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Thread: Animated Crosshair

  1. #21
    "Think Different" Masterz1337's Avatar
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    Re: Animated Crosshair

    .5- 3 world units
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  2. #22
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    Re: Animated Crosshair

    Quote Originally Posted by Masterz1337 View Post
    .5- 3 world units
    and what would I change in damage_effects with that
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  3. #23

    Re: Animated Crosshair

    The fields at the very top (range).

    EDIT: Nvm, force. (Instantaneous acceleration)
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  4. #24
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    Re: Animated Crosshair

    Quote Originally Posted by CtrlAltDestroy View Post
    The fields at the very top (range).

    EDIT: Nvm, force. (Instantaneous acceleration)
    Oh thanks
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  5. #25
    alter vos Dole's Avatar
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    Re: Animated Crosshair

    Quote Originally Posted by CtrlAltDestroy View Post
    Yeah, I do mine by making them part of the FP arm/FP weapon models, exploiting animations and functions.
    As in, the Spartan Laser charging or the Rocket Launcher targeting wouldn't work while the Third Person hack is active?
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  6. #26

    Re: Animated Crosshair

    Precisely; nor when zoomed.
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  7. #27
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    Re: Animated Crosshair

    Does anyone have a tutorial for making effects?
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  8. #28
    Booted from Halomaps Tarzan's Avatar
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    Re: Animated Crosshair

    Quote Originally Posted by HDoan View Post
    Does anyone have a tutorial for making effects?
    I'm pretty sure Kenney001 posted something either here or at halomaps about particle systems that should help a lot with making effect tags...
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  9. #29
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    Re: Animated Crosshair

    Nice tutorial Masters http://hce.halomaps.org/index.cfm?pg=3&fid=3034
    EDIT: Does anyone know were the plasma pistol charge particle is :|
    Last edited by HDoan; July 28th, 2007 at 09:36 PM.
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