View Poll Results: Were you able to flawlessly run OpenSauce?

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  • YES, on Windows XP

    33 40.24%
  • YES, on Windows Vista

    33 40.24%
  • YES, on Windows 7

    13 15.85%
  • NO! *MAKE A RED POST*

    3 3.66%
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Thread: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*

  1. #261
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*

    Well, the surreal filter (the unmodified one) kinda flickers like one of those old films from the 20s, but other than that it's fine.
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  2. #262
    Senior Member Rambo's Avatar
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    Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*

    I had trouble with the HEK tools crashing when I ran OS. I also ran into the problem with the dedi init.txt crashing Halo CE when installed along with Open Sauce.

    Tool would crash immediately after successfully compiling the map.

    What all is in this release of Open Sauce? I liked the vehicle boarding. I was hoping for device syncing.
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  3. #263
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*

    Those issues will be resolved in the next release.

    This was a test of the stability of the DLL in Halo CE only.
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  4. #264
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*

    Would it even work in PC? I don't think so, because the way the files are set up and accessed is different.
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  5. #265

    Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*

    Sapien fucks up if OS is installed, I've noticed
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  6. #266
    おはようございます klange's Avatar
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    Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*

    Bombs under Wine. Just making note.

    Code:
    wine: Unhandled page fault on read access to 0x00000002 at address 0x3b2a62 (thread 001f), starting debugger...
    Unhandled exception: page fault on read access to 0x00000002 in 32-bit code (0x003b2a62).
    Register dump:
     CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
     EIP:003b2a62 ESP:0032d940 EBP:fffffffe EFLAGS:00210282(  R- --  I S - - - )
     EAX:00000000 EBX:00815b01 ECX:0000a7ac EDX:06f59db8
     ESI:06f59d80 EDI:00000000
    Stack dump:
    0x0032d940:  0045cfcd 0045be27 400002e8 0032da9c
    0x0032d950:  0032d99c 00000000 400001d4 004ccae1
    0x0032d960:  00815c98 0032fdb0 0032dc64 00000001
    0x0032d970:  0032da9c 0045c047 00000001 004cbe5d
    0x0032d980:  00000000 0032fdb0 00000000 80000000
    0x0032d990:  00000000 00010000 deadbeef 6576656c
    Backtrace:
    =>0 0x003b2a62 in ksimeui (+0x12a62) (0xfffffffe)
    0x003b2a62: xorl    0x4(%ebp),%ecx
    Modules:
    Module    Address            Debug info    Name (141 modules)
    PE      330000-  337000    Deferred        ogg
    PE      3a0000-  3c7000    Export          ksimeui
    PE      400000-  82c000    Deferred        haloce
    PE      830000-  92e000    Deferred        vorbis
    PE    10000000-10009000    Deferred        vorbisfile
    PE    10200000-1032c000    Deferred        keystone
    PE    3f800000-3f912000    Deferred        strings
    PE    4d000000-4d072000    Deferred        binkw32
    PE    69b10000-69c3f000    Deferred        msxml4
    ELF    7a8e8000-7b800000    Deferred        libglcore.so.1
    ELF    7b800000-7b962000    Deferred        kernel32<elf>
      \-PE    7b820000-7b962000    \               kernel32
    ELF    7bc00000-7bcb1000    Deferred        ntdll<elf>
      \-PE    7bc10000-7bcb1000    \               ntdll
    ELF    7bf00000-7bf04000    Deferred        <wine-loader>
    PE    7c340000-7c396000    Deferred        msvcr71
    ELF    7c876000-7c885000    Deferred        libgcc_s.so.1
    ELF    7c885000-7c899000    Deferred        faultrep<elf>
      \-PE    7c890000-7c899000    \               faultrep
