]_start:
02.28.08 02:44:40 EXCEPTION halt in \halopc\haloce\source\sound\sound_dsound_pc.c,#194 0: properties->gain>=0.f && properties->gain<=1.f
I was talking to a couple people, and decided to reinstall my HEK files, but I was first wondering if anyone else has encountered this problem, what caused it, and if they've fixed it with anything besides a reinstall.
For the record, I'm calling stock sound effects and I have messed with the gain (sound_set_master_gain .5) in an attempt to fix this, but to no avail.
02.28.08 02:44:40 EXCEPTION halt in \halopc\haloce\source\sound\sound_dsound_pc.c,#194 0: properties->gain>=0.f && properties->gain<=1.f
I was talking to a couple people, and decided to reinstall my HEK files, but I was first wondering if anyone else has encountered this problem, what caused it, and if they've fixed it with anything besides a reinstall.
For the record, I'm calling stock sound effects and I have messed with the gain (sound_set_master_gain .5) in an attempt to fix this, but to no avail.