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Newbkilla
July 4th, 2009, 05:48 PM
Yea, easy way I use to tone that down is to lower the contrast using the special tool below it, Legacy?

legionaire45
July 4th, 2009, 06:28 PM
(boxes)
If you haven't already taken a look at it, I'd recommend going over this (http://www.game-artist.net/forums/spotlight-articles/42-tutorial-hard-surface-texture-painting.html) tutorial here. Right now the paint like material really doesn't look much like paint - it looks like you were trying to make a metal base texture and just recolored it for the paint effect. At least in my uneducated-lame-o-texturer-opinion :P.

Disaster
July 5th, 2009, 12:31 PM
Looks like you overused sponge and palette knife modifiers. You definitely need to create a new base before doing anything else. Now onto the scratches, they are way to thick and are a solid color only. They are also in completely ridiculous places. Its ok to have some worn paint on the edges but don't do it with white :|. Have it showing the underlying material such as metal. Not a boring blurry white brush stroke :|

I suggest going back and redoing the skin.

killer9856
July 5th, 2009, 12:50 PM
Crates look funny. Seems like you put a color on a layer and set it to overlay.

Try to avoid that :)

Roostervier
July 5th, 2009, 02:54 PM
Do you use a tablet? I think a lot of your scratches will improve if you get one. Right now they just look like marks you drew. Seriously though, if you don't have one and can afford one, it is infinitely worth it; get one.

CSFLOYD
July 5th, 2009, 03:33 PM
Do you use a tablet? I think a lot of your scratches will improve if you get one. Right now they just look like marks you drew. Seriously though, if you don't have one and can afford one, it is infinitely worth it; get one.
Can you help me find a good priced one? I am a very bad product searcher and I do not know what tablet is good and what tablet is bad, and yes I will redo the texture.

Invader Veex
July 5th, 2009, 03:38 PM
Can you help me find a good priced one? I am a very bad product searcher and I do not know what tablet is good and what tablet is bad, and yes I will redo the texture.

intuos3 6x8. I have it, its a nice size, and it is very useful. I think I got mine new around $270.

But I think the intuos4 series is out and selling the same size for around $330.

This is american money.

Hunter
July 5th, 2009, 04:12 PM
http://i58.photobucket.com/albums/g268/martynball/halo3odstmagnum6.jpg

I put the ejection port in the completly wrong place last time, seems better this time I think...

Roostervier
July 5th, 2009, 04:16 PM
intuos3 6x8. I have it, its a nice size, and it is very useful. I think I got mine new around $270.

But I think the intuos4 series is out and selling the same size for around $330.

This is american money.
I'm sure this isn't what he imagined when he was thinking of getting one that was well priced. Your best bet is to search ebay or amazon or any place like that for good deals. Just make sure you get a larger one, like a 6x8. If it's small, tbh you've wasted your money. IIRC someone said they found an Intuos for ~$80 USD (maybe it was MetKiller Joe?), you should probably ask them.

Hunter
July 6th, 2009, 11:48 AM
After hours of experimenting with different lights, filters ect... I have finally managed to get some decent renders which bring out the details and curves.

http://i58.photobucket.com/albums/g268/martynball/finalodstpistol_1.jpg
http://i58.photobucket.com/albums/g268/martynball/finalodstpistol_2.jpg

I have moved the ejection port to a place which seems more realistic.
http://i58.photobucket.com/albums/g268/martynball/finalodstpistol_3.jpg

And some wireframes:
http://i58.photobucket.com/albums/g268/martynball/finalodstpistol_wireframe_1.jpg
http://i58.photobucket.com/albums/g268/martynball/finalodstpistol_wireframe_2.jpg

And the unwrap:
http://i58.photobucket.com/albums/g268/martynball/template-1.jpg

SnaFuBAR
July 6th, 2009, 02:24 PM
I'm disappointed that you didn't model the chamber.

ExAm
July 6th, 2009, 02:41 PM
I'm disappointed that you didn't model the chamber.^This. If you're going to see the chamber in FP, don't just texture a black hole into it, put some effort into making it look good.

Hunter
July 6th, 2009, 04:03 PM
You have a point, I wanted to keep the triangle count as it is. But it is relatively low, so I could add it.

Chainsy
July 6th, 2009, 04:11 PM
FFFFFFFFFFFFFFFFFFF, if you do, better not mess up the objects locations on the unwrap, I already finished texturing 1/3 of it. >:(

Hunter
July 6th, 2009, 04:35 PM
It will mess up parts, because I will be adding new faces and stuff. So hold on texturing. You can texture the handle section and other small parts. But try and avoid texturing the magazine and top section of the template.

Chainsy
July 6th, 2009, 04:38 PM
Good, because the grip and handle are what I have done.

Hunter
July 6th, 2009, 04:50 PM
Okay good. I would stop for now if I where you, because I will probably need to move parts around as well.

Roostervier
July 6th, 2009, 04:52 PM
Send the rest of your messages about your pistol via PM or IM.

Chainsy
July 6th, 2009, 05:26 PM
Well since I can not work on it until the model is revised, here is the finished grip.
http://i305.photobucket.com/albums/nn229/1chains1/render.jpg
http://i305.photobucket.com/albums/nn229/1chains1/render2.jpg

BobtheGreatII
July 6th, 2009, 05:37 PM
Lol, looks Forerunner. Also, do not render so dark.

Hunter
July 6th, 2009, 05:41 PM
I don't have a good understanding of chambers, so I have modelled in a basic chamber shape. I have also added a bit of detail to the magazine to give a more realistic look and feel. Animations will look nicer.

I will post images when finished unwrapping new parts.

Roostervier
July 6th, 2009, 05:46 PM
You're metal is really cloudy and the rubber looks nothing like rubber. Also, the entire grip should be rubber.

Hunter
July 6th, 2009, 06:21 PM
Triangles: 2532
http://i58.photobucket.com/albums/g268/martynball/finalodstpistol_4.jpg
http://i58.photobucket.com/albums/g268/martynball/finalodstpistol_5.jpg
http://i58.photobucket.com/albums/g268/martynball/finalodstpistol_wireframe_3.jpg
http://i58.photobucket.com/albums/g268/martynball/finalodstpistol_wireframe_4.jpg
(Btw, the weird lines on the last two pictures is because of the shadows)

And here is a fp shot:
http://i58.photobucket.com/albums/g268/martynball/finalodstpistol_fp_1.jpg
(I am not master at setting up origins btw).

Joshflighter
July 6th, 2009, 06:51 PM
I had this whole thing with this, and stuff, but I deleted it all. I hated it.

-Re-rendering

Heathen
July 6th, 2009, 06:56 PM
The texture on that pistol is uuuugly.
Whoever's it is.

Also, why are there about 3 or 4 of those in production atm?
Next time ODST shows any gun with some kind of alteration its going to be stormed all over.
Just like the SMG was.

Joshflighter
July 6th, 2009, 06:57 PM
http://i303.photobucket.com/albums/nn159/Joshflighter/scifirontier.jpg



The texture on that pistol is uuuugly.
Whoever's it is.

Also, why are there about 3 or 4 of those in production atm?
Next time ODST shows any gun with some kind of alteration its going to be stormed all over.
Just like the SMG was.


I think it was Lag who did the first one. Then a month or more later, I was asked to do one.. and from there on, everyday someone was making one.

BobtheGreatII
July 6th, 2009, 08:50 PM
I think it was Lag who did the first one. Then a month or more later, I was asked to do one.. and from there on, everyday someone was making one.

CtrlAltDel and I did one the day after ODST was show at E3. CtrlAltDel was shameless though and actually used the Halo 3 pistol for his model. I modeled mine from scratch.

