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Chainsy
November 5th, 2008, 07:42 AM
Well I decided to expand on the assault type and flight type helmets to create a chemical assault elite, design is still in progress, thought I might post here on how to improve it. Basically has an arm mounted cannon that spews out charged plasma, using the crystals that load a fuel rod gun, it just grinds them up into a powder and spins it at high speeds, and the friction between the pieces gives it a charge. It then spews out the fine powder/ gas which reacts with the air and explodes outward, blowing the deadly gas as far as 120 feet and the burning plasma 250 feet. Generally used to clear out encampments, they wear air tight, non corrosive suits special designed to fight in the deadly gas, with infrared sights to see through the smoke. Any crit would be nice.
http://i305.photobucket.com/albums/nn229/1chains1/poisionassaultprototype1.png

rossmum
November 5th, 2008, 08:17 AM
Dane, that is fucking incredible ._.

FRain
November 5th, 2008, 09:38 AM
I know who I am :P

Also, the basic pattern flow is decent, but if it's intended to be forerunner, it's not really getting there at all. The bump and soft spec is pretty nice though.

http://fc72.deviantart.com/fs35/f/2008/310/d/e/Large_forerunner_floor_plate_by_dano555666.jpg

Add more interest on the shapes and also just as importantly, in between the cracks,

Holy shit, I just soiled myself. Is that supposed to be a side effect of looking at your skins?

Hunter
November 5th, 2008, 09:49 AM
Dane, that is fucking incredible ._.





.

Rob Oplawar
November 5th, 2008, 11:21 AM
.
.

Dane, that inspires me to return to work on some of my old forerunner projects. Arg, if only I had the time!

legionaire45
November 5th, 2008, 11:46 AM
Dane, that sucks cock and furthermore you should stop using photoshop.

Get that ingame and show it off D:

Invader Veex
November 5th, 2008, 04:46 PM
I know who I am :P

Also, the basic pattern flow is decent, but if it's intended to be forerunner, it's not really getting there at all. The bump and soft spec is pretty nice though.

Add more interest on the shapes and also just as importantly, in between the cracks,

Thanks, man. I'll remember that. I would rep you, but I can't. D:

Sel
November 5th, 2008, 06:08 PM
Geez dane.

Beautiful.

Snowy
November 5th, 2008, 06:52 PM
I'm thinkin hax.

killer9856
November 5th, 2008, 08:25 PM
Damn, Dane that is amazing...

Disaster
November 5th, 2008, 08:31 PM
Dane, apply to a professional studio. That's all I have to say.

kenney001
November 5th, 2008, 08:40 PM
dane next time you work on a texture like this, record it please. I wanna watch how you did this....

damn

Disaster
November 5th, 2008, 08:41 PM
dane next time you work on a texture like this, record it please. I wanna watch how you did this....

damn
Seriously . Hot damn. I need a new fucking pair of pants now dane. You owe me one for my pants. :eyesroll:

MetKiller Joe
November 5th, 2008, 09:04 PM
Dane, or anybody that can answer this, how does one do symmetry in Photoshop? Because it seems that forerunner textures are heavily dependent on it.

Sel
November 5th, 2008, 09:42 PM
Dane, or anybody that can answer this, how does one do symmetry in Photoshop? Because it seems that forerunner textures are heavily dependent on it.

I wouldn't mind knowing this too.

It's like, the main reason I haven't touched photoshop for more than 20 minutes :|

rossmum
November 5th, 2008, 09:43 PM
copy - paste - flip

?

Invader Veex
November 5th, 2008, 09:56 PM
copy - paste - flip

?


^

I make a corner of it, canvas size by 200% and copy, paste, flip

ICEE
November 5th, 2008, 10:30 PM
Experimenting with bump, specular, and illumination maps. I have never used any of them before.

http://img133.imageshack.us/img133/5066/renderao0.jpg

I made this design a while back, so it's not anything great.
And I stole the background color scheme. You know who you are.

Wow veex I really like that. I wouldn't mind seeing more than just a gradient in the background though. Something to sort of define what it is. The design of it almost looks like it could be the overview of a passable BSP

Invader Veex
November 6th, 2008, 07:07 AM
Just threw this together quick, so the corners aren't completely lined up. I'll eventually change it too a different color so it don't look like a rip-off of Dane's. Just sipmple lighting effects in photoshop.

http://img527.imageshack.us/img527/4266/lightingeffectska6.jpg

rossmum
November 6th, 2008, 07:20 AM
Much better. Could use some darker patches (holes perhaps) inside the cracks too and line the portions up better, but it's a huge improvement already.

Rob Oplawar
November 6th, 2008, 02:13 PM
we can all take a lesson from dane... :)

LinkandKvel
November 6th, 2008, 09:48 PM
http://soundclick.com/share?songid=6745622
^This

and

http://soundclick.com/share?songid=6748991
^This.

Sel
November 6th, 2008, 09:52 PM
http://i93.photobucket.com/albums/l42/selentic/Models/agoh.jpg

http://i93.photobucket.com/albums/l42/selentic/Models/aoghs.jpg

http://i93.photobucket.com/albums/l42/selentic/Models/pffftfffsss.jpg

Ignore the cliffs directly to the left of the cyborg in the second picture.

Heathen
November 6th, 2008, 09:56 PM
Meh. Looks good to me.

rossmum
November 6th, 2008, 10:17 PM
Cliffs look pretty good, though the paths are a little too perfect. Mix them up a little.

Looks like it'd make a good desert plateau sort of area, kind of like the leadup to the Cartographer on the Ark.

Reaper Man
November 7th, 2008, 12:20 AM
/agree with ross, also the edges of the paths are very sudden, just a simple chamfer could make it look better.

JunkfoodMan
November 7th, 2008, 06:50 AM
It looks too...artificial. The cliffs are good, yes, but everything else needs some work. Like Ross said, try to mix things up a bit.

Sel
November 7th, 2008, 07:45 AM
/agree with ross, also the edges of the paths are very sudden, just a simple chamfer could make it look better.

Mass said the same thing, but I'm really trying to avoid that and instead cut the polygons on the cliff and make the intersection with the snow on top less hard edged and a little more smooth. The chamfering really fucked up my edgeworking and triangulation :(


Cliffs look pretty good, though the paths are a little too perfect. Mix them up a little.

Looks like it'd make a good desert plateau sort of area, kind of like the leadup to the Cartographer on the Ark.

I see what you mean by too perfect and Ill try to fuck around with that a bit to see how much I can change it. Now that you mention it I also see the resemblance to that level, but I'm really aiming towards a winter themed map. Really lets me do a whole lot more with particle systems, gameplay (using ice) and adding some funky reflections to the ice.

rossmum
November 7th, 2008, 09:58 AM
Sandstorms and glassed patches are cool.

And original.

Sever
November 7th, 2008, 11:25 AM
I need to know if my terrain modeling sucks ass or is on the right track. I'm using Gmax, so don't bitch at me about rendering. Tell/show me what needs improving and what is working.

http://i45.photobucket.com/albums/f87/sever323/p1.png

http://i45.photobucket.com/albums/f87/sever323/p2.png

http://i45.photobucket.com/albums/f87/sever323/p3.png

Top View
http://i45.photobucket.com/albums/f87/sever323/top.png

Left View
http://i45.photobucket.com/albums/f87/sever323/left.png

Front View
http://i45.photobucket.com/albums/f87/sever323/front.png

LinkandKvel
November 7th, 2008, 02:35 PM
http://soundclick.com/share?songid=6745622
^This

and

http://soundclick.com/share?songid=6748991
^This.

*cough cough*

NuggetWarmer
November 7th, 2008, 03:24 PM
I like the first one. Second one is a little repetitive and annoying though. Please tell me you haven't come up with a rap for this.

BobtheGreatII
November 7th, 2008, 05:04 PM
I need to know if my terrain modeling sucks ass or is on the right track. I'm using Gmax, so don't bitch at me about rendering. Tell/show me what needs improving and what is working.


I like it... I think having it not smoothed gives off a bad look... So I would look in to that... but I personally think it looks pretty good.

LinkandKvel
November 7th, 2008, 05:41 PM
I like the first one. Second one is a little repetitive and annoying though. Please tell me you haven't come up with a rap for this.

