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Thread: h2vista programming to-do list

  1. #21
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    Re: h2vista programming to-do list

    Quote Originally Posted by Phopojijo View Post
    o.o He was answering a question...

    FOV hacks are generally unfair because its an unintended advantage. I don't care how small things look -- it'll be larger than a pixel so you'll be able to see it when you shouldn't.

    I didn't really see anything rude about asking for features. Everyone knows no-one would care, however there's no harm in asking; its obvious he wasn't just being a demanding n00b.
    they're not as unfair as 3rd person hacks, heh, those are fun, if you set one to the right settings, you'd look like a rat with a gun and you can just about every one around you.
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  2. #22
    Senior Member stunt_man's Avatar
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    Re: h2vista programming to-do list

    How about an FOV hack with fixed limits? That way, people couldn't increase/decrease it as they please - they would just have two options: 'on' or 'off.' I mean, at least 90 degrees would be pretty nice. What's H2V's FOV?
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  3. #23

    Re: h2vista programming to-do list

    The max is 110 degrees I believe, but then you start to see the entire model of the arms and just looks ugly. It is orginially at 70 degrees.
    Last edited by Skyline; July 26th, 2007 at 09:22 AM.
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  4. #24
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    Re: h2vista programming to-do list

    what's the FOV settings that look like the FOV for Halo 3?
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