CtrlAltDestroy
July 6th, 2009, 09:00 PM
Lag? :d

Roostervier
July 6th, 2009, 09:06 PM
He's only as shameless as bungie

Llama Juice
July 6th, 2009, 09:12 PM
http://img32.imageshack.us/img32/4806/forgottontrail.jpg

yarp.

Chainsy
July 6th, 2009, 09:30 PM
Too much blur on the left side, the pathway in the middle is dragging my eye back up to the blurred part.

BobtheGreatII
July 6th, 2009, 11:29 PM
Lag? :d

Oh shi- sorry Ctrl, I'll fix it. lol.

Reaper Man
July 7th, 2009, 10:49 AM
Eh, because this is such a minor thing, I see no point in making a thread for it. I'm in need of a favicon for my website (http://www.feignphoto.com/) The one I have is sorta.. bland, idk. I guess it serves the purpose, but if anybody else has any better ideas I'd like to hear them.
http://www.feignphoto.com/favicon.ico

Advancebo
July 7th, 2009, 10:53 AM
http://img32.imageshack.us/img32/4806/forgottontrail.jpg

yarp.

How dare you experiment with your growth ray.

DEElekgolo
July 7th, 2009, 12:48 PM
http://img32.imageshack.us/img32/4806/forgottontrail.jpg

yarp.
Needs moar vignetting (http://en.wikipedia.org/wiki/Vignetting).

Chainsy
July 7th, 2009, 01:03 PM
What is with you and that technique dee?

Llama Juice
July 7th, 2009, 01:16 PM
I thought about it Dee, decided to try it with just using blur rather than darkening it 'cause I was basically just wanting to use it for my background on my lappy.... and thought the dark edges would look weird.

Reaper Man
July 7th, 2009, 01:19 PM
Blur looks fake. Vignetting will draw your attention to the center of the frame, just keep it subtle.

Hell, you could have slightly off-center vignetting, but only slightly.

For a more genuine tilt-shift look, try:
http://tiltshiftmaker.com/

E:
I deliberately overdid it, so you get the idea.
Protip: to get the defocusing like that, rotate your image portrait before uploading.
http://img9.imageshack.us/img9/9000/forgottontrailtiltshift.jpg

Looks more realistic like this, but your blurred image spoils it.
http://img4.imageshack.us/img4/9000/forgottontrailtiltshift.jpg

<3 tilt/shift

JunkfoodMan
July 7th, 2009, 01:21 PM
Eh, because this is such a minor thing, I see no point in making a thread for it. I'm in need of a favicon for my website (http://www.feignphoto.com/) The one I have is sorta.. bland, idk. I guess it serves the purpose, but if anybody else has any better ideas I'd like to hear them.
http://www.feignphoto.com/favicon.ico

Is that the colour/shade of your logo? If so, don't use it. Make it black, and give the background transparency. It would look a lot better on most web browsers.

Reaper Man
July 7th, 2009, 01:34 PM
Is that the colour/shade of your logo? If so, don't use it. Make it black, and give the background transparency. It would look a lot better on most web browsers.
Will give it a go.

Reaper Man
July 8th, 2009, 09:47 AM
Is that the colour/shade of your logo? If so, don't use it. Make it black, and give the background transparency. It would look a lot better on most web browsers.
Ok, it's now black. I'd make the aperture blades the same blue as the background, but it's so close to black... Eh, should I bother or just leave it as it is?:
http://www.feignphoto.com/favicon.ico

Spartan094
July 8th, 2009, 04:53 PM
http://fc08.deviantart.com/fs48/f/2009/189/2/3/Halo_3_Emotion_Wip_2_by_advancedspartan.jpg
Halo 3 Emotion WIP I did.
I used teh shot tags since its 4014x2258. I have a deviantart which I posted it on.

How does it look? And yes the black background doesn't look so hot.

Credits to bungie for the models and such.

Roostervier
July 8th, 2009, 04:54 PM
Fix the visor uvs and change the material. As of now it looks pretty bad.

Spartan094
July 8th, 2009, 04:56 PM
Don't worry I will. I have been messing around with the mats but I can't seem to get it to look as good. As of now the lighting is ok but I will change the mats.

Hunter
July 8th, 2009, 05:08 PM
Open the texture and apply a sharpen filter to it once. It might make it look a bit better. And you should add a HDRI enviroment to make the visor look better.

killer9856
July 8th, 2009, 06:55 PM
New texture I made for Killa_FTW map

There is an AO and Normal btw.

http://i148.photobucket.com/albums/s15/SAH1R/SHOTSSHOTSHOTS.jpg

Roostervier
July 8th, 2009, 06:59 PM
To be honest I think it would look much better if you inverted the height (making the low parts high and the high parts low) and made the dark parts light... and the light parts dark. d:

Ki11a_FTW
July 8th, 2009, 07:04 PM
you serve me well killer ;)

killer9856
July 8th, 2009, 07:21 PM
Thanks flyinrooster for the tip. Thanks to disaster for helping me execute it :)

New onehttp://i148.photobucket.com/albums/s15/SAH1R/LALALALA.jpg

SMASH
July 8th, 2009, 08:36 PM
killer why don't you render?

killer9856
July 8th, 2009, 08:40 PM
Im using a viewport shader. They make my work look good :)

Spartan094
July 8th, 2009, 08:44 PM
http://i214.photobucket.com/albums/cc286/Brandon094/Halo3emotionwip3.jpg
It's better improvement then the last one. Added a skylight to it and checked Light Tracer while improving the visor by a ton. I'm still trying to improve the armor but I might have to start from scratch. Hows the lighting?

DEElekgolo
July 8th, 2009, 09:05 PM
Fix the AR.

kid908
July 8th, 2009, 09:49 PM
Triangles: 2532
http://i58.photobucket.com/albums/g268/martynball/finalodstpistol_4.jpg


I'm ashamed of that chamber...

here's something that might help.

fg0-vfb6c7Q
v-DATym2JlI

JunkfoodMan
July 8th, 2009, 10:40 PM
Ok, it's now black. I'd make the aperture blades the same blue as the background, but it's so close to black... Eh, should I bother or just leave it as it is?:
http://www.feignphoto.com/favicon.ico

I'd leave it as it is. The favicon looks great now

Reaper Man
July 9th, 2009, 12:29 AM
I'd leave it as it is. The favicon looks great now
Alright cool, thanks man.

Hunter
July 9th, 2009, 08:04 AM
@Kid. Cheers for the videos, they will help next time I do a weapon, but I didnt really study the inside mechanism of how it works for this. What I have added it just a quick addon as I already had it unwrapped. So i'm not going to start changing it again.

Also, you see if for a split second, no need to start making it function properly. If it was a bigger gun which took longer to reload and fire ect.. then I would make it a bit more detailed.

Cheers though :) I will keep in mind how it works for my next weapon, dunno what it is going to be because I think I have done almost all of the human weapons...

Done:
Spiker
Magnum
Silenced Magnum
SMG/Silenced
Sniper
Assault Rifle
Battle Rifle - Might redo with a more fancy version from Halo 3 Art book.
Spartan Laser
Missile Pod

Not done:
Shotgun - Need to this one :)
Rocket Launcher
Plasma Rifle
Plasma Pistol
Sentinal Beam
Plasma Cannon
Machine Turret
Mauler
Fuel Rod Gun
Gavity Hammer
Flamethrower
Brute Shot

Actually, I have a lot of weapons to do. Cba Lmao.

ExAm
July 9th, 2009, 10:07 AM
Design something for chrissakes! Stop modeling stuff that's been done!

Hunter
July 9th, 2009, 12:02 PM
I have actually been designing a ship. Simular to the Sparrow-Hawk. I want it to have a pelican feel to it as well. I need to sit down for a while and draw it.

But like I said loads of times, I need a tag set for arboreous... im not using shitty stock weapons...

NuggetWarmer
July 9th, 2009, 12:04 PM
bra bra bra
http://i164.photobucket.com/albums/u27/foxymccloud/Modeling/sexysandtrap.jpg
wecom to shandy-wok may i take wor ordah

Heathen
July 9th, 2009, 12:06 PM
eh.
Not much to go by.
Looks alright I guess?

Spartan094
July 9th, 2009, 12:41 PM
I don't like that smoothing, seems to look like mud. Looks accurate.

PenGuin1362
July 9th, 2009, 04:09 PM
Design something for chrissakes! Stop modeling stuff that's been done!

Ya know, what he's doing is no different than what me and snaf do. I get the most enjoyment out of modeling real life weapons, those were made fucking thousands of times before >_> he just gets more enjoyment out of making halo 3 weapons.

Corndogman
July 9th, 2009, 05:32 PM
bra bra bra
PIC*
wecom to shandy-wok may i take wor ordah

FINALLY someone realized that the sandtrap structures aren't just straight angles, and actually are smooth. All of the models so far weren't smooth.

Looks pretty nice though nugget, although something seems off about the spires, but i cant place my finger on it.

NuggetWarmer
July 9th, 2009, 06:27 PM
Only two of them are right lol.

There's differences between almost each spire, I just haven't modeled those yet.

kid908
July 9th, 2009, 06:44 PM
I want some Input on what to fix before actually finishing this up.

http://i113.photobucket.com/albums/n211/kid908/IMG_0003.jpg

Name:
Gregory House M.D.

Rob Oplawar
July 9th, 2009, 10:06 PM
It doesn't really look like him, imo.

klange
July 9th, 2009, 10:27 PM
Eh, at least I could tell it was House... but yeah, what Rob said.

Ki11a_FTW
July 9th, 2009, 10:29 PM
mouth is to scrunched up, eyes are to big

DEElekgolo
July 9th, 2009, 10:53 PM
Shirts don't wrinkle like that. The face is what is really not proportional. The whole face seems to have a completely different perspective from the head its self.

Heathen
July 10th, 2009, 12:42 AM
Shirts don't wrinkle like that.
Yours dont.
When you have muscles they do.

Also, you started the head big and ended the chin small.
everything above his eyebrows seems right.

rossmum
July 10th, 2009, 02:29 AM
The shirt looks alright to me, what threw me are the proportions on the face. I didn't know who it was until I read the spoiler, and I've spent the last few weeks doing almost nothing but watching House...

kid908
July 10th, 2009, 08:44 AM
Cool. I'll redraw it with actual rough porportion lines. Head size of old people always throw me off if I don't have the exact porportion grid laid out on paper. I'll prob have an update tomorrow

Dee, yes shirts wrinkle like that. Just b/c yours don't doesn't mean it defies the law of physics =D


Good thing I stop right there, the shirt design was going to take a while.

Snowy
July 10th, 2009, 03:45 PM
http://i2.photobucket.com/albums/y37/snowysnowcones/marilyn_lisa.png

http://i2.photobucket.com/albums/y37/snowysnowcones/lisa_monroe_updated.png

Comments appreciated.

Thanks

Newbkilla
July 10th, 2009, 03:48 PM
Okay? You did a few paint daubs and changed the hue of the Mona Lisa?

Heathen
July 10th, 2009, 03:54 PM
bottom one is better

Snowy
July 10th, 2009, 03:59 PM
Okay? You did a few paint daubs and changed the hue of the Mona Lisa?
It's from scratch, they're vectors

e:
post 777 :D

CSFLOYD
July 10th, 2009, 04:20 PM
http://i863.photobucket.com/albums/ab195/STFL0YD/EpicSuccessGirl.png
"Epic Success Girl is here to improve this thread."

How does it look?

Disaster
July 10th, 2009, 04:27 PM
looks like an epic fail

Snowy
July 10th, 2009, 04:28 PM
looks like an epic fail
x2

CSFLOYD
July 10th, 2009, 04:52 PM
Lol, well I cant say I dont agree.

kid908
July 10th, 2009, 06:25 PM
Is Proportion correct now? If it is, I'll start filling in details if it is. Note that the lines were artificially darkened digitally so you can see them.

http://i113.photobucket.com/albums/n211/kid908/proportion.jpg

ExAm
July 10th, 2009, 07:31 PM
It looks nothing like house. Use a reference.

kid908
July 10th, 2009, 07:36 PM
T.T no detail yet but ye I am using a reference.

Edit: I just noticed the nose is too long. Fixing that*

http://img200.imageshack.us/img200/5783/hughlauriehouse.jpg

Malloy
July 10th, 2009, 07:45 PM
That's Hugh Laurie. His british productions are awsome :P

Your pictures nose looks nothing like his, also you've gone over board on the eyebrows, the eyebrows aren't curved as much yours are.

kid908
July 10th, 2009, 08:17 PM
=P I'll continue. i wasn't going for the exact look of him since this is a basic outline. Now I'll go into detail and make him look like house since you haven't talked about proportion, so I'm assume it's the correct proportion.

Here's something to look at in the meantime. It's your first look at me! I'll upload a larger version when I have time.

It's a tribute to Arcimbodo. I combined his art style with mine and filled it in with my interests. It's also open for interpretation.

http://i113.photobucket.com/albums/n211/kid908/Medium-1.jpg

ExAm
July 10th, 2009, 09:25 PM
T.T no detail yet but ye I am using a reference.

Edit: I just noticed the nose is too long. Fixing that*


The lines you have on his face in your drawing are far too heavy. Focus more on creating minor facial features like wrinkles with shading instead of with lines.

kid908
July 10th, 2009, 09:48 PM
Note that the lines were artificially darkened digitally so you can see them.

Exam... oh sorry, next time, I'll make you squint to see barely visible lines on a nearly blank piece of paper if that's better:) If I did not, you'll prob won't even see the parts that you said were too dark

Llama Juice
July 11th, 2009, 12:40 AM
http://img205.imageshack.us/img205/9766/78519218.jpg

http://img117.imageshack.us/img117/9061/52395808.jpg

stairs woo

making a small alleyway thinger that'll be in UT3. I wanted to start with the stairs lol

Snowy
July 11th, 2009, 12:52 AM
cool stairs. Always good to start with stairs when making a map


http://i2.photobucket.com/albums/y37/snowysnowcones/_monroe_update_again.png

ExAm
July 11th, 2009, 01:09 AM
Exam... oh sorry, next time, I'll make you squint to see barely visible lines on a nearly blank piece of paper if that's better:) If I did not, you'll prob won't even see the parts that you said were too dark
whoosh. You completely missed the main point. Don't add facial wrinkles with lines. Use shading. If you use lines to create those, it'll always look wrong unless you're trying to do cartoon line art.

And don't try to act fucking smug when I try to give you a little advice.

SnaFuBAR
July 11th, 2009, 01:30 AM
chill out, explain calmly.

paladin
July 11th, 2009, 02:00 AM
http://img205.imageshack.us/img205/9766/78519218.jpg

http://img117.imageshack.us/img117/9061/52395808.jpg

stairs woo

making a small alleyway thinger that'll be in UT3. I wanted to start with the stairs lol

Whats sticking out the side of the stair?

Llama Juice
July 11th, 2009, 07:53 AM
bolts and such to hold the brackets that hold the stairs on.

Newbkilla
July 11th, 2009, 09:26 AM
Those are way too far sticking out to be bolts, they are more like this-

http://www.globalfastenermarket.com/upload/1006/image/Bolts5-4-07.jpg

See how they abruptly end at the tips?