No.......at least...not yet :downs:

il Duce Primo
November 7th, 2008, 06:21 PM
@Sever It doesn't look bad but fix triangulation or you could do that at the end and remember you can't walk up a 45 degree angle. Keep it up!

Sever
November 7th, 2008, 07:31 PM
Yeah, I noticed that a few parts are stretched oddly. I'll go back and fix that before I start on the third section. I already completed the second section and it looks much better than this one, to me at least. If I get this map completed, you guys are going to be confused and hopefully amazed with how I've restructured one of the all-around best H3 maps.

Gwunty
November 7th, 2008, 07:48 PM
Elaborate. :maddowns:

Sever
November 7th, 2008, 08:17 PM
Nope. You'll just have to wait for more info on it.

Reaper Man
November 7th, 2008, 09:12 PM
Mass said the same thing, but I'm really trying to avoid that and instead cut the polygons on the cliff and make the intersection with the snow on top less hard edged and a little more smooth. The chamfering really fucked up my edgeworking and triangulation :(
I know that sorta stuff happens, I didn't literally mean use the chamfer tool, I meant create a chamfer.. because that's what it's called.

Sel
November 7th, 2008, 09:29 PM
Oh hahahah my bad.

Rob Oplawar
November 8th, 2008, 03:06 AM
I need to know if my terrain modeling sucks ass or is on the right track. I'm using Gmax, so don't bitch at me about rendering. Tell/show me what needs improving and what is working.

[img]s

Looking good. Much better than what you showed me on aim the other day, although like has been said, some of the triangulation needs fixing. That and a couple of areas that have some funny stuff that needs to be fixed.

ExAm
November 9th, 2008, 03:53 AM
20 minute shoop for the lulz
http://i231.photobucket.com/albums/ee6/TheExAm/sophisti-cat-ed.png

LinkandKvel
November 9th, 2008, 10:03 AM
http://soundclick.com/share?songid=6747285

http://soundclick.com/share?songid=6746120

Hunter
November 9th, 2008, 12:00 PM
Awesome tunes ^

ICEE
November 9th, 2008, 01:15 PM
Your music always reminds me of marathon. I like it.


E: Do a cool remix of this song and I will love you forever

3pyfiN3QRjE

Heathen
November 9th, 2008, 01:23 PM
Rather the second one.

Disaster
November 9th, 2008, 06:00 PM
http://i266.photobucket.com/albums/ii256/echo216/thompson_render.png
Nuggets Thompson model with my skin. Still a major WIP though. Need to fix up the metal, add a few more things, touch up the wood, paint better normal maps and spec maps.

Heathen
November 9th, 2008, 06:07 PM
Theirs alot I dont like about it.

Texture-wise and model-wise.

Disaster
November 9th, 2008, 06:33 PM
Like I said. Its nowhere near done yet.
Model is near perfect to a real Thompson. A few minor inaccuracies.

E: I'd really like to know what to add and what to fix.

LinkandKvel
November 9th, 2008, 07:11 PM
http://i266.photobucket.com/albums/ii256/echo216/thompson_render.png
Nuggets Thompson model with my skin. Still a major WIP though. Need to fix up the metal, add a few more things, touch up the wood, paint better normal maps and spec maps.
Textures look alot better than I could do. Wood looks fake but the metal looks on-point.

Disaster
November 9th, 2008, 07:26 PM
Yeah. My spec and normal maps for the wood make it look like shit. I'm going to most likely redo them.

E: Btw, its the first time I've ever tried to paint wood on a texture.

Disaster
November 9th, 2008, 09:34 PM
Double post:

Fixing up the wood. Have yet to make the normal map.

http://i266.photobucket.com/albums/ii256/echo216/thompson_render2.png

LinkandKvel
November 9th, 2008, 09:36 PM
better...but something still seems...off

Sel
November 9th, 2008, 09:39 PM
better...but something still seems...off

That good sir would be the wood that looks entirely unreal.

LinkandKvel
November 9th, 2008, 09:45 PM
Grain is right...its either too glossy or the wood is the wrong color. IDK my BFF sel

rossmum
November 9th, 2008, 10:21 PM
Wood is very, very wrong.

I can't really think of a way to describe it, but it's still way off. The specular really isn't helping the matter, either.

legionaire45
November 9th, 2008, 10:21 PM
Highlights on the wood and the metal look to be off. Make it so that the bottom is a bit darker and has some very light earthy tones while the top is lighter and has more sky tones.

The hightlights that you have on your wood make it look like it is that fake vinyl paste on wood. That looks icky.

Oh, and the model seems to be off a bit in the wooden front grip area.

http://upload.wikimedia.org/wikipedia/commons/7/72/ThomsonSubmachineGun1928A1.png

Notice that the grip has a slight slant to it as it goes up? Also, the barrel is more prominent than in that model. Post better renders that show more of the top if that isn't the case D: .

Heathen
November 9th, 2008, 10:51 PM
The barrel is what bothered me.

DaneO'Roo
November 9th, 2008, 10:58 PM
That whole thing is totally off. Detailing in the wrong places, looks like a toy gun rather than a real one.

Malloy
November 10th, 2008, 02:10 PM
would look great in a Timesplitters title.. but yeh, not very realistic looking at all

SnaFuBAR
November 10th, 2008, 02:40 PM
Like I said. Its nowhere near done yet.
Model is near perfect to a real Thompson. A few minor inaccuracies.

E: I'd really like to know what to add and what to fix.
You have got to be joking. That model barely looks like a Thompson. As for your wood, it's ok, but still not at all like what's on a Thompson, and as for your metal, way too cloudy/spongey/soft with random nonsense scratches all over it. Terrible, redo it.

Apoc4lypse
November 10th, 2008, 04:57 PM
You have got to be joking. That model barely looks like a Thompson. As for your wood, it's ok, but still not at all like what's on a Thompson, and as for your metal, way too cloudy/spongey/soft with random nonsense scratches all over it. Terrible, redo it.

eh I thought the metal looked good but now that u mention it, it does have some nonsense scratches, I don't think it calls for re-doing it. It really depends what hes trying to achieve though.


It looks realistic enough for a game to me... then again thats why I say whats he trying to achieve. If its meant to be for realisim then yes it has problems, imo it looks to perfect to be real. (talking texture wise, the model looks good to me, but I don't know much if anything about guns)

The wood has almost no imperfections in it, thats the main problem I see in it right now, keep working on it. I really don't think you need to redo it unless your really going for complete realism like snaf up there is.

E: reminds me of the thompson from MOHAA (metal of honor allied assualt)

ICEE
November 10th, 2008, 09:48 PM
http://i188.photobucket.com/albums/z295/iron_clad_photo/Thehardestoriginever.jpg
reps for whoever can guess what it is


Forgot to mention, the model is by Geo. The origin is mine. We make a good team

Heathen
November 10th, 2008, 09:52 PM
EMP gun...

ICEE
November 10th, 2008, 10:02 PM
Nope. it is a halo themed weapon, and you've probably seen it before

Anton
November 10th, 2008, 10:08 PM
Brute themed weapon? Hair dryer? hehe.

ICEE
November 10th, 2008, 10:11 PM
haw, you try and dry your hair with this thing and your going to be in for a surprise.

Heathen
November 10th, 2008, 10:14 PM
Its the ghost gun....or one of the weapons from the vehicles.

LinkandKvel
November 10th, 2008, 10:14 PM
*pic*
reps for whoever can guess what it ishttp://farm4.static.flickr.com/3149/2881815803_d93f20c1ba.jpg?v=0

^The 3rd one down...

ICEE
November 10th, 2008, 10:14 PM
D; the one guy I cant +rep

yes thats it but we skipped the front blade because its ugly

rossmum
November 10th, 2008, 10:14 PM
It looks like a boxy version of the Brute Shot

e/ nevermind, where's that from

Heathen
November 10th, 2008, 10:17 PM
Some halo MMO abortion.


I like it.

ICEE
November 10th, 2008, 10:19 PM
thanks. it wont be skinned that way most likely though. firetruck red is not very brute IMO

Heathen
November 10th, 2008, 10:24 PM
Thats one of the things I liked about it tho. Dont change it.