    ELF    7c8df000-7c924000    Deferred        urlmon<elf>
      \-PE    7c8f0000-7c924000    \               urlmon
    ELF    7ca9b000-7cb04000    Deferred        libgcrypt.so.11
    ELF    7cb04000-7cb16000    Deferred        libtasn1.so.3
    ELF    7cb16000-7cb1f000    Deferred        libkrb5support.so.0
    ELF    7cb1f000-7cb43000    Deferred        libk5crypto.so.3
    ELF    7cb43000-7cbd5000    Deferred        libkrb5.so.3
    ELF    7cbd5000-7cc72000    Deferred        libgnutls.so.26
    ELF    7cc72000-7cc9d000    Deferred        libgssapi_krb5.so.2
    ELF    7cc9d000-7ccd4000    Deferred        libcups.so.2
    ELF    7cce4000-7cd1a000    Deferred        winspool<elf>
      \-PE    7ccf0000-7cd1a000    \               winspool
    ELF    7cd1a000-7cd53000    Deferred        dinput<elf>
      \-PE    7cd20000-7cd53000    \               dinput
    ELF    7cd53000-7cd6d000    Deferred        dinput8<elf>
      \-PE    7cd60000-7cd6d000    \               dinput8
    ELF    7cd6d000-7cdc5000    Deferred        ddraw<elf>
      \-PE    7cd80000-7cdc5000    \               ddraw
    ELF    7d8c6000-7d963000    Deferred        winex11<elf>
      \-PE    7d8d0000-7d963000    \               winex11
    ELF    7dcbc000-7dcd0000    Deferred        shfolder<elf>
      \-PE    7dcc0000-7dcd0000    \               shfolder
    ELF    7dcd0000-7dcf1000    Deferred        devenum<elf>
      \-PE    7dce0000-7dcf1000    \               devenum
    ELF    7dd55000-7dd6a000    Deferred        avicap32<elf>
      \-PE    7dd60000-7dd6a000    \               avicap32
    ELF    7dd6a000-7dd9b000    Deferred        d3d9<elf>
      \-PE    7dd70000-7dd9b000    \               d3d9
    ELF    7ddbc000-7de76000    Deferred        libgl.so.1
    ELF    7de76000-7de7a000    Deferred        libgpg-error.so.0
    ELF    7de86000-7dfc3000    Deferred        wined3d<elf>
      \-PE    7dea0000-7dfc3000    \               wined3d
    ELF    7dfc6000-7dfca000    Deferred        libkeyutils.so.1
    ELF    7dfca000-7dfce000    Deferred        libcom_err.so.2
    ELF    7dfd0000-7dfe4000    Deferred        lz32<elf>
      \-PE    7dfe0000-7dfe4000    \               lz32
    ELF    7dfe4000-7dfff000    Deferred        version<elf>
      \-PE    7dff0000-7dfff000    \               version
    ELF    7dfff000-7e01b000    Deferred        dxdiagn<elf>
      \-PE    7e000000-7e01b000    \               dxdiagn
    ELF    7e069000-7e09c000    Deferred        uxtheme<elf>
      \-PE    7e070000-7e09c000    \               uxtheme
    ELF    7e09c000-7e0b1000    Deferred        midimap<elf>
      \-PE    7e0a0000-7e0b1000    \               midimap
    ELF    7e0b1000-7e0d7000    Deferred        msacm32<elf>
      \-PE    7e0c0000-7e0d7000    \               msacm32
    ELF    7e0d7000-7e0ef000    Deferred        msacm32<elf>
      \-PE    7e0e0000-7e0ef000    \               msacm32
    ELF    7e0ef000-7e0f5000    Deferred        libattr.so.1
    ELF    7e0f5000-7e154000    Deferred        libpulse.so.0
    ELF    7e164000-7e22c000    Deferred        libasound.so.2
    ELF    7e22c000-7e22e000    Deferred        libnvidia-tls.so.1
    ELF    7e22e000-7e235000    Deferred        libgdbm.so.3
    ELF    7e235000-7e23c000    Deferred        libasound_module_pcm_pulse.so
    ELF    7e23c000-7e273000    Deferred        winealsa<elf>
      \-PE    7e250000-7e273000    \               winealsa
    ELF    7e273000-7e27c000    Deferred        libxcursor.so.1
    ELF    7e27c000-7e281000    Deferred        libxfixes.so.3
    ELF    7e281000-7e285000    Deferred        libxcomposite.so.1
    ELF    7e285000-7e28d000    Deferred        libxrandr.so.2
    ELF    7e28d000-7e297000    Deferred        libxrender.so.1
    ELF    7e297000-7e29d000    Deferred        libxxf86vm.so.1
    ELF    7e29d000-7e2a0000    Deferred        libxinerama.so.1
    ELF    7e2a0000-7e2c1000    Deferred        imm32<elf>
      \-PE    7e2b0000-7e2c1000    \               imm32
    ELF    7e2c1000-7e2c6000    Deferred        libxdmcp.so.6
    ELF    7e2c6000-7e2e0000    Deferred        libxcb.so.1
    ELF    7e2e0000-7e2e4000    Deferred        libxau.so.6
    ELF    7e2e4000-7e2e9000    Deferred        libuuid.so.1
    ELF    7e2e9000-7e3d8000    Deferred        libx11.so.6
    ELF    7e3d8000-7e3e8000    Deferred        libxext.so.6
    ELF    7e3e8000-7e400000    Deferred        libice.so.6
    ELF    7e400000-7e409000    Deferred        libsm.so.6
    ELF    7e409000-7e40e000    Deferred        libcap.so.2
    ELF    7e40e000-7e417000    Deferred        librt.so.1
    ELF    7e464000-7e48b000    Deferred        libexpat.so.1
    ELF    7e48b000-7e4b8000    Deferred        libfontconfig.so.1
    ELF    7e4b8000-7e52f000    Deferred        libfreetype.so.6
    ELF    7e52f000-7e545000    Deferred        libresolv.so.2
    ELF    7e545000-7e565000    Deferred        iphlpapi<elf>
      \-PE    7e550000-7e565000    \               iphlpapi
    ELF    7e565000-7e580000    Deferred        wsock32<elf>
      \-PE    7e570000-7e580000    \               wsock32
    ELF    7e580000-7e648000    Deferred        comctl32<elf>
      \-PE    7e590000-7e648000    \               comctl32
    ELF    7e648000-7e7d6000    Deferred        shell32<elf>
      \-PE    7e660000-7e7d6000    \               shell32
    ELF    7e7d6000-7e834000    Deferred        shlwapi<elf>
      \-PE    7e7e0000-7e834000    \               shlwapi
    ELF    7e834000-7e857000    Deferred        mpr<elf>
      \-PE    7e840000-7e857000    \               mpr
    ELF    7e857000-7e86d000    Deferred        libz.so.1
    ELF    7e87d000-7e8d0000    Deferred        wininet<elf>
      \-PE    7e890000-7e8d0000    \               wininet
    ELF    7e8d0000-7e9b8000    Deferred        oleaut32<elf>
      \-PE    7e8f0000-7e9b8000    \               oleaut32
    ELF    7e9b8000-7ea25000    Deferred        rpcrt4<elf>
      \-PE    7e9c0000-7ea25000    \               rpcrt4
    ELF    7ea25000-7eb21000    Deferred        ole32<elf>
      \-PE    7ea40000-7eb21000    \               ole32
    ELF    7eb21000-7eb77000    Deferred        advapi32<elf>
      \-PE    7eb30000-7eb77000    \               advapi32
    ELF    7eb77000-7ec19000    Deferred        gdi32<elf>
      \-PE    7eb90000-7ec19000    \               gdi32
    ELF    7ec19000-7ed65000    Deferred        user32<elf>
      \-PE    7ec30000-7ed65000    \               user32
    ELF    7ed65000-7ee01000    Deferred        winmm<elf>
      \-PE    7ed70000-7ee01000    \               winmm
    ELF    7ee01000-7ee4d000    Deferred        dsound<elf>
      \-PE    7ee10000-7ee4d000    \               dsound
    ELF    7ee4d000-7ee7b000    Deferred        ws2_32<elf>
      \-PE    7ee60000-7ee7b000    \               ws2_32
    ELF    7efa5000-7efb1000    Deferred        libnss_files.so.2
    ELF    7efb1000-7efca000    Deferred        libnsl.so.1
    ELF    7efca000-7eff0000    Deferred        libm.so.6
    ELF    7eff5000-7f000000    Deferred        libnss_nis.so.2
    ELF    b7dd0000-b7dd9000    Deferred        libnss_compat.so.2
    ELF    b7dda000-b7dde000    Deferred        libdl.so.2
    ELF    b7dde000-b7f41000    Deferred        libc.so.6
    ELF    b7f42000-b7f5b000    Deferred        libpthread.so.0
    ELF    b7f6b000-b80a7000    Deferred        libwine.so.1
    ELF    b80a9000-b80c7000    Deferred        ld-linux.so.2
    Threads:
    process  tid      prio (all id:s are in hex)
    0000000e 
        00000014    0
        00000010    0
        0000000f    0
    00000011 
        00000017    0
        00000016    0
        00000013    0
        00000012    0
    0000001e (D) C:\Program Files\Microsoft Games\Halo Custom Edition\haloce.exe
        00000026   15
        00000025    0
        00000023    0
        00000022    0
        0000001f    0 <==
    00000020 
        00000021    0
    Backtrace:
    =>0 0x003b2a62 in ksimeui (+0x12a62) (0xfffffffe)
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  7. #267
    Kid in the Hall Kornman00's Avatar
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    Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*