MetKiller Joe
July 11th, 2009, 09:31 AM
What about the bolt in the middle of that picture?

Honestly, it still fits into the picture. If you have a threaded bolt and it's being secured by two nuts on either side, it does the job.

Chainsy
July 11th, 2009, 11:55 AM
Looks ok, only problem I have is that the furthest bar on the corner looks anorexic.



chill out, explain calmly.
:lmao:

kid908
July 11th, 2009, 06:49 PM
Hopefully this one is better than the last. So... any Crit? And Exam, I draw in the darker lines for an idea of the facial features, they get erased and redone in shading.

http://i113.photobucket.com/albums/n211/kid908/housewip.jpg


And I started working on a "Photoshop" Optimus Prime. It's actually done in Paint Shop Pro instead of Photoshop. This is my first try at digital painting so what do you think so far?

http://i113.photobucket.com/albums/n211/kid908/optimus.jpg

Corndogman
July 11th, 2009, 09:41 PM
The mouth is still way messed up, and you should have been able to see that compared to the reference. it looks like hes puckering his lips or something, but that's definitely not the shape of his jaw. nose could also use some reshaping.

Darqeness
July 12th, 2009, 03:07 AM
This is the first model I've ever showed publicly. It's a simple, intendedly low-poly surveillance camera to be used as a prop in a Source map I'm working on. I haven't attached the camera to the stand yet as I'm trying to get it animated in the engine.

http://www.modacity.net/forums/picture.php?albumid=127&pictureid=892

http://www.modacity.net/forums/picture.php?albumid=127&pictureid=893

110 polys, not intended to have a ton of detail. Most of it will be in the skin. If there's any suggestions on how to improve it in any way, please let me know.

Also the map I'm working on is a recreation of the Shadow Moses Island decontamination facility from Metal Gear Solid. If any of you have played it you may recognize this screenshot. Otherwise I've done something horribly wrong. :tinfoil:

http://www.modacity.net/forums/picture.php?albumid=127&pictureid=894

It's a little dark but those are definitely not the final lighting in the map.

ExAm
July 12th, 2009, 03:33 AM
Looks good for its intended purpose.

Snowy
July 12th, 2009, 01:59 PM
Not finished
http://i2.photobucket.com/albums/y37/snowysnowcones/mockup.jpg

"Opportunity Awaits"

Llama Juice
July 12th, 2009, 02:06 PM
too full? does it just end on the sides there?

Also... there's no shadows on anything... it makes it look weird

Snowy
July 12th, 2009, 02:08 PM
I suppose it could be a wrap around design... Yeah, no shadows yet, I just wanted to see what it would look like on a tee. Thanks for the comment

BobtheGreatII
July 12th, 2009, 02:09 PM
I suck with drawing perspectives to be honest. But the wood, the wall, the canvas, and the paint bucket, just don't seem to flow well with me. Something just looks.... off, but I can't really tell what it is.

kid908
July 12th, 2009, 02:58 PM
Is this an actual shirt or in photoshop?
I'm with Llama on this, you need a bit of shadow in there and your wood tiles seems to not be perpendicular to the wall or parallel either. I don't know why but what you said about the bucket and canvas pops out...

Llama Juice
July 12th, 2009, 06:29 PM
i'd also break up that brick wall... in some way.

I don't like how it's one big square image.

I'd toy with breaking off part of the wall or something like that so that the top of the image isn't just flat all the way across... it just looks weird. IMO

http://img41.imageshack.us/img41/823/photo546.jpg

That's one of my favorite shirts I have, and... they used their negative space just as well as their positive space.

I don't want to say to scrap your idea, but I think you might be able to get it across better in a more interesting environment. Think if the aisle was setup at a park You could have the trees and such behind it without the need to actually paint a full scene. Also... get rid of the paint bucket, give em a pallet 'cause... you have a bunch of colors there... and one bucket of paint... it doesn't make sense lol.

Futzy
July 12th, 2009, 06:59 PM
http://img440.imageshack.us/img440/2894/wiph.jpg
full- http://img233.imageshack.us/img233/8336/wip.jpg
Hunter's pistol, my first texture. currently working on the handle, don't even look at anything else.
DEEfag showed me how to do it

Snowy
July 12th, 2009, 07:33 PM
i'd also break up that brick wall... in some way.

I don't like how it's one big square image.

I'd toy with breaking off part of the wall or something like that so that the top of the image isn't just flat all the way across... it just looks weird. IMO

image (http://img41.imageshack.us/img41/823/photo546.jpg)

That's one of my favorite shirts I have, and... they used their negative space just as well as their positive space.

I don't want to say to scrap your idea, but I think you might be able to get it across better in a more interesting environment. Think if the aisle was setup at a park You could have the trees and such behind it without the need to actually paint a full scene. Also... get rid of the paint bucket, give em a pallet 'cause... you have a bunch of colors there... and one bucket of paint... it doesn't make sense lol.

But the paint bucket has a little galaxy in it!!! :( (you probably have to see it at higher res)

I like your idea about the park.

Thanks for the comments thus far.

Joshflighter
July 12th, 2009, 08:31 PM
Disasters help + me not being lazy = me modeling this:

http://i303.photobucket.com/albums/nn159/Joshflighter/render11copy.jpg

Thanks Disaster. :p

Invader Veex
July 12th, 2009, 08:48 PM
full- http://img233.imageshack.us/img233/8336/wip.jpg
Hunter's pistol, my first texture. currently working on the handle, don't even look at anything else.
DEEfag showed me how to do it

Press F9 to render, rather than showing it in view ports.

Heathen
July 12th, 2009, 09:26 PM
dont like the end of it.

killer9856
July 12th, 2009, 09:30 PM
Disasters help + me not being lazy = me modeling this:

*pic*

Thanks Disaster. :p

Wooowwwww

Llama Juice
July 12th, 2009, 09:31 PM
the squares on the but of the gun are just... wat.

it looks horribly out of place, and it looks like you didn't know what to do so you just extruded all of them and scaled em in and such... it just looks bad.

Joshflighter
July 12th, 2009, 10:03 PM
You have not played Mass Effect then. The concept has them, so since I was going off of the concept, I added them. Here is the pic:

http://i303.photobucket.com/albums/nn159/Joshflighter/Assault_Rifle_Concept_Art2.jpg

BobtheGreatII
July 12th, 2009, 10:04 PM
HA, I knew I recognized that gun from something.

Futzy
July 12th, 2009, 11:05 PM
Press F9 to render, rather than showing it in view ports.
DEE set it up for me in teamview and used some wacky shader thing that fucks up the render.

Josh, use wrex skin on the back :frogwords:

Llama Juice
July 12th, 2009, 11:32 PM
@ Fear<numbers> concept looks like the squares wouldn't be as far out as you have them, and yours look like they come straight out, rather than out and scaled down a little bit.

Concept also has a piece of trim or something that goes over the top of the squares and around the top of that piece to the back of it.

it almost looks like the negative space for the squares should have been extruded in, rather than the squares be extruded out.

@snowy
Move the paintbrush from on top of the can then, have it laying near it with swirly paint on the brush itself, maybe a few drips of it on the floor near the can or something too.

BobtheGreatII
July 13th, 2009, 01:02 AM
Been working on this today. It has no concept, and is loosely based off of the Halo sniper rifle, but it will not resemble as such once I'm done with it. Just been messing with High Poly stuff:

http://img401.imageshack.us/img401/6718/snipero.jpg

NuggetWarmer
July 13th, 2009, 02:12 AM
I'm going to be totally honest with you.

It doesn't look good.

