Ok now I have been exploring on how to build and create maps. I have a basic idea of how to create geometry, enough to build a decent map. But my problem is that I don't know how to apply textures that I created/downloaded to the map. I can apply them in 3ds max but when I try to compile, it never seems to find my textures, bumpmap, and shaders. So the only things I have been using is the ones that came with the game that I know will work. +sky, f_im Flat_light_scratchy.
1. How do I apply new textures and bumpmaps so I can compile the map to have the textures and bumpmaps.
I have a second question that has been eating away at me.
2. How do I can the name of a level, so the level isn't called "Halo 2 Level", and is there a way to fill in the question mark witha picture of the ingame map.
*note* I have a decent understand, but if you can help please be detailed. Thank You
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