    Looks more like the keystone ui system is the one causing the bombing...
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  8. #268
    おはようございます klange's Avatar
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    Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*

    Quote Originally Posted by Kornman00 View Post
    Looks more like the keystone ui system is the one causing the bombing...
    It's probably just wine's distaste of any attempt to use a different DirectX library over its own. Halo itself runs fine, it's just when I tell it to use the native d3d9.dll sitting in the CE folder, it crashes on start up.

    e: It would be very ironic if the only thing keeping me from playing CE on Linux was a project called Open Sauce, now wouldn't it?
    Last edited by klange; July 22nd, 2009 at 03:57 PM.
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  9. #269
    おはようございます klange's Avatar
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    Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*

    NOTICE FOR LINUX HALO-PLAYERS (aka, myself)

    You can not simply place the Open Sauce d3d9.dll in your CE directory and expect results. If you set d3d9.dll to (native,*) mode, it will crash Halo. (See above!)

    Instead, go get Winject 1.7 or higher. Select 'haloce.exe' for the target process and your d3d9.dll (which you can, conveniently, give an appropriate name to other than d3d9.dll), and hit "Launch". You may get the error sound while Halo loads (because Winject can't do its fancy did-injection-work check during this time), but it should have worked fine.

    I've tested this method with both a Yelo DLL that's being used to generate Synapse prototype data and with Limited and Skyline's FoV and third-person Open Sauce extensions, both worked fine.

    The only downside to using this method is that you can't supply Halo with any command line parameters, so you can't use any widescreen resolutions or fun stuff like that. I'm hoping someone will provide a fix for this (ie, an Open Sauce command to change the resolution to any resolution you provide), but who knows if that'll happen.

    Also, if you want to run dev mode, be sure it's started before hand or you'll have a shitload of problems trying to get it to start and do its magic.
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  10. #270
    Alive malolo420's Avatar
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    Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*

    I'm on 1.08, windows XP, visual studio 2005, gb of ram, 256mb graphics card, 3.4ghz duel core processor and I get an exception when I start it.
    How ever when I reach the very end of the Direct X SDK installation it crashes and says installers corrupt, but it keeps all the files it installed.

    I want to try open sauce so bad.
    Last edited by malolo420; August 6th, 2009 at 12:54 AM.
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