Looks like you just slapped random shapes onto the Halo sniper rifle, and then put a turbosmooth modifier onto it.

BobtheGreatII
July 13th, 2009, 02:15 AM
I'm going to be totally honest with you.

It doesn't look good.

Looks like you just slapped random shapes onto the Halo sniper rifle, and then put a turbosmooth modifier onto it.

Happens when you have no concept. And in all fairness, the halo sniper rifle isn't original at all... and yeah, it is turbosmoothed, but that's what I was practicing. And sheesh, it was only one day of work. Don't be so mean. :mech:

DEElekgolo
July 13th, 2009, 02:16 AM
Yes, most of those sub divided details look like they where originally extrudes. Select one of the edges of the extrude, ring it, and connect it with 2 segments with pinch set at 90 so it can look less organic.
E:
psst
use this.
http://img41.imageshack.us/img41/8867/usethis.png

BobtheGreatII
July 13th, 2009, 02:20 AM
Lol, Ok, all up for advice. It's all just practice.

Edit: What modifier is that?

CSFLOYD
July 13th, 2009, 03:18 AM
Lol, Ok, all up for advice. It's all just practice.

Edit: What modifier is that?
The editable poly modifier just scroll down through the tools in the sidebar until you see the name "Subdivision Surface" and your common sense should guide you the rest of the way.

Malloy
July 13th, 2009, 05:36 AM
Disasters help + me not being lazy = me modeling this:

*big image*

*big image*

Thanks Disaster. :p

Hey, that looks like the concept completely... its just looks ugly. Did you use any ingame references because that concept looks pretty basic, as if alot of improvisation was on the modellers behalf.

http://images.wiki.wegame.com/i/xfxwA5OM.jpg

Looks pretty decent ingame, (obv low poly doi, but the actual shape looks less harsh than some of your edges)

Llama Juice
July 13th, 2009, 06:35 AM
looks like the top of the gun in game is skinnier than the middle of it... yours is all flat.

I think that'd help it a lot.

Joshflighter
July 13th, 2009, 03:11 PM
http://i303.photobucket.com/albums/nn159/Joshflighter/awesomerendercopy.jpg

This will be the model, next is unwrapping and textureing (before that is lowering poly I think.. got to ask disaster, lmao)

Malloy
July 13th, 2009, 03:25 PM
Yo, 1) why dont you try and learn how to do this process independantly 2) It looks alot better now :D and 3)Is the detail on the butt actually like that in the game coz if so that is fugly. (In the screenshot the detail looks smaller and more eye friendly)

Disaster
July 13th, 2009, 03:28 PM
Yo, 1) why dont you try and learn how to do this process independantly 2) It looks alot better now :D and 3)Is the detail on the butt actually like that in the game coz if so that is fugly. (In the screenshot the detail looks smaller and more eye friendly)

What he is really trying to do though is go from concept to production instead of trying to make a perfect remake. Also, I'm helping him, whats wrong with that? Learning independently doesn't make a difference than learning with some help.

Malloy
July 13th, 2009, 03:31 PM
I wasn't discriminating anything on your behalf its just if he is self driven he'll accomplish much more instead of keep referring to you for help.

Disaster
July 13th, 2009, 03:42 PM
I wasn't discriminating anything on your behalf its just if he is self driven he'll accomplish much more instead of keep referring to you for help.

Would you rather him browse the net looking for help for hours and may not even find exactly what he needs when I can show him and he can see exactly what I did to get there and learn alot more? He is self driven because he wants to learn. He has learned. He's just getting his information and help from a different source.

Malloy
July 13th, 2009, 03:50 PM
I wouldn't 'rather' him anything except to do things off his own back...

The process: Highpoly, Low poly, Unwrap, Bake, Texture.

Dee posted a rather adequate tutorial that describes and shows the processes in more depth. The rest is his sheer ability. So once hes studied this jazz himself he can just whop out final-ish products and then turn to you for crit instead of badgering you every step of the way. Thats what I was blethering about.

Disaster
July 13th, 2009, 04:04 PM
I will allow you the knowledge that he has watched that tutorial by racer very much. He has learned a lot. He is just referring to me to show him a bit more into the subject and ask if something he did is good or bad.

Malloy
July 13th, 2009, 04:08 PM
Cool beans, Im glad after 4 posts later we are still breathing, otherwise it would of jsut been trivial :D

Futzy
July 13th, 2009, 04:21 PM
http://img149.imageshack.us/img149/7646/melee.png
Pretty much my first render. Will be making poses in 3ds to use as silhouettes for Cerebrum/Synapse medals.

Malloy
July 13th, 2009, 04:23 PM
Is he playing Assault Rifle Hero with a wireless AR?

klange
July 13th, 2009, 04:32 PM
Is he playing Assault Rifle Hero with a wireless AR?
The points that stick out on the grip are the buttons, and the power button strums. =D

Futzy
July 13th, 2009, 04:34 PM
lol no
http://img515.imageshack.us/img515/4851/melee3.png
For the assassination achievement
http://img156.imageshack.us/img156/7646/melee.png

Ki11a_FTW
July 13th, 2009, 04:58 PM
how can he see the screen with the chief in the way




He needs to lean more forward, because right now it looks like hes trying to put it on his back

Futzy
July 13th, 2009, 05:19 PM
More like this?
http://img219.imageshack.us/img219/3673/melee4.png
It doesn't need too be to perfect, they will just be silhouettes, as shown.
http://img149.imageshack.us/img149/1412/meleeblack.png
Also check out this pimpin cork board I made in ps:
http://img170.imageshack.us/img170/5043/yeeee.png

Ki11a_FTW
July 13th, 2009, 05:30 PM
make his right arm more straight

Hunter
July 13th, 2009, 06:01 PM
Siloettes look good, but I don't like the background for the model, you should just make them block colors instead of fancy stuff like that. Gives it a nice and clean look, and it goes with the rest of the graphics of the project.

Futzy
July 13th, 2009, 06:11 PM
I wanted the achievements to have a different style from the medals, but I'll let someone on the team decide that.

Heathen
July 13th, 2009, 06:54 PM
well will it look good when shrunken down still?

klange
July 13th, 2009, 06:55 PM
Seeing as I have an influence over this, can I see a glowing edge on those silhouettes?

Futzy
July 13th, 2009, 07:13 PM
http://img397.imageshack.us/img397/3562/meleeglowbig.png
http://img221.imageshack.us/img221/5663/glowsmall.png
Perhaps I should continue these in the Cerebrum board, as not to clutter up this thread with cerebrum stuff.

klange
July 13th, 2009, 07:14 PM
I was hoping for something like the sniper rifle in It's a Legitimate Strategy, but that looks better than the border-less one anyway.

Futzy
July 13th, 2009, 07:19 PM
Oh, I'll ask DEE how to render it like that.

EDIT:
Like this?
http://img170.imageshack.us/img170/7560/inknpaint.png
I'll touch it up if this is what you would want instead.

Ki11a_FTW
July 13th, 2009, 08:26 PM
some guys down at moddb wanted to see a render with my mp40's stock unfolded

http://i194.photobucket.com/albums/z19/ds_killa/mp40render_raytraced.jpg

how do i make the black area transparent?

klange
July 13th, 2009, 08:27 PM
Oh, I'll ask DEE how to render it like that.

EDIT:
Like this?

I'll touch it up if this is what you would want instead.
That's the basic idea, yeah.

Heathen
July 13th, 2009, 08:31 PM
I was hoping for something like the sniper rifle in It's a Legitimate Strategy, but that looks better than the border-less one anyway.
:] took my idea broski.

That's the basic idea, yeah.
that black wireframe looking one is UUUUGLY.
Please keel the silhouette one.