Con
November 10th, 2008, 10:39 PM
http://img205.imageshack.us/img205/545/digestionguyag9.jpg

Heathen
November 10th, 2008, 10:41 PM
Random, but good. I'm guessing its for school or work.

Accurate none the less.

ICEE
November 10th, 2008, 11:07 PM
where are the tape worms?

Hunter
November 11th, 2008, 02:59 AM
http://farm4.static.flickr.com/3149/2881815803_d93f20c1ba.jpg?v=0

^The 3rd one down...


I don't like how they have done this... there should only be one bruteshot... the forrunner assault rifles suck. Microsoft suck...

ICEE
November 11th, 2008, 01:05 PM
You realize that that game will never hit the market, and so they technically haven't "done" anything but make concepts?

Anton
November 11th, 2008, 02:58 PM
haw, you try and dry your hair with this thing and your going to be in for a surprise.

Haha, Will test on bunnies. :3 jk.

The picture lnk posted was the same one I was thinking of, just was too late for me to find it. :)

Heathen
November 11th, 2008, 03:40 PM
Dont change the front blade or the color clad. I am begging you.

ICEE
November 11th, 2008, 04:07 PM
Well it really is up to Geo, and he didn't like the front blade. I suggested he make his own kind but he opted not to and it really isn't necessary since we still have the back blade for splattering faces. Color will be up to Veex.

Heathen
November 11th, 2008, 04:22 PM
:(

bad edits are bad.

Hotrod
November 11th, 2008, 08:17 PM
What's it's use gonna be? It can't really be a Brute Shot clone, so it has to be different, right?

I think that it looks kind of like a Pistol, or a Rifle (single shot).

ICEE
November 11th, 2008, 09:38 PM
You'll just have to wait and seeee :)

Heathen
November 11th, 2008, 09:52 PM
twat

ICEE
November 11th, 2008, 10:28 PM
I prefer the term "cockgina", or "team leader".

Reaper Man
November 11th, 2008, 11:22 PM
WIP Vector piece, drawn in Flash (because I'm more comfortable in it than in Illustrator)
The next step is to age it, either digitally or physically (print it)

Based on a minimalistic 2d futurist style.
http://img408.imageshack.us/img408/3821/futuristvectorsmallkx1.jpg

Rob Oplawar
November 12th, 2008, 01:07 AM
haha, I love it! Can I have a print?

Reaper Man
November 12th, 2008, 01:38 AM
Sure, how big do need it?

Geo
November 12th, 2008, 10:44 AM
What's it's use gonna be? It can't really be a Brute Shot clone, so it has to be different, right?

I think that it looks kind of like a Pistol, or a Rifle (single shot).


I would have told you what it was, but ICEE wouldn't so I better not. But yeah since I modeled it I think it should be red. I like it hotrod red. It reminds me of Ironman. Also, me and ICEE tested last night and it was fricking sweet.

LinkandKvel
November 12th, 2008, 03:29 PM
http://soundclick.com/share?songid=6767228

Moar:
http://soundclick.com/share?songid=6761160

http://soundclick.com/share?songid=7011812

http://soundclick.com/share?songid=6747343

http://soundclick.com/share?songid=6767210

Hotrod
November 12th, 2008, 04:08 PM
I like it hotrod red.
:)

I'd be agreeing with you on that one, for several reasons.

Geo
November 12th, 2008, 04:18 PM
:)

I'd be agreeing with you on that one, for several reasons.

Your name has nothing to do with your opinion of course :P


Edit: Just incase you were wondering what the whole gun looked like. Every pic but the first is how it reloads. (No mag in the pic but there is one)

http://upload.pxspot.com/px/0/300/357/source/u_20081106225525_almostdonebrutegun.jpg
http://upload.pxspot.com/px/0/300/357/source/u_20081106230240_reload2.jpg
http://upload.pxspot.com/px/0/300/357/source/u_20081106230245_reload1.jpg
http://upload.pxspot.com/px/0/300/357/source/u_20081106230242_reload3.jpg

killer9856
November 13th, 2008, 09:11 PM
Well now I'm getting into human modeling after looking at some of gears 2 environments, here is an attempt at it. Does it look good?

http://i148.photobucket.com/albums/s15/SAH1R/Untitled_09892.jpg

http://i148.photobucket.com/albums/s15/SAH1R/hdsfkdshfhklsg.jpg

LinkandKvel
November 13th, 2008, 09:21 PM
Rebars look extremely fake. They look random, and the blown out wall portions look too perfect. When walls get blown out, the blown portion isn't level. Your walls are making perfect 90 degree angles. Walls flat surface is REALLY killing it.

thehoodedsmack
November 13th, 2008, 09:26 PM
Rebar is bad. Also, would you mind explaining to me where the bits and pieces of blown-out wall are?

jngrow
November 13th, 2008, 09:30 PM
the rebars look... "creaturey". They all have about the same length, change that.

ExAm
November 13th, 2008, 11:27 PM
IIRC, rebar is interlaced horizontally and vertically, so all your rebar should be emerging from the broken wall vertically or horizontally, and not diagonally. Rebar is also a lot thinner than what you've got there.

Reaper Man
November 14th, 2008, 12:21 AM
Your name has nothing to do with your opinion of course :P


Edit: Just incase you were wondering what the whole gun looked like. Every pic but the first is how it reloads. (No mag in the pic but there is one)


Front/top in general is not curved enough, look more closely at the reference image.

Also refer to bruteshot.

Con
November 14th, 2008, 12:24 AM
http://www.whitecapdirect.com/images/articles/rebar/rebar-grounding-clamps.jpg
http://www.vintageseattle.org/wp-content/uploads/2007/10/wonder_bread_08.jpg
http://www.noelleprice.com/photos/uploaded_images/form%20with%20rebar.jpg

FluffyDuckyâ„¢
November 14th, 2008, 01:07 AM
http://soundclick.com/share?songid=6745622
^This

and

http://soundclick.com/share?songid=6748991
^This.

How can I contact you? Something I'm getting into might interest you. :)

LinkandKvel
November 14th, 2008, 02:16 PM
Just PM me. I'm usually here at least twice a day.

MetKiller Joe
November 14th, 2008, 02:56 PM
Why does this texture suck?

http://i31.photobucket.com/albums/c369/theone2kill/Main_floor_03.jpg
(http://g.imageshack.us/img381/mainfloor03zh6.jpg/1/)

rossmum
November 14th, 2008, 03:27 PM
The black outlines are a little cartoony in places, and the whole thing could use a bit of a sharpen in my opinion

Roostervier
November 14th, 2008, 03:32 PM
The metal is very cloudy and lacks any other details other than the scratches you have on the edges. Keep working on it, you could end up with a nice product if you keep going and doing the right things to make it look good.

killer9856
November 14th, 2008, 03:47 PM
Thank you Conscar for those pics. I couldn't find any good ones.

mech
November 14th, 2008, 04:10 PM
Well now I'm getting into human modeling after looking at some of gears 2 environments, here is an attempt at it. Does it look good?

http://i148.photobucket.com/albums/s15/SAH1R/Untitled_09892.jpg

http://i148.photobucket.com/albums/s15/SAH1R/hdsfkdshfhklsg.jpg

What is this suppose to be? It doesn't look good at all in my opinion, have more to show then present it.

Disaster
November 14th, 2008, 09:10 PM
E: Model innacuracies spotted, will repost in second.

http://i266.photobucket.com/albums/ii256/echo216/kabar-3.jpg

Advancebo
November 14th, 2008, 09:35 PM
To the rebars


--- Original message by: Advancebo on Halomaps
Also the bars, (rebar w/e), wouldnt just point in different directions, they would point away from the explosion or whatever made the hole. If the explosion is outside, the bars would be facing in. If it was like a pod crashing through the wall, the bars would point in the same direction that the pod is going.

Like I said, logics

ICEE
November 14th, 2008, 10:06 PM
if you posted it on halomaps, why did you need to put it here too?

killer9856
November 14th, 2008, 10:46 PM
What is this suppose to be? It doesn't look good at all in my opinion, have more to show then present it.


Its a building of course. What did you think at first?

