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Invader Veex
March 2nd, 2008, 10:55 PM
How do I fix this? I seemed to follow properties in battlerifle and original assault rifle, and used numbers.shader_transparent_chicago as my shader for the numbers, and yet this still comes up. :|
Number planes are under one material\texture group (whatever it is?) together

And yeah I know this rifle may not look great to you, but that's not really what I'm wondering right now. (And yeah numbers are sideways, I know)

http://img145.imageshack.us/img145/11/numwo6.jpg

http://img258.imageshack.us/img258/7408/num2je0.jpg

SuperSunny
March 2nd, 2008, 10:57 PM
Rotate marker?

Higuy
March 2nd, 2008, 10:58 PM
I played around with the shader once...But I do think Sunnys right by rotating the thing and modifing the shader.

Invader Veex
March 2nd, 2008, 10:59 PM
I'm not really talking about how it's rotated. I make one shot, it goes from 00 to 99. Another from 99 goes to 88

Higuy
March 2nd, 2008, 11:00 PM
Copy the origional Assult rifle shader and try or did you do that?

Ki11a_FTW
March 2nd, 2008, 11:02 PM
you apply one of the numbers with the material id name of numbers0 to the first plane, then apply a second numbers material with the name of numbers1
. The numbers1 indicates the tens place and numbers0 indicate the tens place
(i might have it backwards) and it also looks like you need to rotate your uvws on the planes

Invader Veex
March 2nd, 2008, 11:23 PM
Thanks. Worked. +rep. Lock.