Futzy
July 13th, 2009, 08:32 PM
how do i make the black area transparent?
Save as a .png and have the alpha box checked after you hit the save button.

Ki11a_FTW
July 13th, 2009, 08:37 PM
http://i194.photobucket.com/albums/z19/ds_killa/hefegere.png

thanks ;) +rep

Higuy
July 13th, 2009, 09:23 PM
Looks nice

Futzy
July 13th, 2009, 10:03 PM
http://img217.imageshack.us/img217/4816/sniper.png
Using a different spartan model now. Weapons are extracted from Halo 1.
Bottom will not be visible, so don't worry about that part of the pose.

Heathen
July 13th, 2009, 10:08 PM
Doesn't look right.
Make his head tilt maybe?

Futzy
July 13th, 2009, 10:41 PM
http://img338.imageshack.us/img338/4816/sniper.png
http://img90.imageshack.us/img90/8294/sniperink.png
My 3DS Max is now giving me an extremely annoying bug so that I can barely work, the right click menu isn't displaying. Any help on the will be greatly appreciated.

Heathen
July 13th, 2009, 10:57 PM
http://img338.imageshack.us/img338/4816/sniper.png
http://img90.imageshack.us/img90/8294/sniperink.png
My 3DS Max is now giving me an extremely annoying bug so that I can barely work, the right click menu isn't displaying. Any help on the will be greatly appreciated.
Looks alot better.
Have him lean in more and bend his legs.
Bring that left leg a little forward.
Or wasn't that not going to be in the image?

Futzy
July 13th, 2009, 11:16 PM
No, its not:
http://img221.imageshack.us/img221/7785/sniperf.png

Heathen
July 13th, 2009, 11:30 PM
Eh, I dont like it.

Ki11a_FTW
July 13th, 2009, 11:31 PM
i like it!!!

Futzy
July 13th, 2009, 11:35 PM
Ya, it looks more than a bit odd.
I think I'm going to do a different design.

Heathen
July 13th, 2009, 11:41 PM
Ya, it looks more than a bit odd.
I think I'm going to do a different design.
Thank you. + rep to follow post.
E: too much, remind me later. I am shooting blanks.

Con
July 13th, 2009, 11:45 PM
http://img43.imageshack.us/img43/315/img1354p.jpg

Timo
July 13th, 2009, 11:49 PM
Nice composure man.

Con
July 13th, 2009, 11:51 PM
oh, and I found this eagle while I was out:
http://img36.imageshack.us/img36/736/img1336x.jpg

Yeah, I know, digital zoom :(
it turns out the lens of my camera fits perfectly within the eyepiece of my binoculars, but the eagle flew before I could get a shot.

Ki11a_FTW
July 13th, 2009, 11:52 PM
gj con :D

also, i guess your movie is over?

Con
July 13th, 2009, 11:53 PM
gj con :D

also, i guess your movie is over?
yes, everyone died or will die

Roostervier
July 14th, 2009, 12:01 AM
Big, is he supposed to be reloading the sniper or just holding it? If he's just holding it, don't have him gripping the bottom of the mag. d:

Hunter
July 14th, 2009, 08:39 AM
Unnamed:

I am not the best artist in the world, I am shit at designing new things as well. But I am attempting to make a new vehicle, Halo style... or not. I want it to look big, simular size to the long sword, actually, will be a bit smaller.

I want it to look strong, and beefy. It will be fast and agile but week in fire power. It also needs to have some seats, inside or outside. I will probably put them on the inside seems as it will be fast.

Colours; well, black/dark-grey... yellow? whatever, will come to that when the final designs are drawn.

Weapons; railgun? but slow ROF. They could either be positioned on top or on the bottom... the bottom of it will be white, simular the hornet, as it looks nice an sleak.

My failed attempt at drawing Lol.:
http://i58.photobucket.com/albums/g268/martynball/unnamed_design_1.jpghttp://i58.photobucket.com/albums/g268/martynball/unnamed_design_2.jpg

(I need to get a good siloet for the outline of the main body, the back and front need most of the work. Might steal some ideas from the this (http://www.halowars.com/images/HW_1024x768_6.jpg))

E: 2nd image uploading. Also, I can't think of an interesting design for the main body... it looks boring and blocky...

Futzy
July 14th, 2009, 10:35 AM
Looks like the human equivalent of the banshee; I like it.

rossmum
July 14th, 2009, 11:00 AM
MP40
Try again, with refs (good ones). It's way off.

Hunter
July 14th, 2009, 11:32 AM
Looks like the human equivalent of the banshee; I like it.

Cool, it will be like, 3 times the size of the banshee though. I want it mainly for fast transport, might even make it weaponless. Going to reshape the overall body of it though.

Reaper Man
July 14th, 2009, 11:38 AM
http://img43.imageshack.us/img43/315/img1354p.jpg
Looks great! The cloth could be a little more contrasty though. *shrug* 's up to you.

Newbkilla
July 14th, 2009, 11:42 AM
No, its not:
http://img221.imageshack.us/img221/7785/sniperf.png



Eh, I dont like it.


Maybe you could move the spartan and weapon onto the center of the bevel, so it is clearer. Basically shrink it and center it in the top circle.

Corndogman
July 14th, 2009, 11:47 AM
it looks like hes pushing the gun against the center of his chest, and resting his chin on it, not like he's firing it. thats definitely not how you would shoot a sniper rifle.

rossmum
July 14th, 2009, 12:13 PM
Yeah, one of my mates thought that was how you held a rifle - I had to fight the urge to take him out shooting with no instruction :P

Futzy
July 14th, 2009, 12:24 PM
http://img83.imageshack.us/img83/4814/snipershoulder.png

Roostervier
July 14th, 2009, 12:31 PM
you need to raise the arms if he's aiming down the sights, or if hes got it at the hip, bring the gun in more and a bit farther down

Hunter
July 14th, 2009, 12:53 PM
Why not use the animation importer to import the idle animations for the MC holding a weapon, then stick the sniper rifle in there. Done :)

Futzy
July 14th, 2009, 01:19 PM
I've got no idea how to do that.
Would be much easier to do it like that, though.

Rentafence
July 14th, 2009, 01:41 PM
Make it look more like this, so he's bending into it.

http://www.majhost.com/gallery/rentafence/3d-Models/this.jpg

Futzy
July 14th, 2009, 02:26 PM
http://img233.imageshack.us/img233/4551/snipermedal.png
http://img262.imageshack.us/img262/4816/sniper.png

Newbkilla
July 14th, 2009, 02:44 PM
The problem is, with your image, it doesn't show that the gun is actually where it should be, in your image, it still looks like it's in his chest, not shoulder.

ThePlague
July 14th, 2009, 02:54 PM
Take two different renders. One with just the sniper, and one with the cyborg, and merge them together. That means you can outline the sniper completely instead of how it cuts off and makes it look like it's coming out of his chest.

Joshflighter
July 14th, 2009, 02:58 PM
10 min model:
http://i303.photobucket.com/albums/nn159/Joshflighter/polerenderagain.jpg

Disaster
July 14th, 2009, 03:09 PM
The point of having a high poly model is to have extra details in the High Poly** model. The low poly can have several things removed that don't need to be there. Specifically the button like things on the side and the little extrusions arround them.

PenGuin1362
July 14th, 2009, 03:14 PM
Actually you typically make a high poly model to then create a normal map out of it. So if you delete key geometry in the low poly, the normal map won't do much. If you're doing LOD models, you do it through a different approach than that. Also, for a model like the one you have there, a normal map would be a large waste of resources unless it included other important details, which is does not.

