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Thread: Halo 2 Map Editor Question

  1. #11
    Senior Member et_cg's Avatar
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    Re: Halo 2 Map Editor Question

    What you put in the material editor does not have to be relevant to the bitmap you've created, but at least unique compared to all the other shaders.

    So, when you make a name for your shader in 3ds max, that's what you will call it when you make it in Guerilla. (The shader which is named in 3ds max, does not have to match that of the bitmap, it has to match that of the shader you create in guerilla)
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  2. #12
    Jesus Loves You
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    Re: Halo 2 Map Editor Question

    so say if i make a bitmap and import it into the material editor as "nameoflevel_floor" I would name it "nameoflevel_floor" in Guerilla.
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  3. #13
    Senior Member et_cg's Avatar
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    Re: Halo 2 Map Editor Question

    If you import using the Halo 2 Map Editor Tool, it will already be imported with that name.

    The next step is to create a shader that is something like "mylev_floor", that is, as long as you named it "mylev_floor" in 3ds max's material editor.
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  4. #14

    Re: Halo 2 Map Editor Question

    its hopeless to try to tell someone how to make a shader and make a collection file in a post, someone should make a vid. If no one does i'll make one later.

    Keep trying boltdwright!!!
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  5. #15
    Jesus Loves You
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    Re: Halo 2 Map Editor Question

    okay? Im gonna try all this and ask for help if any thing comes up. Armoman, can you PM me your AIM so we can talk about this a little more?
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