Quote Originally Posted by SnaFuBAR View Post
What's HD about this? It doesn't look like high res modeling in the slightest, just standard modeling using too many polies. Get a wireframe and a non-clay render.
Ill get a wireframe when im done, I almost finished the gun today in class (the newest model is on my laptop, so since im not on that, I cant even render what I currently have)
And ya, he does have higher poly than he needs too, I directly said I was gonna try and fix alot of that after I finished him in my first post.


Quote Originally Posted by nuttyyayap View Post
I like it, please make HD garbage(and maybe destroyable reigons?)
I was planning on that. I was planning to make it so that part of his head, and that thing on his back, are both weak points. If the region for the head of body dies, the whole thing dies, etc. And if I dont go A.D.D. before I fully finish him, I was planning on making a sentinel FP aswell, and the gun fully usable by MC (but ive been able to keep focus for this long, I doubt it will last that much longer lol)

Quote Originally Posted by EX12693 View Post
I also notice this is a H1/H2 sentinel... No H3?
its based on the H1 sentinel (Whats the H2 sentinel look like?). Alot of it is modeling the details from the texture into the model.

Quote Originally Posted by Hunter View Post
You seem to have random detail in the middle of big peices.. then you have a sheet of metal which looks boring. (Poly Distibution).

If you can try and make the shapes and detail more interesting, it could be the render but atm it looks basic and boring.
Im suprized those sentinels are that similar to the orginal ones. And the things that use to be holes in the textures (which I modeled in as holes) are now rectangles.. I stated before that I was trying to get it done before I go A.D.D., so I am gonna keep it they way im going so I can try and get him fully done before then (hes gonna be different than normal sentinels anyways, im making him more custom and stuff (shinnneey))