Joshflighter
July 14th, 2009, 03:22 PM
I like making the thing high poly, it makes it look awesome. :3

Disaster, im almost done modeling my weapon. :p

Futzy
July 14th, 2009, 04:15 PM
Take two different renders. One with just the sniper, and one with the cyborg, and merge them together. That means you can outline the sniper completely instead of how it cuts off and makes it look like it's coming out of his chest.
That's what I've been doing, I just didn't do the mask correctly.
http://img99.imageshack.us/img99/8359/achievementiconsniper.png

Heathen
July 14th, 2009, 04:39 PM
That's what I've been doing, I just didn't do the mask correctly.
http://img99.imageshack.us/img99/8359/achievementiconsniper.png

Looks nice, but I like rentafence's pose.

Horns
July 14th, 2009, 09:00 PM
I likey. :D

Roostervier
July 14th, 2009, 09:36 PM
It looks alright but the fact that his thumb goes into the gun is pretty noticeable.

Futzy
July 14th, 2009, 09:56 PM
Well, there's a hole in the model, so I wasn't sure what to do about it.
Since these are all solid shapes in the icon it will be easy to fix without going through 3DS and changing the rig.

Reaper Man
July 14th, 2009, 10:54 PM
He's standing straight while holding the gun, it's like he's holding it in front of him. His torso should be turned where the gun meets his shoulder.

Take a closer look at how people hold guns.

Futzy
July 14th, 2009, 11:06 PM
This isn't going to be something look at all the time. It doesn't need to be perfect. The final icon size will be somewhere around 100x100.

Hunter
July 15th, 2009, 08:47 AM
@MrBig, this is what it would look like with the animations imported. Do you want me to send you the scene with stances setup?

http://i58.photobucket.com/albums/g268/martynball/sniper_aim.jpg

http://i58.photobucket.com/albums/g268/martynball/test_ar.jpg
Also:

This isn't going to be something look at all the time. It doesn't need to be perfect. The final icon size will be somewhere around 100x100.

If it is going to be done once, it is best being done perfect. Saves doing it again.

Futzy
July 15th, 2009, 11:56 AM
sure, that'd be great.

rossmum
July 15th, 2009, 12:21 PM
He's standing straight while holding the gun, it's like he's holding it in front of him. His torso should be turned where the gun meets his shoulder.

Take a closer look at how people hold guns.
Yeah. If you imagine a straight line running shoulder to shoulder, a fairly natural shooting stance would mean about forty to sixty degrees between the barrel and the line.

As Hunter said - do it once, do it perfect.

DOMINATOR
July 15th, 2009, 07:46 PM
scorpion im working on.
heres a couple mudbox screen caps. (lost quality/detail when i downsized the pic) of course the legs are ripped off right now. having a bit of trouble getting all of the details to show up clearly in maya... does anyone know what "search distance" in the mudbox displacement extraction does/what it should be set at?

http://img.photobucket.com/albums/v291/DOMINATOR5/scorpion_mud_03.jpg?t=1247704679

http://img.photobucket.com/albums/v291/DOMINATOR5/scorpion_mud_1.jpg

http://img.photobucket.com/albums/v291/DOMINATOR5/scorpion_mud_2.jpg

(http://img.photobucket.com/albums/v291/DOMINATOR5/scorpion_mud_03.jpg)

Malloy
July 15th, 2009, 07:49 PM
pretty cool.

Heathen
July 15th, 2009, 09:00 PM
Nice organics.
Still kinda resembles a toy though.

DEElekgolo
July 15th, 2009, 09:06 PM
It that's a scorpion then why does it stinger face the wrong way.

DOMINATOR
July 15th, 2009, 10:45 PM
It that's a scorpion then why does it stinger face the wrong way.
when the tail curls over the stinger will be correct.
http://www.flightglobal.com/blogs/flight-international/scorpion.gif
the more flat part is on the top if you straighten the tail out.

hopefully it wont look so fake when i put it in a scene with nice lighting

legionaire45
July 16th, 2009, 12:18 AM
That's not a kitty :<

Looks nice! Could use a little bit of hairiness around the stinger bit and a little bit rougher skin. You could probably do that with a normal map or something. For the hair, you could just use the built in particle crap I assumed was there since I'm a presumptuous 3ds max user who can't read properly whatever particle solution type stuff Maya has built in and have it randomly generate little flat billboards for the hair or something on those sections of it.

Snowy
July 16th, 2009, 12:24 AM
http://i2.photobucket.com/albums/y37/snowysnowcones/marylin_lisa_update.jpg

DEElekgolo
July 16th, 2009, 12:44 AM
http://img33.imageshack.us/img33/5318/piczld.jpg
Bro I made you a stalagmite turd.

Futzy
July 16th, 2009, 02:04 AM
Thanks bro

neuro
July 16th, 2009, 02:12 AM
[pic]
Bro I made you a stalagmite turd.

show diffuse plx

Futzy
July 16th, 2009, 03:21 AM
Showing what I've got of the stance before I go to bed:
http://img259.imageshack.us/img259/38/backfdu.png
http://img219.imageshack.us/img219/7949/frontm.png
Don't even say anything about the legs.
Wireframe is halo 1 animations:
http://img248.imageshack.us/img248/2326/h1ref.png
http://img391.imageshack.us/img391/5043/yeeee.png

BobtheGreatII
July 16th, 2009, 03:35 AM
Seriously, fix the right hand. It just looks, soo wrong. And as for the legs, you need to turn his hips... and make it so he's actually making a stance. He sort of, and I mean sort of, looks like he's walking while aiming. So yeah...

legionaire45
July 16th, 2009, 05:20 AM
If you must, get an AR sized prop, get a digital camera, set it on a timer and take a picture of yourself in the pose you want for the dick. Use this as a reference to pose the dick. Tired now idk. Not rocket science.

DEElekgolo
July 16th, 2009, 08:50 AM
show diffuse plx
Don't hurt me. (http://img11.imageshack.us/img11/5718/stalagdiffse.png)

neuro
July 16th, 2009, 08:54 AM
damn, did you bake that with a 100 pixel buffer or something? >_<

DEElekgolo
July 16th, 2009, 09:00 AM
xnormal's cages. D:

Roostervier
July 16th, 2009, 10:54 AM
Lower the maximum ray distances in the low poly mesh (assuming that I even know what I know what you guys are talking about :X)

Rentafence
July 16th, 2009, 03:08 PM
If you must, get an AR sized prop, get a digital camera, set it on a timer and take a picture of yourself in the pose you want for the dick. Use this as a reference to pose the dick. Tired now idk. Not rocket science.

What the fuck are you talking about? :gonk:

DOMINATOR
July 16th, 2009, 03:25 PM
figured out my displacement map troubles... heres a quick render of the tail with SSS shader. need to play with SSS colors and the spec, but you get the idea.

http://img.photobucket.com/albums/v291/DOMINATOR5/tail_displace_render.jpg

Futzy
July 16th, 2009, 03:35 PM
http://img174.imageshack.us/img174/5720/back.png
http://img245.imageshack.us/img245/6301/frontk.png
Not exactly sure where I'll be rendering each weapon from, but most should be from the back.

DEElekgolo
July 16th, 2009, 04:21 PM
Was making assets for my map and then I realized how awesome marmoset engine is.
http://img19.imageshack.us/img19/151/rockcompare.png

Joshflighter
July 16th, 2009, 04:46 PM
http://i303.photobucket.com/albums/nn159/Joshflighter/firecopy-2.jpg

Inferno
July 16th, 2009, 05:37 PM
Sux GTFO.



Naw I'm joking its a fire hydrant. Fire hydrants are good and don't afraid of anything.

It's cool but needs better smoothing on the bottom.

