Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 50

Thread: Offical crap load of questions thread

  1. #11
    Senior Member DaaxGhost's Avatar
    Join Date
    May 2007
    Posts
    595

    Re: Offical crap load of questions thread

    Quote Originally Posted by FlamingRain View Post
    Because if someone has a problem there doesn't have to be 40 pentillion threads with problems. Someone can just answer here.
    For once I agree with FlamingRain (lol..jk but i do agree) Read the title and maybe you'll learn something.

  2. #12
    Banned LinkandKvel's Avatar
    Join Date
    Sep 2006
    Posts
    1,396

    Re: Offical crap load of questions thread

    Quote Originally Posted by LlamaMaster View Post
    I will post all my questions here, and if anybody else wants to they can post theirs here too. My problem is with clay rendering, whenever I put a skylight in an interior room the object turns completely black when I render it. Anybody know how to fix this?
    Are you still wondering? Well if you remember my modeling room, A SKYlight can't show into a room that is SEALED showing no sky. You have to delete the overhead face, but it will be a dull gray. Too get a more white render to bring out the details like my modeling room, delete the face that will not be shown from the camera's POV including the overhead face.
    Here's an example:

    This is an example of the one overhead face deleted showing a dull gray render. The more skylights you add to this one won't make it any brighter. The image will only get less sharp.




    This an example of two faces deleted (the other one is to the left of the view point).
    This also had another skylight (total of two) to bring out more details in the gun as seen more than the dull gray one and has a sharp presentation as well.
    You can also add omnis too rooms that are enclosed but will not be of best quality. A correct distribution and combination of skylights and omnis will create tremendous clay renders. That is something we all have yet to learn.
    I hope this helps you on your journey to create better renders!
    Last edited by LinkandKvel; July 21st, 2007 at 08:12 PM.

  3. #13
    Taiko Drums = Win
    Join Date
    Sep 2006
    Location
    Longbranch, WA
    Posts
    2,692

    Re: Offical crap load of questions thread

    I have a question:

    I am making an Ammo Meter for my H3 AR... It goes onto two lines, and TheGhost's tutorial only covers 1 line.... Vat do I do?

  4. #14
    Senior Member DaaxGhost's Avatar
    Join Date
    May 2007
    Posts
    595

    Re: Offical crap load of questions thread

    Quote Originally Posted by FlamingRain View Post
    I have a question:

    I am making an Ammo Meter for my H3 AR... It goes onto two lines, and TheGhost's tutorial only covers 1 line.... Vat do I do?
    how bout typing correct... Vat? or what? But watch some others on the h2ek about Weapon Amoo Meters. I learned it. I'll put together a tut. maybe.

  5. #15
    Taiko Drums = Win
    Join Date
    Sep 2006
    Location
    Longbranch, WA
    Posts
    2,692

    Re: Offical crap load of questions thread

    Quote Originally Posted by FlamingRain View Post
    I have a question:

    I am making an Ammo Meter for my H3 AR... It goes onto two lines, and TheGhost's tutorial only covers 1 line.... Vat do I do?

    Quote Originally Posted by Daax View Post
    How about typing correct... Vat? or what? But watch some others on the h2ek about Weapon Ammo Meters. I learned it. I'll put together a tut. Maybe.
    How about typing correct. I was joking around making a scottish/german accent right there.

    Anyways, I'll look for more ammo meters.

  6. #16

    Re: Offical crap load of questions thread

    Quote Originally Posted by FlamingRain View Post
    I have a question:

    I am making an Ammo Meter for my H3 AR... It goes onto two lines, and TheGhost's tutorial only covers 1 line.... Vat do I do?
    Just do it as the tutorial says, then split it up into two lines...

  7. #17
    Taiko Drums = Win
    Join Date
    Sep 2006
    Location
    Longbranch, WA
    Posts
    2,692

    Re: Offical crap load of questions thread

    Now I'm making a shield meter. I referenced the shieldoutline and shieldmeter in the cyborg.unit_hud_interface and I exception on startup. I try to compile the bitmaps again but...

    ERROR can't extract sprites without a valid plate!

  8. #18

    Re: Offical crap load of questions thread


  9. #19
    Taiko Drums = Win
    Join Date
    Sep 2006
    Location
    Longbranch, WA
    Posts
    2,692

    Re: Offical crap load of questions thread

    Yes, I know. I did that, now I set it ingame and it exceptions on startup. I then tried to recompile bitmaps and it said "ERROR can't extract sprite without a valid plate!"

  10. #20

    Re: Offical crap load of questions thread

    Make sure you have a 1 or 2 px blue (pure 0,0,255) border around EVERY sprite in your bitmap.

    EDIT: Also, make sure that the corresponding blue area is black (pure 0,0,0) in your alpha channel.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •