i am a little confused on how to make the (portable) grav lift effect...
Code:(script dormant Grav_Lift_Effect (if (= ( wenever grav lift [equipment tag] is dropped)) true) ;would there be a damage modifier here that does the lifting? ) )
you'd probably want to do that with the (unit_has_weapon) argument, because if I'm not mistaken, the grav lift was implemented as a third weapon? Anyway, you'd want to test for the unit_has_weapon, then unit_has_weapon_readied, and then the unit_has_weapon again. However, it may be that the grav lift deploys itself as a firing effect. In that case, you wouldn't need a script.
The actual lifting would prolly be done with some markers on the model itself and a damage effect that doesn't really damage anything, just lifts MC up. Basically, the way you would go about scripting this depends entirely on what sort of item your lift is, be it weapon, nade, or something else.
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