I was more looking for advice on how to make the blown out part more better.
Since you said "have more to show, then present it.", Im taking my time. Those pictures Conscars posted was a huge help. :)

BobtheGreatII
November 14th, 2008, 11:25 PM
E: Model innacuracies spotted, will repost in second.

http://i266.photobucket.com/albums/ii256/echo216/kabar-3.jpg


Looks good. I like it. :)

il Duce Primo
November 15th, 2008, 11:34 AM
E: Model innacuracies spotted, will repost in second.

http://i266.photobucket.com/albums/ii256/echo216/kabar-3.jpg
Make it so it's less scratched inside the groove on the blade. The wood handle doesnt look amazing but ok. Or is that sappose to be a leather handle?

rossmum
November 15th, 2008, 12:02 PM
Compressed leather washers IIRC

Disaster
November 15th, 2008, 12:17 PM
^
I will see what I can do with the inside of the indention on the blade.

Disaster
November 15th, 2008, 02:25 PM
http://i266.photobucket.com/albums/ii256/echo216/planerender.jpg
Need to skin it now.

DEElekgolo
November 15th, 2008, 03:04 PM
Tiny cock pit.

Disaster
November 15th, 2008, 04:42 PM
http://i266.photobucket.com/albums/ii256/echo216/planerender1.jpg
I think I fixed it.

Chainsy
November 15th, 2008, 04:54 PM
A random marine guy running.
http://i305.photobucket.com/albums/nn229/1chains1/Mightexpand-1.png

.::Sim::.
November 15th, 2008, 05:49 PM
Yet another artistic venture doomed to abortion...

Evil_Monkey
November 15th, 2008, 06:21 PM
His body position in that drawing looks wrong.

LinkandKvel
November 15th, 2008, 06:35 PM
Proportions are wrong
and

Yet another artistic venture doomed to abortion...Stop discouraging him and give crit at LEAST.
THEN you can discourage him.
:p

Chainsy
November 15th, 2008, 06:52 PM
He wasnt insulting me.

LinkandKvel
November 15th, 2008, 07:17 PM
ninja

DEElekgolo
November 15th, 2008, 10:02 PM
Its running from your avatar.

Con
November 15th, 2008, 10:27 PM
GET TO DA CHOPPA

Chainsy
November 15th, 2008, 10:28 PM
Im thinking of painting in a bag of money in the left hand, and have the hand up to his face pulling away the face as if its a rubber mask there and have a shop of bill gates in it.

ICEE
November 15th, 2008, 10:36 PM
FINISH MAH DAM AR YOU :|

Also, looks a little abstract but not bad

Chainsy
November 16th, 2008, 11:54 AM
:v:
Forgot I had elite, decided to start back up on it.
http://i305.photobucket.com/albums/nn229/1chains1/headclosetodone.png

http://i305.photobucket.com/albums/nn229/1chains1/headalmostdone.png
Also yes I am aware of the mouth, the unwrap has that group with the lips, and since its tiny and in a corner I cant exactly get the precision to fill half a pixel line that represents that on the unwrap.

teh lag
November 16th, 2008, 11:58 AM
Just... no.

Wait until you can better control your base materials before skinning something so big. You need to start waaaaay smaller.

Masterz1337
November 16th, 2008, 12:09 PM
http://farm4.static.flickr.com/3149/2881815803_d93f20c1ba.jpg?v=0

^The 3rd one down...
Where did these pics come from? Art of Halo 3?

Malloy
November 16th, 2008, 12:10 PM
I read it was from some Microsoft MMO project that got aborted.

Chainsy
November 16th, 2008, 01:14 PM
Just... no.

Wait until you can better control your base materials before skinning something so big. You need to start waaaaay smaller.
More specific please.

ICEE
November 16th, 2008, 01:14 PM
Where did these pics come from? Art of Halo 3?


http://news.filefront.com/ensemble-studios-was-working-on-a-halo-mmo/

Right here

mech
November 16th, 2008, 01:15 PM
Your elite's face looks like it's made out of brownie batter, or something else that is brown.

Chainsy
November 16th, 2008, 01:16 PM
Ok, ways to make it better?

Disaster
November 16th, 2008, 07:05 PM
http://i266.photobucket.com/albums/ii256/echo216/planebetterrender.jpg
Took me all day sitting in this chair. D:

Dee unwrapped

Disaster
November 16th, 2008, 07:57 PM
http://img90.imageshack.us/img90/4091/fgbd6.png

Deehunter made an awesome sauce render. I was actually stunned when I saw it.

DEElekgolo
November 16th, 2008, 07:57 PM
:D

jngrow
November 16th, 2008, 09:41 PM
A random marine guy running.
http://i305.photobucket.com/albums/nn229/1chains1/Mightexpand-1.png
It looks like he's punching himself in the face. :/

DEElekgolo
November 16th, 2008, 10:42 PM
lol. Just realized that.

DaneO'Roo
November 16th, 2008, 11:45 PM
It looks like he's punching himself in the face. :/
It looks urgh.

DaneO'Roo
November 16th, 2008, 11:48 PM
http://i266.photobucket.com/albums/ii256/echo216/planebetterrender.jpg
Took me all day sitting in this chair. D:

Dee unwrapped

Mind posting an actual shot people can see? This isn't a gallery. If you want crit, post a close up.

Chainsy
November 17th, 2008, 09:30 AM
I am still waiting for someone to be specific on how I can improve on the elite so I can get back to work on it.

ICEE
November 17th, 2008, 10:54 AM
:v:
Forgot I had elite, decided to start back up on it.



Also yes I am aware of the mouth, the unwrap has that group with the lips, and since its tiny and in a corner I cant exactly get the precision to fill half a pixel line that represents that on the unwrap.


You want crit? I give you crit, though its really annoying to me that you wont finish the things you start before going on a new project (assault rifle). Here you go:

The helmet looks a lot less like covenant metal and more like concrete or plaster. I know this is a diffuse only render but the wear and tear still takes away the smooth feel it should have. The black spots look too splotchy, definitely painted on. It should be less worn and more of a solid color with minor scratches. The skin on the face looks fairly good to me, though a little bit flat. I think that elites have more purplish skin than brown though. The skin on the neck however completely doesn't match. Its darker, more sinewy looking. You should pick one color scheme or another for the flesh textures, not jump between them. And im going to assume that the pink part is purely placeholder. Now finish the dam AR you. <:mad:>

Chainsy
November 17th, 2008, 11:12 AM
Well one, I technically started the elite before the assault rifle, so eh.
Also the elites wear a full body rubber suit that only exposes the skin on their face and hands, so the neck skin is actually not skin. Also, I would like to show you why the helmet is splotchy with its seams, even though I've repeatedly explained it to people.
http://i305.photobucket.com/albums/nn229/1chains1/elitecopy.png

The small thing up in the right hand corner is the helmet, so as I said, I literally had to use a one pixel brush plus constant erasing and painting to smooth it out to even that much.

ICEE
November 17th, 2008, 11:17 AM
Parts of the unwrap look pretty sloppy, granted that I have no idea what some of them are. Did you do this unwrap yourself? There is clearly plenty of room to spread the helmet out a bit and make it better for skinning.

Chainsy
November 17th, 2008, 11:24 AM
No, Mr. I am the greatest uver in the world did this. :\
Dee.

ICEE
November 17th, 2008, 11:30 AM
lol

Anton
November 17th, 2008, 01:49 PM
If I were you I would slap this kid. Then go find someone else to unwrap it.

DaneO'Roo
November 17th, 2008, 01:53 PM
that uv map is terrible....

*heres one I prepared earlier*

http://img395.imageshack.us/img395/5039/unwrapus9.jpg

Use your fucking space, stop wasting it.

Chainsy
November 17th, 2008, 02:14 PM
Tell deehunter that dano.
Also I am not going to slap dee, because it is H3MT's problem if the skin comes out crappy because of the unwrap, and they all know who unwrapped it, so they can handle him, while I just finish this skin as it is as I am sure as hell not going to redo it.

Anton
November 17th, 2008, 02:31 PM
We can see someone isn't a team player, catch these problems early in the project so they don't delay the project much. If the UVW unwrap is bad, tell them to unwrap it again instead of painting it then letting them see it themselves, that's going to get you no where tbh. Not trying to be harsh or anything; It's just not a good attitude to have, especially if you plan on making something like this your career.

