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Thread: Writing out 0 buckets...

  1. #41
    Senior Member et_cg's Avatar
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    Re: Writing out 0 buckets...

    I coned it. Thanks for the tip. I really never did that for any of my bsps. I guess I cared too much for what other people didn't see, but since they don't see it, who cares... lol

    Uhm and as for Portals, I tried exporting with just some of the portals seen here:



    And I'm still getting that one error. The error below:
    Code:
    ### ERROR importing with older tool version 11081 (was 11091)
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  2. #42
    Senior Member et_cg's Avatar
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    Re: Writing out 0 buckets...

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  3. #43
    a bit of the old in-out Roostervier's Avatar
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    Re: Writing out 0 buckets...

    I always placed my map in multi any how, I thought that way it would be more organized =p. I suppose it figures thats where the errors come from.
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  4. #44
    Senior Member et_cg's Avatar
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    Re: Writing out 0 buckets...

    Quote Originally Posted by flyinrooster View Post
    I always placed my map in multi any how, I thought that way it would be more organized =p. I suppose it figures thats where the errors come from.

    I just wanted to keep the maps old school.

    At least the shaders/bitmaps can go in any directory.
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  5. #45
    a bit of the old in-out Roostervier's Avatar
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    Re: Writing out 0 buckets...

    Quote Originally Posted by et_cg View Post
    I just wanted to keep the maps old school.

    At least the shaders/bitmaps can go in any directory.
    Heh, yeah. Well, I am glad you made a topic on it. It would be great for future reference.
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  6. #46
    Senior Member et_cg's Avatar
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    Re: Writing out 0 buckets...

    Quote Originally Posted by flyinrooster View Post
    Heh, yeah. Well, I am glad you made a topic on it. It would be great for future reference.
    If there's any problem you've faced before, go ahead and put it's solution you've found there in that thread.
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  7. #47
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    Re: Still fuxxed. But sexy, indeed.

    Quote Originally Posted by Zeph View Post
    Wasted polies. If you're going to do the skybox like that, turn it into a triangle.
    +sky material doesnt get rendered, and doesnt take resources.
    adds a teensy bit to the map size due to geometry data thoug.

    but stuff that doesnt get rendered, takes no resources to render duh.
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