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Thread: Breakable Surfaces?

  1. #21

    Re: Breakable Surfaces?

    just out of the blue, is making water similar to glass at all. I mean when you make the water, do u make a new plane and link it to your box? do u give it a special name as well (eg. + media). You dont have to elaborate, ayes or no will do... for now.
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  2. #22
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    Re: Breakable Surfaces?

    u dont have 2 link the plane i dont think... maybe thats y my sapien wouldn't load lol
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  3. #23
    Senior Member et_cg's Avatar
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    Re: Breakable Surfaces?

    Yes, you have to link it to the b_levelroot, or else the water will not export.
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  4. #24
    Mapper Indeedy randreach454's Avatar
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    Re: Breakable Surfaces?

    did you name the material that, and the diffuse map with the %- or only the material?
    If you only did the material good, if you did both, bad and thats why my glass didnt work for the longest time..
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  5. #25
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    Re: Breakable Surfaces?

    well i made five seperate glass pieces (all different objects) named %glass01,%glass02,etc., the shaders are called glass01, glass02, glass03, glass04, glass05, the bitmap is the dcr_bridge and i named the materials either glass% or glass%- (depending on whether i wanted it breakable or not)

    and the glass was floating in mid air
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  6. #26
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    Re: Breakable Surfaces?

    w8... do the shaders have to have the %-
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