Chainsy
November 17th, 2008, 02:35 PM
Hahhaha you're funny, you don't think I have asked that? This is my 2nd time skinning this thing. I have asked, dee didn't even unwrap the teeth right, and the eyes are not even on the unwrap, when I asked him if he could redo it, he basically told me to screw off and do it myself, which I respectfully said fuck you to, as no I am not on H3MT, the only reason I did this is because I wanted to skin a good-looking elite, not the h1 ones. So by now I will probably finish it, but if something is not on there or is shit, I am saying screw it and will just either leave that part blank, or do my best with it.

Anton
November 17th, 2008, 02:41 PM
Hey calm down man, I'm only trying to help.

Maybe have someone else unwrap it? Or learn yourself, it wouldn't hurt.

*In other words, have someone else unwrap it and then paint to your best abilties. Make it as best as you can, then explain to them that DEE had no help in this project when it came to the texturing and unwrapping.

Roostervier
November 17th, 2008, 03:30 PM
I am still waiting for someone to be specific on how I can improve on the elite so I can get back to work on it.


If you honestly can't tell what's wrong with your texture, then you don't deserve to call yourself a texture artist; plain and simple. Go watch some tuts and revise your skinning methods or something, because none of what you made looks like the materials they are supposed to. Go on cdg.net (yeah, it's full of last-gen tuts, but CE is last-gen anyway) or something and look at some of the skinning tutorials they've got.

Chainsy
November 17th, 2008, 03:38 PM
Well since you can obviously see them, why not instead of have me randomly search a site to improve on something that no one will tell me, actually list what is wrong and be some help, and not a total douche?

PenGuin1362
November 17th, 2008, 03:41 PM
*render of planes that apparently have no motion....*

Deehunter made an awesome sauce render. I was actually stunned when I saw it.

This is the studio critique thread. If you're showing the actually model and/or skin that is not how to do it.

Use the rendering tutorial I posted and post the actual texture map. Otherwise this is not the place to just show off fancy renders.

Disaster
November 17th, 2008, 04:08 PM
This is the studio critique thread. If you're showing the actually model and/or skin that is not how to do it.

Use the rendering tutorial I posted and post the actual texture map. Otherwise this is not the place to just show off fancy renders.
I wasn't showing off the model or the texture. I was showing the whole piece because me nugget and deehunter are making a short CG rendered animation based on ww2. The whole piece as a whole is meant to be seen from a short distance. Not up close. The render that was posted is what the plane is going to look like in the render.

Con
November 17th, 2008, 06:06 PM
I wasn't showing off the model or the texture. I was showing the whole piece because me nugget and deehunter are making a short CG rendered animation based on ww2. The whole piece as a whole is meant to be seen from a short distance. Not up close. The render that was posted is what the plane is going to look like in the render.
should have said that...

As for the render, get some nice blurred propeller action going on and some clouds.

Disaster
November 17th, 2008, 06:18 PM
Will do.

Also, I would have said that but I was in a hurry.

DEElekgolo
November 17th, 2008, 06:32 PM
Hahhaha you're funny, you don't think I have asked that? This is my 2nd time skinning this thing. I have asked, dee didn't even unwrap the teeth right, and the eyes are not even on the unwrap, when I asked him if he could redo it, he basically told me to screw off and do it myself, which I respectfully said fuck you to, as no I am not on H3MT, the only reason I did this is because I wanted to skin a good-looking elite, not the h1 ones. So by now I will probably finish it, but if something is not on there or is shit, I am saying screw it and will just either leave that part blank, or do my best with it.
I said i couldnt UV it because the eye model was messed up. Every face was a different element. When I uved that I didnt have my computer. I was UV mapping on my dad's computer using a different tool. So I did not have max to try and fix it.

Chainsy
November 17th, 2008, 06:42 PM
So? I messaged you with this YESTERDAY too, when you do have your new computer with max, as you were bragging about earlier, proof shown by the above render you and disaster just showed off.

DEElekgolo
November 17th, 2008, 06:49 PM
Your telling me over xfire that I didnt do anything about it. I was trying to enjoy a new game I bought. You asked about the eye unwrap and I say that it should be easy for you to unwrap and to just use a planar. You never asked to redo the unwrap either. But you still tell me that I did NOTHING.

jngrow
November 17th, 2008, 06:56 PM
HEY GUYS HOW BOUT WE TAKE IT TO PMS AND NOT SHIT UP THE TOPIC?

Con
November 17th, 2008, 07:38 PM
HEY GUYS HOW BOUT WE TAKE IT TO PMS AND NOT SHIT UP THE TOPIC?
This.

Kalub
November 17th, 2008, 09:19 PM
That.

Rob Oplawar
November 17th, 2008, 10:33 PM
may be a little late, but w/e: you really need some motion blur on that to really sell it. Looks unnatural to see the props like that.

PenGuin1362
November 17th, 2008, 10:40 PM
should have said that...

As for the render, get some nice blurred propeller action going on and some clouds.

Clarification is nice. And yes definitely need motion blur on the props, and maybe a very subtle blur on the plane.

Disaster
November 18th, 2008, 06:29 PM
http://i266.photobucket.com/albums/ii256/echo216/stationary_turret.png

My entry for the speed modeling challenge over at game artists. I was pressed with the 90 minute time limit so you can see places I didn't finish. ex: the pipes by the vents lead to nowhere.

killer9856
November 18th, 2008, 09:39 PM
That is pretty impressive.

DEElekgolo
November 19th, 2008, 12:13 AM
http://img242.imageshack.us/img242/8956/vraygitemplateai0.png
http://img519.imageshack.us/img519/580/autobackup03ba3.png

BobtheGreatII
November 19th, 2008, 12:14 AM
Wow... nice... not sure if I fully understand though.

Con
November 19th, 2008, 12:49 AM
looks great *thumbs up*

Sever
November 19th, 2008, 12:49 AM
How do you not understand Foundry?

ICEE
November 19th, 2008, 12:56 PM
Did you actually model all that? I thought it was an h3mt project.

Malloy
November 19th, 2008, 01:47 PM
Credit goes to Arbiter100 for the model

Geo
November 19th, 2008, 02:07 PM
You guys should make the specular and normal maps for that so that the render looks sexy with the textures Doan made.

DEElekgolo
November 19th, 2008, 03:01 PM
Maxwell render.
http://deelekgolo.deviantart.com/art/H3MT-foundry-104023391

Rob Oplawar
November 19th, 2008, 03:01 PM
The lack of AA hurts my eyes

e: the deviantart render is better. Now I can see errors galore. Now that's what's hurting my eyes.

DEElekgolo
November 19th, 2008, 03:07 PM
Maxwell has errors when importing objs when it comes to smoothing. Ill make a Vray render when I get textures.

DaneO'Roo
November 19th, 2008, 11:24 PM
So all you did that was worthy of posting that was to stick in in maxwell?

We can't really critique anything, because, well it's a render of flat geometry, and this isn't a gallery thread, even if it was, this isn't gallery worthy anyway, so why did you post it?

ICEE
November 19th, 2008, 11:34 PM
Wait, if you didn't even model it then why are you posting it?

FluffyDuckyâ„¢
November 20th, 2008, 01:02 AM
What? He did didn't he? I'm so confused... it looks good anyways. lul :)

Timo
November 20th, 2008, 07:25 AM
Credit goes to Arbiter100 for the model
...

So here are the rules:

This is not a [GALLERY] thread


DeeHunter, this thread is called the Quick-Crit thread for reason. It's to post work that's yours and to see what the community thinks of it, not to post renders of other people's work.

If you wanted crit on your rendering technique (hence rendering someone elses work), or something like that you need to say so, not just post images and make people think that it's yours.

Invader Veex
November 20th, 2008, 07:38 AM
http://img160.imageshack.us/img160/3541/progressih6.jpg

Bungie's model and UVs, my skin and lame render

since, i have changed things, like the lights on the things in the front where the plasma bolt comes from.

Made this last Friday.

Malloy
November 20th, 2008, 01:10 PM
pains me to say, but theres just something about it which i dislike.

il Duce Primo
November 20th, 2008, 02:02 PM
I think the hexagon lines should be alittle thicker and not stand out as much.

