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Thread: Compiling Errors...

  1. #11
    The One and Only TheGhost's Avatar
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    Re: Compiling Errors...

    That's not the problem, fletcher. Tool can't parse the file correctly, so it probably has nothing to do with the actual data in the file. If it were he would probably get something like "geometry has no root node" or something similar. It's saying it physically cannot parse or READ the data from said file. This usually happens when tool is looking in the wrong directory or for the wrong file.

  2. #12
    Reloading! Terin's Avatar
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    Re: Compiling Errors...

    For some reason, the listener does not write anything after I export it.

    I'll try redoing it from scratch, and see if that does anything.

    EDIT: Deleting the data and tags folders changed nothing. I got the same error.
    Last edited by Terin; July 31st, 2007 at 05:19 PM.

  3. #13
    Senior Member FireScythe's Avatar
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    Re: Compiling Errors...

    TheGhost means open the .ass file in notepad and post the first 20 or so lines.

  4. #14
    Reloading! Terin's Avatar
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    Re: Compiling Errors...

    ;### HEADER ###
    2
    "MAX"
    "9.0"
    "accountname"
    "computername"

    ;### MATERIALS ###
    2

    ;MATERIAL 0
    "f_im flat_light_scratchy"
    ""

    ;MATERIAL 1
    "+sky"
    ""

    ;### OBJECTS ###
    2

    ;OBJECT 0 - 'b_levelroot'
    "SPHERE"
    ""
    ""
    -1
    554.3020000000

    ;OBJECT 1 - 'Box01'
    "MESH"
    ""
    ""

  5. #15
    Newbie Mapper Evil_Dude's Avatar
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    Re: Compiling Errors...

    Does tool say anything other than what you said in your first post? I had a similar error message not too long ago.

  6. #16
    Reloading! Terin's Avatar
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    Re: Compiling Errors...

    Yes, that's my error message, except it says definition #1, not #5. That might make a difference, maybe not. I guess I better dig through my max file.

    What do I do to fix it? Find invisible faces and delete them?
    Last edited by Terin; July 31st, 2007 at 06:24 PM.

  7. #17
    Newbie Mapper Evil_Dude's Avatar
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    Re: Compiling Errors...

    There are certain things that cause them.
    Don't use the cap function on editable polys' borders.
    Don't extrude or chamfer edges that only border one edge.
    Stuff like that.
    The way i found mine was to start with definition #1 (which, in your case, is the object named "Box01") and start detaching groups of faces into their own objects, attaching them to b_levelroot, recompiling, and seeing which definition causes the problem. Once you have the area narrowed down far enough, nuke the whole area and start over, this time using different modeling techniques. It's a painful process and it took me a long time to figure out, but I don't know of anything else. Maybe if I learned to script 3ds max and make something to search all faces and take out the ones with invalid normals...

  8. #18
    Reloading! Terin's Avatar
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    Re: Compiling Errors...

    Alright, I took out an entire base and there error is gone. Good thing I cloned it before. Thanks for the help, Evil_Dude.

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