DEElekgolo
July 16th, 2009, 06:00 PM
http://www.artemstudios.com/08Portfolio/Tutorial/MaterialRenderingTut.htm
:D

Newbkilla
July 16th, 2009, 06:34 PM
You're cool.. Josh already knows about that because of me :). I don't see anything wrong with his render, you can see his details fine, as well as a clean render.

http://img195.imageshack.us/img195/5927/boxess.jpg
http://img145.imageshack.us/img145/4996/wipq.jpg
http://img161.imageshack.us/img161/2926/gasolinecan.jpg

I know that gas container should be more round, the render kind of killed some of it. The boxes are 6 polygons each rofl, and the assault rifle is my first wip sub divided object, as well as the gas container.

E/ I have no idea why I have a recycle sticker on there... Made sense when I did it, lol.

Heathen
July 16th, 2009, 06:41 PM
Was making assets for my map and then I realized how awesome marmoset engine is.
http://img19.imageshack.us/img19/151/rockcompare.png
Marmoset looks more like rocks.

Con
July 16th, 2009, 07:35 PM
http://img195.imageshack.us/img195/5927/boxess.jpg
http://img145.imageshack.us/img145/4996/wipq.jpg
http://img161.imageshack.us/img161/2926/gasolinecan.jpg

I know that gas container should be more round, the render kind of killed some of it. The boxes are 6 polygons each rofl, and the assault rifle is my first wip sub divided object, as well as the gas container.

E/ I have no idea why I have a recycle sticker on there... Made sense when I did it, lol.
boxes
The skin isn't bad, but you're adding wear and tear through some simple overlays (which isn't necessarily a bad thing) and not also adding it where it's important. With the amount of wear you have on ordinary flat surfaces, the corners should be far more scratched up than you have them. Also, inset areas and concave corners should have less wear. From the amount of shading you have there, I think you would be better off modeling in those shapes rather than having this cheesy looking shading.
gas can
My complaint with the gas can is you have too much detail in places like the cap, and not enough polys spent towards smoothing the shape out. To be honest, the shape isn't all that great looking. I know you're trying to be original, but even in the future gas cans wont change all that much. With something that just needs to hold a liquid, keep it simple.

Newbkilla
July 16th, 2009, 08:00 PM
boxes
The skin isn't bad, but you're adding wear and tear through some simple overlays (which isn't necessarily a bad thing) and not also adding it where it's important. With the amount of wear you have on ordinary flat surfaces, the corners should be far more scratched up than you have them. Also, inset areas and concave corners should have less wear. From the amount of shading you have there, I think you would be better off modeling in those shapes rather than having this cheesy looking shading.
gas can
My complaint with the gas can is you have too much detail in places like the cap, and not enough polys spent towards smoothing the shape out. To be honest, the shape isn't all that great looking. I know you're trying to be original, but even in the future gas cans wont change all that much. With something that just needs to hold a liquid, keep it simple.


I wasn't really trying for a sci-fi gas container, It was based off of this.
http://www.thereadystore.com/media/catalog/product/cache/1/image/5e06319eda06f020e43594a9c230972d/r/o/rotopax_gasoline-base.jpg

As for the boxes, I hope this is better.
http://img119.imageshack.us/img119/9867/anybetter.jpg

DEElekgolo
July 16th, 2009, 09:21 PM
Vector for higuy. (http://img21.imageshack.us/img21/7391/clipboardvectorized.png)
Orignal (http://farm2.static.flickr.com/1233/850305317_64b283eff1.jpg)

thehoodedsmack
July 16th, 2009, 09:25 PM
Maybe change the font on those boxes. I'm thinking it'd look better with your generic army-type stencil letters, but that may just be me.

Roostervier
July 16th, 2009, 10:11 PM
Hand paint edge scratches on the crates. Right now it looks like you used a bunch of scratch brushes, which doesn't look all that convincing in the way of material definition.

BobtheGreatII
July 16th, 2009, 10:29 PM
Ha ha, I see someone was following that grunge painting tutorial on the box.

Con
July 16th, 2009, 10:32 PM
I wasn't really trying for a sci-fi gas container, It was based off of this.

Oh god, that's real? :gonk:

DEElekgolo
July 16th, 2009, 11:59 PM
http://img122.imageshack.us/img122/3444/fracturepanocropped.png
http://img189.imageshack.us/img189/9831/fracturepano.png

CSFLOYD
July 17th, 2009, 12:50 AM
http://img190.imageshack.us/img190/7481/screw.th.jpg (http://img190.imageshack.us/i/screw.jpg/)

FRain
July 17th, 2009, 02:18 AM
Uh, it's a screw. Not much else to say about that.

Heathen
July 17th, 2009, 02:25 AM
it LOOKS like a screw.

CSFLOYD
July 17th, 2009, 02:27 AM
Uh, it's a screw. Not much else to say about that.
Actually its just practice on subdiv'd models.:realsmug:

Reaper Man
July 17th, 2009, 05:24 AM
http://img174.imageshack.us/img174/5720/back.png
http://img245.imageshack.us/img245/6301/frontk.png
Not exactly sure where I'll be rendering each weapon from, but most should be from the back.
Looks terrible. Go look at how the weapon is held in the game, and try again. It looks like he's just holding the gun up to his chest, not aiming or firing.

Joshflighter
July 17th, 2009, 11:44 AM
Actually its just practice on subdiv'd models.:realsmug:


Try something harder bigger. :eng101:

Advancebo
July 17th, 2009, 11:54 AM
Try something harder bigger. :eng101:

:realsmug:

Newbkilla
July 17th, 2009, 12:28 PM
Ha ha, I see someone was following that grunge painting tutorial on the box.

Meh, sort of. It isn't exactly the same, but I got the idea from that. I've had the model for a while, but I had to subdivide it and create a low poly and such.

Also, lol at Conscars. It was an "interesting" gasoline container, that's why I picked it.

Rooster, you're right, I didn't add any extra scratches, just brush scratches, which I did tone down on my latest screen cap. I'm going to add some in a little bit. Thanks for the crit so far guys :)

Newbkilla
July 17th, 2009, 01:48 PM
http://img132.imageshack.us/img132/9867/anybetter.jpg

I added my own scratches onto it, and added a detail normal map.

ExAm
July 17th, 2009, 02:43 PM
Use a different font for the texture. That looks like it's on some hoakey flyer posted on a phone pole somewhere.

Newbkilla
July 17th, 2009, 02:58 PM
Something like this?

http://hans.presto.tripod.com/images03/us_army_stencils90x124.gif

Cagerrin
July 17th, 2009, 03:23 PM
http://www.majhost.com/gallery/TalonX/randomstuff/WIP/frododontyoutouchthatring.jpg

Still need to work on defining a number of panels, and probably adding detail to the underside areas(they're the hardest part to see any details of due to the fact that they're lit up in the reference).

Fake E: Also need to figure out Kerkythea's lighting system to get a proper "crater" glow working.

Heathen
July 17th, 2009, 03:51 PM
Something like this?

http://hans.presto.tripod.com/images03/us_army_stencils90x124.gif
yes

CSFLOYD
July 17th, 2009, 04:03 PM
Love that base! looks exelent.

ODX
July 17th, 2009, 04:09 PM
Just an AUG A3 from fpsbanana. Normally, I get the origin right first time, with some minor edits...but I dunno, something seems off on this one.http://i32.tinypic.com/2krc7p.jpg

NuggetWarmer
July 17th, 2009, 04:33 PM
Looks too far to the right.

Newbkilla
July 17th, 2009, 06:01 PM
http://img291.imageshack.us/img291/2910/rendered.jpg

I finally got Marmoset to work.. ATI driver didn't work with it. Anyway, here it is without the army styled text on it.