Llama Juice
November 24th, 2008, 04:12 PM
I don't really care at all about this, I just wanna post it 'cause it's all I've done in a while.

http://www.llamajuice.com/img/UT3Scene.jpg

My first UT3 project. Everything except for the ground bitmaps was made by me.

Yes, even those super super super fugly trees.

Nothing has collision right now, 'cept for the terrain. It was for a project for a class at school. A week and a half project *shrug*

It's not supposed to be a map... so... any comments about gameplay... you're an idiot.

JunkfoodMan
November 24th, 2008, 04:24 PM
Well, for one I'd get rid of most of the lights. The lighting seems rather bland at the moment, try to mix it up with some different Colours and Shades. Try to dot the lights around the map, to give more atmosphere/effect. Remember, In some cases Less is More.

MMFSdjw
November 24th, 2008, 07:44 PM
The building's style seems very inconsistent.
The light placement seems random.
the terrain textures are tiled really bad.
It looks more like 2k4 than ut3.
All of it just basicaly looks odd.

rossmum
November 24th, 2008, 08:06 PM
Disaster, I want to see that Spit fixed according to the refs I gave you, and I'd like some closer renders so I can see if there's anything else aside from the proportions, the windscreen/canopy and the exhaust pipes (on the skin). If you need anything further, just ask - I also recall from memory almost every panel joint on the fuselage, not hard to tell it's my favourite plane. That's an RAAF one, by the way :P

Anyway,

http://i298.photobucket.com/albums/mm258/rossmumv2/best%20of/hospitalapproach1.jpg
I KNOW IT'S DARK

jngrow
November 24th, 2008, 08:38 PM
http://img160.imageshack.us/img160/3541/progressih6.jpg

Bungie's model and UVs, my skin and lame render

since, i have changed things, like the lights on the things in the front where the plasma bolt comes from.

Made this last Friday.
It's very grey. Reminds me of stone.

Con
November 24th, 2008, 08:51 PM
http://i298.photobucket.com/albums/mm258/rossmumv2/best%20of/hospitalapproach1.jpg

I can't see crap, make it brighter. It's way too dark.

rossmum
November 24th, 2008, 08:53 PM
I can't see crap, make it brighter. It's way too dark.
end yourself

Corndogman
November 24th, 2008, 09:34 PM
Well if you want any critique on the subject then it does need to be brighter. I'm not even sure what you posted it for though, because you keep posting images like this without saying what you want crit on. I'm not sure if you even want crit or are just posting your work. Like we just went through, this is a crit thread not a gallery.

rossmum
November 24th, 2008, 09:51 PM
I want crit on something other than how fucked up peoples' monitors are. I have my brightness turned right down and I can still see it fine. It's supposed to be night, night is bloody dark, end of story. I'm not making it look like high noon on my screen just because someone else's monitor is hosed.

mech
November 24th, 2008, 09:52 PM
Well if you want any critique on the subject then it does need to be brighter. I'm not even sure what you posted it for though, because you keep posting images like this without saying what you want crit on. I'm not sure if you even want crit or are just posting your work. Like we just went through, this is a crit thread not a gallery.

You sure gave rossmum a reality check, way to go!.



























:suicide:

Advancebo
November 24th, 2008, 09:59 PM
http://i218.photobucket.com/albums/cc292/Advancebo/tommy2.jpg

BobtheGreatII
November 24th, 2008, 10:21 PM
Is this gun like... the new Mac-11 for people who are just starting to model guns?

Edit: Might as well say something.

I spot an error in the blue chunk... boolean is not always your friend.

Advancebo
November 25th, 2008, 06:40 AM
Yeah how do i fix that? I cannot find a way to fix it D:

Llama Juice
November 25th, 2008, 06:51 AM
end yourself

http://www.llamajuice.com/room3.jpg

It's a render of a bedroom scene I had to shade and light. Please critique the scene for me. I'd really like to hear what you guys think of the picture on the wall right by the window, or what you think of any of the shaders that I spent forever on.

Oh, right... I mean...

http://www.llamajuice.com/room2.jpg

I did this back in February. Sure, the second one doesn't appear all that nightish, but it looks more nightish than the day version

http://www.llamajuice.com/room.jpg

See Ross... at night.. your pupils dilate so that you can see more light than there actually is, in CG we have to make up for that because we can't force black at someone and expect their eyes to make up for it when it doesn't work the same for a TV screen. When the detail just isn't there, then the detail isn't there. Your eye's aren't going to fix it.

http://www.llamajuice.com/h2v/RossDark.jpg

Raise of hands, who saw that car there in his render? I thought she was sitting in a chair.

There's going to be ambient light anyways.... the only place you'll find stuff that dark is if you're in like the rain forest at night where the trees might be able to block out all the atmospheric light from cities miles away.

If you guys haven't realized it yet, I don't care about my bedroom scene, don't bother critiquing it... I posted it as an example.

Advancebo
November 25th, 2008, 06:59 AM
Low quality picture is low quality, also why are there visible waves on the carpert?

Geo
November 25th, 2008, 08:54 AM
Also, Llama your sig grosses me out everytime I see it. :\

Corndogman
November 25th, 2008, 02:41 PM
You sure gave rossmum a reality check, way to go!

Yeah, you know, because that's what I was trying to do and all, I wasn't just giving my honest opinion about the matter at hand or anything.

All I was trying to say Ross, is that you didn't really say if you just wanted crit on the shot itself or something in the shot or what. I do think the shot looks great, and I get why its dark. Wasn't going on the offensive at all.

Advancebo
November 25th, 2008, 04:17 PM
Also, Llama your sig grosses me out everytime I see it. :\

^
this

ExAm
November 25th, 2008, 04:51 PM
That sig looks like an anus with teeth

ICEE
November 25th, 2008, 04:54 PM
Actually I always thought of it as an old vampire's vagina.

killer9856
November 25th, 2008, 05:20 PM
Never thought of that one...

Advancebo
November 25th, 2008, 06:27 PM
Thompson Gun by Advancebo
Polygons: 1210
Triangles: 2494
http://i218.photobucket.com/albums/cc292/Advancebo/tommy3.jpg
http://i218.photobucket.com/albums/cc292/Advancebo/tommy4.jpg
http://i218.photobucket.com/albums/cc292/Advancebo/tommy5.jpg
http://i218.photobucket.com/albums/cc292/Advancebo/tommy6.jpg

L4meS4uce
November 25th, 2008, 08:37 PM
looks nice.

ExAm
November 25th, 2008, 08:59 PM
Just finished a self portrait for art class.
I know my eyes are weird, but that's the way they were in the photo, I drew them exactly as I saw them.
http://i231.photobucket.com/albums/ee6/TheExAm/1124082003.jpg
It's always when I finish one of these that I realize how little it looks like what I'm drawing from...

rossmum
November 26th, 2008, 01:47 AM
See Ross... at night.. your pupils dilate so that you can see more light than there actually is, in CG we have to make up for that because we can't force black at someone and expect their eyes to make up for it when it doesn't work the same for a TV screen. When the detail just isn't there, then the detail isn't there. Your eye's aren't going to fix it.
I'm quite aware of that. I have better night sight than most of my friends. However, I'm also quite aware that on a moonless night, there are still going to be things you can't see worth shit. I don't want to overbrighten it (and not nearly as much as you did) because then it will look like shit on my monitor. Mine. I created this to look right on my monitor, not yours. I don't know what settings you use, for all I know you could have your brightness at 0% and your contrast at 5%. I have them at 10% and 100% (of what my monitor can do by itself) and it looks fine to me. Sure I have to squint if there's glare off the dust on my screen, but in normal lighting conditions it's fine. If you can't see it, either do something about your monitor settings or don't bother to look at it at all. I want useful crit, not people trying to customise my work to fit their bloody settings.


There's going to be ambient light anyways.... the only place you'll find stuff that dark is if you're in like the rain forest at night where the trees might be able to block out all the atmospheric light from cities miles away.
Or, you know, on the leeward side of a large building on a moonless night (although that's irrelevant anyway, since it's not dark at all on my monitor). My goal was to reproduce what I'd see in that environment, and I more or less nailed it (if anything, there's too much colour). It might be entirely wrong on your monitor, but that's your problem, not mine. I don't want to fuck about with guesswork when it comes to deciding the level of brightness, colour and contrast i use.


Low quality picture is low quality, also why are there visible waves on the carpert?
There's this funny thing called aliasing, I suggest you read up on it


Thompson Gun by Advancebo
Polygons: 1210
Triangles: 2494
http://i218.photobucket.com/albums/cc292/Advancebo/tommy3.jpg
http://i218.photobucket.com/albums/cc292/Advancebo/tommy4.jpg
http://i218.photobucket.com/albums/cc292/Advancebo/tommy5.jpg
http://i218.photobucket.com/albums/cc292/Advancebo/tommy6.jpg
It looks nothing like a Thomspon M1A1 should, find more refs and start over. Lay off the miniscule and utterly pointless chamfers, too.

Reaper Man
November 26th, 2008, 02:53 AM
@ ExAm, the shading is kinda low contrast, makes the whole thing look bland, I had to get out of the habit of shading like that. Work with blacks and whites, not just grays, would definitely help with the shirt.

ExAm
November 26th, 2008, 03:58 AM
@ ExAm, the shading is kinda low contrast, makes the whole thing look bland, I had to get out of the habit of shading like that. Work with blacks and whites, not just grays, would definitely help with the shirt.
I was working in soft pencil, there is ONLY gray >_>

Reaper Man
November 26th, 2008, 03:59 AM
No, with hard pencil there is ONLY gray. Soft pencil is awesome for blacks. Unless we misunderstood each other, soft is 2B, 4B etc etc.

ExAm
November 26th, 2008, 04:03 AM
No, with hard pencil there is ONLY gray. Soft pencil is awesome for blacks. Unless we misunderstood each other, soft is 2B, 4B etc etc.
6B, and I couldn't get the shading to look right any darker, it wouldn't smear into something smooth, always looked like pencil marks. I'm guessing I'm using the wrong kind of paper.

Reaper Man
November 26th, 2008, 04:36 AM
...6B and you couldn't get black? How lightly were you pressing man? I did this with 6B + soft chalk because it was getting too dark. I used cartridge paper.

http://img241.imageshack.us/img241/7071/ivanfeign10nl6.jpg

ExAm
November 26th, 2008, 05:20 AM
I'm not into anything that advanced yet. I can't control my shading when pressing down that hard.

Llama Juice
November 26th, 2008, 05:43 AM
I'm quite aware of that. I have better night sight than most of my friends. However, I'm also quite aware that on a moonless night, there are still going to be things you can't see worth shit. I don't want to overbrighten it (and not nearly as much as you did) because then it will look like shit on my monitor. Mine. I created this to look right on my monitor, not yours. I don't know what settings you use, for all I know you could have your brightness at 0% and your contrast at 5%. I have them at 10% and 100% (of what my monitor can do by itself) and it looks fine to me. Sure I have to squint if there's glare off the dust on my screen, but in normal lighting conditions it's fine. If you can't see it, either do something about your monitor settings or don't bother to look at it at all. I want useful crit, not people trying to customise my work to fit their bloody settings.


Or, you know, on the leeward side of a large building on a moonless night (although that's irrelevant anyway, since it's not dark at all on my monitor). My goal was to reproduce what I'd see in that environment, and I more or less nailed it (if anything, there's too much colour). It might be entirely wrong on your monitor, but that's your problem, not mine. I don't want to fuck about with guesswork when it comes to deciding the level of brightness, colour and contrast i use.

If you don't want critique on something, or if you're not going to accept critique, then don't post stuff.

If you're wanting something to look good to you only, then there's no point in showing it to other people, when everyone else agrees that it looks like crap.

I made it that bright just so that people could see what was actually in the image, I wasn't trying to fix it for you.

I looked at it on two different monitors, Conscars couldn't see shit, CorndogMan couldn't see shit, neither of my monitors could make out any images on it... Nobody commented on anything in the actual image (either because of how you exploded at both CorndogMan and Conscars... or just because they can't see shit either....) but you're right. It's us, not you.

Reaper Man
November 26th, 2008, 06:31 AM
I'm not into anything that advanced yet. I can't control my shading when pressing down that hard.
I didn't really press that hard, I just worked into it, doing several layers of shading. *shrug*

rossmum
November 26th, 2008, 08:11 AM
If you don't want critique on something, or if you're not going to accept critique, then don't post stuff.

If you're wanting something to look good to you only, then there's no point in showing it to other people, when everyone else agrees that it looks like crap.

I made it that bright just so that people could see what was actually in the image, I wasn't trying to fix it for you.

I looked at it on two different monitors, Conscars couldn't see shit, CorndogMan couldn't see shit, neither of my monitors could make out any images on it... Nobody commented on anything in the actual image (either because of how you exploded at both CorndogMan and Conscars... or just because they can't see shit either....) but you're right. It's us, not you.
Christ, how hard is it? I want critique that does not motherfucking depend on someone's monitor settings. You know, stuff like how I could improve the actual composition of the picture, the posing, editing, etc. I don't give a toss whether half the people I show it to think it's too dark and the other half too light, I make things according to how they look on my own monitor so I don't have to fuck about with guesswork just to satisfy a portion of the people who will see it.

By the way, I would've thought it rather obvious that by posting 'end yourself' with no punctuation whatsoever, I was being quite clearly sarcastic. I don't recall exploding at anyone, though I certainly bloody want to since everyone seems to think that I should make one variant of each image for every bloody brightness, contrast and gamma setting a monitor can handle. I want crit about the contents of the image, not your (in)ability to make it out. If you can't see it, then I guess that's too bad. I'm not fucking about and ending up with something that looks awful to me just so some of the people who see it won't complain about it being dark.

ICEE
November 26th, 2008, 11:03 AM
Ross, you just said this


I created this to look right on my monitor, not yours.

then you say this?


I want critique that does not motherfucking depend on someone's monitor settings.


Somewhere along the lines there you missed a few digits, because this does not compute. If your looking for critique, you should cater to the criticizer at least a little.

rossmum
November 26th, 2008, 12:26 PM
Nevermind, I'll just be sure never to post anything again because my monitor settings clearly don't match up with anyone else's and I really don't want to waste my time fucking about with brightness just to have another group of people complain that it's too bright later on.

For fuck's sake, is it really so fucking hard for you lot to turn up your brightness for a moment? I work according to my monitor settings because then I know exactly how it'll turn out. Unless any one of you intends to buy me a new monitor, find something else to complain about. I can't fucking work with what I don't fucking have.

Jean-Luc
November 26th, 2008, 12:32 PM
I actually think Ross's render serves its purpose. While I can't see the car door behind the character, I can easily see the tail light, her face, and part of her body, which lets me know that this is clearly meant to be a darkly rendered image with very little visible. That said, the textures a little bit low resolution, but I can understand the scene. Posing seems a little unnatural (like half sitting, half standing), rather than pressing her back against the car in an attempt to use it as cover. Take a look at the pose in Gears of War when a character takes cover and you'll see what I mean. Something about yours is...a little stiff imo. One other thing, and this is minor. But if she's going to use her head to take a look past the car, make sure it does not exceed the top of the car. That's a prime shot for a sniper.

One more thing about people saying Ross's monitor is off. It's possible, but it's also possible your monitors are inaccurate as well. I used DisplayMate to fine-tune mine to about as close to perfection as I could get, and I can see the render without too much difficulty.

rossmum
November 26th, 2008, 12:36 PM
THANK YOU.

Look, guys, I appreciate you may have to strain your eyes to see what's going on but aside from it being intentionally hard to see most of the picture, it's also something which isn't my problem. No matter whose monitor is the off one, I can't make my pictures suit yours when mine is different and nor do I intend to try. If it really irks you that much just don't look at it, because it is incredibly bloody frustrating to constantly be hounded about the same thing time and time again after already explaining it's out of your control.

As for the low-resness - yeah, the default HL2 car wrecks are pretty quick and nasty as far as the texturing goes. I dunno, maybe I'll see if I can improve them at some point.

Jean-Luc
November 26th, 2008, 12:38 PM
Haha, I knew that car was familiar :D

Hunter
November 26th, 2008, 01:29 PM
...6B and you couldn't get black? How lightly were you pressing man? I did this with 6B + soft chalk because it was getting too dark. I used cartridge paper.

http://img241.imageshack.us/img241/7071/ivanfeign10nl6.jpg

:O I don't want to know what you dream about ;)

Nice drawing though.

Chainsy
November 26th, 2008, 02:04 PM
Ah, time to just show a small time line of my improvement for this month.
http://i305.photobucket.com/albums/nn229/1chains1/eliteanatomycopy.png

Speed concept made near the beginning of this month, time took was 45 minutes.
http://i305.photobucket.com/albums/nn229/1chains1/eliteinfantrycopy-1.png
Speed concept done today, time took was 31 minutes.

Timo
November 26th, 2008, 02:06 PM
I actually think Ross's render serves its purpose. While I can't see the car door behind the character, I can easily see the tail light, her face, and part of her body, which lets me know that this is clearly meant to be a darkly rendered image with very little visible. That said, the textures a little bit low resolution, but I can understand the scene. Posing seems a little unnatural (like half sitting, half standing), rather than pressing her back against the car in an attempt to use it as cover. Take a look at the pose in Gears of War when a character takes cover and you'll see what I mean. Something about yours is...a little stiff imo. One other thing, and this is minor. But if she's going to use her head to take a look past the car, make sure it does not exceed the top of the car. That's a prime shot for a sniper.

One more thing about people saying Ross's monitor is off. It's possible, but it's also possible your monitors are inaccurate as well. I used DisplayMate to fine-tune mine to about as close to perfection as I could get, and I can see the render without too much difficulty.

Also, it looks like if she was trying to prop herself up against the car she'd have the palm of her hand pushing down on the rim of the car she's up against with her elbow pointing toward the camera - otherwise to me it looks like she's squatting with just her ass sitting on the rim, without any other support.

Hunter
November 26th, 2008, 02:32 PM
Ah, time to just show a small time line of my improvement for this month.
http://i305.photobucket.com/albums/nn229/1chains1/eliteanatomycopy.png

Speed concept made near the beginning of this month, time took was 45 minutes.

I like that one, especially the armer.

Anton
November 26th, 2008, 03:28 PM
http://i298.photobucket.com/albums/mm258/rossmumv2/best%20of/hospitalapproach1.jpg
I KNOW IT'S DARK



Oh I like, the only thing I can say is that it might look a bit better if she was a little closer to the ground. It may not look too natural but if I was trying to hide in the dark, I would be as close to the ground as possible. Just throwing that out there. As for the darkness, it's PERFECT on my monitor. o/ go us!

And as for Chain's image:
I like the first picture, but it's too..bland I guess?
Needs more line defining. As for now it seems to be squigglies on a page! No offense, I can tell what it is.. but you know.

ExAm
November 26th, 2008, 04:02 PM
Nevermind, I'll just be sure never to post anything again because my monitor settings clearly don't match up with anyone else's and I really don't want to waste my time fucking about with brightness just to have another group of people complain that it's too bright later on.

For fuck's sake, is it really so fucking hard for you lot to turn up your brightness for a moment? I work according to my monitor settings because then I know exactly how it'll turn out. Unless any one of you intends to buy me a new monitor, find something else to complain about. I can't fucking work with what I don't fucking have.Turning up your brightness doesn't do shit. My brightness is at almost 100%, and my monitor is sure as fuck brighter than yours. Changing the brightness is going to brighten the black as well as the lighter colors, and it won't help anyone see shit, so you would have to change the contrast, and still that doesn't help much because the image was created with fuck all contrast to begin with. I can't see shit in any of your shots, and neither can anyone else. Your monitor is the one that has the abnormal settings here. If you want us to be able to even see what you're trying to do, you're going to need to brighten up the scene in gmod before you take a screen, and that's the truth.

Jean-Luc
November 26th, 2008, 04:45 PM
I thought we were past this. My monitor is calibrated properly and I can see the render just fine. It is more than possible, and very much likely, that his monitor is not the only one that's off.

Disaster
November 26th, 2008, 07:56 PM
http://i266.photobucket.com/albums/ii256/echo216/beastump.png

rossmum
November 26th, 2008, 09:04 PM
Fix up the errors and also redo the rail, you've got the shape wrong. Most people do, actually.

http://hahn-precision.com/armory/images/picatinny.jpg

e/


Turning up your brightness doesn't do shit. My brightness is at almost 100%, and my monitor is sure as fuck brighter than yours. Changing the brightness is going to brighten the black as well as the lighter colors, and it won't help anyone see shit, so you would have to change the contrast, and still that doesn't help much because the image was created with fuck all contrast to begin with. I can't see shit in any of your shots, and neither can anyone else. Your monitor is the one that has the abnormal settings here. If you want us to be able to even see what you're trying to do, you're going to need to brighten up the scene in gmod before you take a screen, and that's the truth.
Hahaha what, I almost always overcontrast my pictures, some to the point where I actually kill a lot of the detail in the shadows... she's kneeling, by the way. I can see where the leaning thing comes from though, it's hard to see her other leg is on the ground.

Advancebo
November 26th, 2008, 10:51 PM
O hai
MA5C Assault Rifle
Polygons: 3477
Triangles: 4784
http://i218.photobucket.com/albums/cc292/Advancebo/ar1.jpg
http://i218.photobucket.com/albums/cc292/Advancebo/ar2.jpg
http://i218.photobucket.com/albums/cc292/Advancebo/ar3.jpg

MMFSdjw
November 26th, 2008, 11:03 PM
Hahaha what, I almost always overcontrast my pictures, some to the point where I actually kill a lot of the detail in the shadows... she's kneeling, by the way. I can see where the leaning thing comes from though, it's hard to see her other leg is on the ground.
Ohhh, I see that now, yeah might help if you switch which leg was on the ground.

Honestly I don't care for the composition. Just seems rather bland.
She's looking off to the side which make my eye move in that direction but there's nothing there.

Does that make sense?

rossmum
November 27th, 2008, 02:07 AM
Actually, good call on that - I should've made it a stitch showing the hospital in the background. It didn't occur to me when I made it though, if I still have the savegame I'll see what I can do to stitch it.

Hunter
November 27th, 2008, 08:58 AM
http://i58.photobucket.com/albums/g268/martynball/twoPeople.jpg

Flash at college ftw :)

Disaster
November 27th, 2008, 01:30 PM
http://i266.photobucket.com/albums/ii256/echo216/umpmesh.png
Quick screen capture from maya to see the edgeloops

JunkfoodMan
November 27th, 2008, 02:03 PM
Actually, good call on that - I should've made it a stitch showing the hospital in the background. It didn't occur to me when I made it though, if I still have the savegame I'll see what I can do to stitch it.
Another thing I notice about most of your renders is that woman's facial expressions. They seem rather...robotic. Try to put more emotion into it, rather than having her just look at something with a somewhat bored face.

ICEE
November 27th, 2008, 02:21 PM
Is there actually anything that can be done about the facial expressions? I don't know what engine he's using here but its possible that there is no choice

Chainsy
November 27th, 2008, 02:30 PM
It is entirely possible, it is garry's mod, it allows for ingame setting for the face.

Chainsy
November 27th, 2008, 03:42 PM
Quick concept for a spartan variation for sigma leet, might or might not be modeled and made for ingame.
http://i305.photobucket.com/albums/nn229/1chains1/spartanproto1copy-1.png

ExAm
November 27th, 2008, 04:03 PM
Quick concept for a spartan variation for sigma leet, might or might not be modeled and made for ingame.
http://i305.photobucket.com/albums/nn229/1chains1/spartanproto1copy-1.png
Ahem:
http://tech2.in.com/media/images/2007/Sep/img_21231_haze_wallpaper01_1024x768.jpg

Chainsy
November 27th, 2008, 04:15 PM
Don't hate on haze. >:(
Anyways I based this more off of crysis and marathon, as I always thought the Spartans lacked a futuristic look. Also as for the haze, its bubble canopy goes all the way around to the back of the head and has no chin piece, unlike mine, also it has armor for its six pack, mine does not, only for the diaphragm and chest, also he wears clothes under it, like marines, while mine wears skin tight rubber.

Joshflighter
November 27th, 2008, 04:46 PM
The first time I seen it.. I thought it was from Haze...

His chest looks flat...

TeeKup
November 27th, 2008, 04:48 PM
Haze was a terrible game, there are reviews to prove it.